Raul Santos
662a055a66
C#: Document [ExportToolButton] diagnostics
2025-02-23 04:45:06 +01:00
Matthew
d80252eca9
Merge pull request #10699 from nickcernis/first-2d-game/clarify-mobpath-parenting
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2D game: Help people create MobPath as a child of Main
2025-02-19 22:21:05 -05:00
Max Hilbrunner
237468c3b8
Merge pull request #10697 from skyace65/AnimationMarkers
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Document animation markers
2025-02-19 20:52:51 +01:00
Max Hilbrunner
e2c795c03d
Merge pull request #10680 from Calinou/ci-check-urls
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GitHub Actions: Check URLs using lychee
2025-02-19 19:53:49 +01:00
Nick Cernis
f0664c7cd4
Help people create MobPath as a child of Main
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Better steer people to create MobPath as a child of Main, so that they
don't accidentally create it as a child of StartPosition (the previously
selected item), which has a transform.
If they happen to re-parent to Main after creating the Path2D as a child
of StartPosition, they end up with a transform on the Path2D, which
breaks the expected spawn point of mobs.
See https://github.com/godotengine/godot-docs/pull/10698#issuecomment-2664002759 .
Closes #6372 , closes #10698 .
2025-02-17 21:56:05 +01:00
skyace65
5a185cb0cf
Document animation markers
2025-02-17 12:36:22 -05:00
Hugo Locurcio
51a597f7b6
GitHub Actions: Check URLs using lychee
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This makes it possible to be aware of dead links and replace
them with other resources (such as archived versions) as
soon as possible.
2025-02-17 15:56:09 +01:00
Matthew
b884bfe10b
Merge pull request #8620 from hugarty/patch-2
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Change libpath in binding_to_external_libraries.rst
2025-02-16 19:03:54 -05:00
Matthew
d2171a9333
Merge pull request #10676 from tetrapod00/update-bisect
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Update Bisecting regressions page
2025-02-16 17:42:07 -05:00
tetrapod00
8023cf87d6
Update Bisecting regressions page
2025-02-16 13:09:07 -08:00
Hugo Locurcio
8d9085ae7c
Add guidelines on inline comments in GDScript style guide ( #9433 )
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* Add guidelines on inline comments in GDScript style guide
2025-02-15 23:03:26 -05:00
Matthew
20ebf264eb
Merge pull request #10695 from tetrapod00/reorder-output-category
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Reorder Output panel message categories to match order in editor
2025-02-15 22:35:46 -05:00
Matthew
f41741919e
Merge pull request #10629 from godotengine/dependabot/pip/sphinxcontrib-video-0.4.0
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Bump sphinxcontrib-video from 0.3.2 to 0.4.0
2025-02-15 22:33:41 -05:00
tetrapod00
6902e58d09
Reorder Output panel message categories to match order in editor
2025-02-15 18:28:54 -08:00
Matthew
29e630b33f
Merge pull request #10694 from harrykeightley/patch-1
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Switch terms *error* and *warning* in output panel debug docs.
2025-02-15 21:23:53 -05:00
Harry Keightley
126dcf1b6d
Switch ordering of *error* and *warning* in debug docs.
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Error and Warning were incorrectly given each-other's descriptions. This change switches the sub-titles for each section.
2025-02-16 10:59:39 +09:00
Matthew
6d1d6f1f32
Merge pull request #10663 from tetrapod00/improve-first-script
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Improve Creating your first script page
2025-02-15 18:21:45 -05:00
Matthew
3d1bd087e9
Merge pull request #10693 from GlitchCode24/master
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Add `else if` to shading reference
2025-02-15 17:07:47 -05:00
tetrapod
3870586d32
Merge pull request #10640 from skyace65/GridmapsUpdate
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Update Gridmaps page for 4.4
2025-02-15 13:05:28 -08:00
tetrapod
247213ac8b
Merge pull request #10594 from skyace65/OpenXRAndroid
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Update XR Deploying to android page for 4.4
2025-02-15 12:59:41 -08:00
GlitchCode24
619edd2cae
Update tutorials/shaders/shader_reference/shading_language.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-15 22:56:43 +02:00
GlitchCode24
99b4f2494c
Add else if
2025-02-15 22:47:20 +02:00
Matthew
3bacda4459
Merge pull request #10667 from dapayne1/patch-1
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Add Needed Signal Connection Steps for Timers
2025-02-15 15:28:03 -05:00
Thibault J.
70def630be
Clarify the global registration of named_classes ( #10679 )
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* Add a clarification about named class registry
2025-02-15 15:24:53 -05:00
Fillippe
40a5a09c00
Update compiling_for_windows.rst ( #10562 )
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* Update compiling_for_windows.rst
mingw already includes make and gcc
this was causing a build error on windows since it was using an older version of GCC
The scoop scons version is also outdated so its needed to be installed from python directly
2025-02-15 15:17:19 -05:00
Matthew
ec8d3dbd55
Merge pull request #10685 from Calinou/compiling-for-linuxbsd-tweak-fedora-deps
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Remove unneeded dependencies from Fedora installation in Compiling for Linux/*BSD
2025-02-15 11:17:52 -05:00
Max Hilbrunner
7c5189bd81
Merge pull request #10686 from skyace65/First2DImages
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Update first 2D game images for 4.4
2025-02-15 16:58:53 +01:00
Matthew
3cbd9d7498
Merge pull request #10689 from ARtsiomachka/patch-1
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Add missing InputEvent.is_echo()
2025-02-15 08:42:10 -05:00
Matthew
caac118e2f
Merge pull request #10688 from godotengine/classref/sync-96cdbbe
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classref: Sync with current master branch (96cdbbe)
2025-02-15 08:36:42 -05:00
Artsiom Babukh
bbb720ec7f
Add missing InputEvent.is_echo()
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Seems that it was accidentally removed in 4b8ffe3600
2025-02-15 10:10:11 +01:00
Godot Organization
b55955c3ce
classref: Sync with current master branch (96cdbbe)
2025-02-15 03:21:09 +00:00
skyace65
e8f66f0653
Update first 2D game images for 4.4
2025-02-14 14:51:32 -05:00
Hugo Locurcio
35fce7fcf6
Remove unneeded dependencies from Fedora installation in Compiling for Linux/*BSD
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Only a few packages are actually needed, as most libraries used by Godot
are either embedded or `dlopen()`'d at runtime.
2025-02-14 19:20:24 +01:00
Sven Slootweg
4f3c3fc101
scripting_player_input.rst: fix small inaccuracy about conditionals ( #10573 )
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* scripting_player_input.rst: fix small inaccuracy about conditionals
2025-02-14 07:49:52 -05:00
Matthew
0c74e787f8
Merge pull request #10684 from cosmiccrossway/patch-1
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Updated GPUParticles3D typo on the 2d particle systems page
2025-02-13 22:21:01 -05:00
cosmiccrossway
ed0e60302b
Updated GPUParticles3D typo on the 2d particle systems page
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This sentence is about preferring GPUParticles2D instead of CPUParticles2D. The mention of GPUParticles3D doesn't make sense in the context of the sentence or the page. As such I assumed this to be a type and am submitting a fix to it.
2025-02-13 14:48:45 -07:00
David Payne
beb9e8af1e
[trivial] Fix flow with 'we'
2025-02-12 20:22:30 -05:00
Rinevard
78d2ddb14c
Update screenshots and descriptions in Asset Library docs ( #10665 )
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* doc: update support level and screenshots in Asset Library docs
2025-02-12 19:40:53 -05:00
David Payne
ebc1bf3b1a
Update getting_started/first_2d_game/05.the_main_game_scene.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-12 19:20:17 -05:00
David Payne
e9c2533d05
Update getting_started/first_2d_game/05.the_main_game_scene.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-12 19:20:11 -05:00
Matthew
9d5712ec5b
Merge pull request #10677 from tetrapod00/no-profiler-macos
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Document limitation of Visual Profiler on macOS in Compatibility
2025-02-12 06:56:59 -05:00
tetrapod00
6311520290
Document limitation of Visual Profiler on macOS
2025-02-12 00:31:40 -08:00
Matthew
167335705f
Merge pull request #10671 from tetrapod00/remove-disadvantage
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Remove outdated disadvantages to upgrading to Godot 4
2025-02-11 18:58:58 -05:00
Matthew
f845160a05
Merge pull request #10672 from tetrapod00/add-i18n-bug
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Add i18n (internationalization) label to Bug triage guidelines
2025-02-11 18:58:03 -05:00
tetrapod00
0eb095eaef
Add i18n label to Bug triage guidelines
2025-02-11 13:04:55 -08:00
tetrapod00
6476bd6be4
Remove outdated disadvantages to upgrading to Godot 4
2025-02-11 12:39:50 -08:00
David Payne
5ed94a696c
[trivial] Add a word
2025-02-11 14:16:23 -05:00
David Payne
b68b06802d
Add needed signal connection steps for timers
2025-02-10 19:38:11 -05:00
tetrapod00
45ba52453e
Improve Creating your first script page
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- Add godot.svg icon according to comment.
- Update link to intro section based on comment.
- Update some styling to match current guidelines.
2025-02-09 18:38:40 -08:00
Matthew
058f0f65ba
Merge pull request #10649 from Muller-Castro/shape-keys-warning
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Change path to "Export Deformation Bones Only"
2025-02-09 18:59:30 -05:00