Max Hilbrunner
65c9060419
Merge pull request #10658 from tetrapod00/remove-plugin-link
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Remove links and screenshots of old plugins
2025-02-10 00:27:58 +01:00
Tyler Bahr
0314e67367
Updating "Run Current Scene" usage for consistency/clarity ( #10656 )
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* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project
Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6). Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
tetrapod00
c3dac649da
Remove links and screenshots of old plugins
2025-02-09 12:43:05 -08:00
Matthew
3e0cbab97d
Merge pull request #10654 from tetrapod00/step-step-link
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Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00
9ffbae745e
Improve links to Step by step
2025-02-09 09:47:04 -08:00
Matthew
211ec555f8
Merge pull request #10651 from raziel444/patch-2
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Add note on pressing F6 for current scene vs. F5 for default scene
2025-02-09 12:01:52 -05:00
Matthew
6fe7529052
Update getting_started/step_by_step/signals.rst
2025-02-09 11:57:54 -05:00
Matthew
39cb9a7eef
Merge pull request #10653 from tetrapod00/forum-not-qa
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Update links to Q&A site to forum
2025-02-09 11:51:18 -05:00
raziel444
4429083dc5
Removing note and instead clarifying the action step to use F6
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Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
tetrapod00
239c16c494
Update links to Q&A site to forum
2025-02-08 22:04:46 -08:00
raziel444
1cf31a9e21
Add note on pressing F6 for current scene vs. F5 for default scene
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When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon. After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene". If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
Max Hilbrunner
1d9c4a4ae1
Merge pull request #10621 from Calinou/compiling-macos-ios-xcode-troubleshooting
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Add a troubleshooting section to Compiling for macOS/iOS
2025-02-08 20:01:38 +01:00
Max Hilbrunner
1683f6a2c4
Merge pull request #10634 from skyace65/Supersampling
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Document supersampling for lightmaps
2025-02-08 20:01:03 +01:00
Max Hilbrunner
35eb8dad83
Merge pull request #10643 from skyace65/MP3Loading
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Document MP3 runtime loading
2025-02-08 20:00:33 +01:00
Max Hilbrunner
766d92b388
Merge pull request #10644 from skyace65/UVChannelPreview
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Update UV preivew screenshot
2025-02-08 20:00:11 +01:00
Max Hilbrunner
324440cdd4
Merge pull request #10647 from Calinou/intro-build-system-target-template-debug
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Fix meaning of `target=template_debug` in Introduction to the buildsystem
2025-02-08 19:59:20 +01:00
Hugo Locurcio
8ee0e4fc22
Fix meaning of target=template_debug in Introduction to the buildsystem
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This also mentions that available CLI arguments differ depending on
the build target.
2025-02-08 18:46:41 +01:00
skyace65
5cf03b89ea
Update UV preivew screenshot
2025-02-08 11:18:40 -05:00
skyace65
773c2928e2
Document MP3 runtime loading
2025-02-08 11:11:41 -05:00
Hugo Locurcio
039f8d7a19
Add a troubleshooting section to Compiling for macOS/iOS
2025-02-08 16:56:24 +01:00
A Thousand Ships
95743e3ef5
Merge pull request #10642 from godotengine/classref/sync-36d90c7
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classref: Sync with current master branch (36d90c7)
2025-02-08 13:03:26 +01:00
Godot Organization
06119cd6c3
classref: Sync with current master branch (36d90c7)
2025-02-08 03:20:41 +00:00
skyace65
8decfe764c
Document supersampling for lightmaps
2025-02-07 14:17:20 -05:00
Max Hilbrunner
cb0009a3c8
Merge pull request #10637 from akien-mga/gdextension-compatability-typo
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GDExtension: Fix typo on `compatibility_minimum` property
2025-02-07 17:28:01 +01:00
Rémi Verschelde
ffac3a0408
GDExtension: Fix typo on compatibility_minimum property
2025-02-07 13:25:14 +01:00
tetrapod
31fa74b0b0
Merge pull request #10628 from skyace65/RemoveShaderMaterial
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Remove shader materials page
2025-02-06 17:13:03 -08:00
skyace65
1a4ba56b0f
Remove shader materials page
2025-02-06 19:59:36 -05:00
Matthew
b96b3a6dc0
Merge pull request #10630 from berarma/patch-2
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Fix library/binary confusion in compiling_for_linuxbsd.rst
2025-02-06 18:25:14 -05:00
Bernat
990fe8334f
Fix library/binary confusion in compiling_for_linuxbsd.rst
2025-02-06 13:15:56 +01:00
tetrapod
fd34a007ba
Merge pull request #10624 from Vocco/fix-process-signature
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Fix C# _Process method signatures
2025-02-05 13:24:16 -08:00
Vojtech Krajnansky
ff89b4611e
Fix C# _Process method signatures
2025-02-05 20:14:35 +01:00
Max Hilbrunner
5dea521db6
Merge pull request #10619 from skyace65/ParticleMinMaxImage
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Update particle process material min max image
2025-02-05 13:15:05 +01:00
Max Hilbrunner
256561c7ea
Merge pull request #10622 from Calinou/instancing-scene-vs-shaders
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Clarify difference between Godot's scene instancing and hardware instancing
2025-02-05 13:13:29 +01:00
Hugo Locurcio
7d34e4e42e
Clarify difference between Godot's scene instancing and hardware instancing
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- Link to tutorial about instancing scenes by code in Creating instances
(and link the other way around too).
2025-02-05 11:23:25 +01:00
Matthew
3e61c1026b
Merge pull request #10608 from chellygel/chellygel/docs-edit
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Add clarifying text for instance docs
2025-02-04 21:16:15 -05:00
skyace65
caabb14bc2
Update particle process material min max image
2025-02-04 19:49:56 -05:00
Chelsea Winfree
fc1f052d32
Added clarifying text for instance docs
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Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Matthew
971fe5a4c1
Merge pull request #10613 from Vocco/expression-logical-operators
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Document logical operator support in `Expression`
2025-02-04 17:57:24 -05:00
Matthew
ea1b882aa7
Merge pull request #10606 from tetrapod00/first-3d-update
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Improve First 3D shader tutorial
2025-02-04 17:35:24 -05:00
Max Hilbrunner
1afdbafaf3
Merge pull request #10611 from tetrapod00/fix-video-again
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Fix video alignment after dependency update without CSS
2025-02-04 17:42:46 +01:00
Vojtech Krajnansky
404a2bc96e
Document logical operator support in Expression
2025-02-04 15:36:49 +01:00
tetrapod00
39bbba660d
Fix video alignment after dependency update without CSS
2025-02-03 11:52:04 -08:00
tetrapod
adeaa6d0ce
Merge pull request #10610 from tetrapod00/revert-10566
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Revert "Fix video alignment after dependency update"
2025-02-03 10:37:39 -08:00
tetrapod00
049b42989e
Revert "Fix video alignment after dependency update"
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This reverts commit 0e87849415 .
2025-02-03 10:22:46 -08:00
Max Hilbrunner
46b56891e3
Merge pull request #10572 from Maarrk/pr-gitignore-venv
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Add more Python-related files to gitignore
2025-02-03 10:32:42 +01:00
Max Hilbrunner
36359b2fcd
Merge pull request #10566 from tetrapod00/fix-video-align
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Fix video alignment after dependency update
2025-02-03 10:28:24 +01:00
Max Hilbrunner
7813926781
Merge pull request #10597 from skyace65/Particles2DUpdate
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Update 2D particles page for Godot 4.4
2025-02-03 10:19:31 +01:00
Martin Delille
b338f45258
Fix editor shortcut documentation for macos ( #10575 )
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* Fix open 2D/3D/Script editor shortcut documentation for macos
From the code: https://github.com/godotengine/godot/blob/4.3/editor/editor_node.cpp#L7831-L7834
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-03 10:18:13 +01:00
Max Hilbrunner
d675f88355
Merge pull request #10568 from godotengine/dependabot/pip/sphinx-notfound-page-1.1.0
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Bump sphinx-notfound-page from 1.0.4 to 1.1.0
2025-02-03 10:17:13 +01:00
Max Hilbrunner
cc38a8047b
Merge pull request #10570 from Maarrk/pr-gdextension-tooling
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Improve GDExtension tutorial based on own experience
2025-02-03 10:16:32 +01:00