Commit Graph

4490 Commits

Author SHA1 Message Date
Rémi Verschelde
8d01437eba Merge pull request #4075 from NathanLovato/fix/engine-contributors-best-practices
Remove article in best_practices_for_engine_contributors.rst
2020-09-27 16:55:46 +02:00
Nathan Lovato
e5eace98aa Remove article in best_practices_for_engine_contributors.rst 2020-09-27 08:34:20 -06:00
Andrii Doroshenko
8c5a168966 Document unit testing in the engine and modules (#4017) 2020-09-27 15:06:37 +02:00
Nathan Lovato
23a8dcaf78 Merge pull request #4072 from daviewales/patch-1
[Docs] Clarify type of Main Node in tutorial.
2020-09-26 22:18:49 -06:00
David Wales
3ef063dbe8 Update getting_started/step_by_step/your_first_game.rst
Co-authored-by: Nathan Lovato <nathan@gdquest.com>
2020-09-27 12:02:00 +10:00
Nathan Lovato
de80fb8406 Merge pull request #4058 from Calinou/add-troubleshooting-page
Add a Troubleshooting page with common problems and solutions
2020-09-26 13:54:51 -06:00
Hugo Locurcio
c1b00dfafe Add a Troubleshooting page with common problems and solutions 2020-09-26 20:06:29 +02:00
Nathan Lovato
22c6fdbc15 Merge pull request #3989 from kjav/patch-2
Add an 'unsupported on android' warning to 2d skeleton documentation
2020-09-26 11:51:08 -06:00
Nathan Lovato
a84012e4e2 Rephrase note about known skeleton issue with GLES2 2020-09-26 11:48:18 -06:00
Nathan Lovato
557135297f Edit 3D collision shapes
- Passive -> direct voice
- Remove parens in sentences
- Tweak some sentences' wording
- Fix typos
- Add missing Oxford commas
2020-09-26 11:22:14 -06:00
Nathan Lovato
18d88b443e Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
Nathan Lovato
cfc1eab7bb Merge pull request #4071 from Xrayez/problems-must-not-exist
Clarify "The problem has to exist" in the best practices
2020-09-26 08:02:19 -06:00
David Wales
f5ed5d0343 Clarify type of Main Node.
If a user follows the tutorial, and accidentally [creates the Main scene][1] using a Node2D instead of a basic Node, they will be unable to [add a background][2] with Layout -> Full Rect as instructed later in the tutorial.

This expected (although possibly confusing) behaviour for Node2D is described in [#18166][3].

[1]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#main-scene
[2]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#background
[3]: https://github.com/godotengine/godot/issues/18166
2020-09-26 21:05:09 +10:00
Andrii Doroshenko (Xrayez)
bdec429514 Clarify "The problem has to exist" in the best practices
Simply saying that "The problem has to exist" from the start may convey
a wrong subconscious message that problems must exist in the engine for
the sake of it, especially if taken out of context, so it's better to
make this more explicit to mean that "problems can only be solved when
they actually exist" up front.
2020-09-26 13:52:42 +03:00
Rémi Verschelde
d5a855bf35 Merge pull request #4062 from greenmoggle/master
Removed GD namespace from RandRange
2020-09-25 15:51:20 +02:00
Rémi Verschelde
8cd20b5dc5 Merge pull request #4070 from bobylito/patch-1
fix(getting_started): wording
2020-09-25 15:05:38 +02:00
Alex S
92372cc63a fix(getting_started): wording 2020-09-25 14:31:03 +02:00
Rémi Verschelde
4f6dcbc94c Merge pull request #4068 from Calinou/meta-description-escape-quotes
Escape double quotes for meta descriptions in HTML
2020-09-25 12:35:42 +02:00
Hugo Locurcio
7b60dd1794 Escape double quotes for meta descriptions in HTML
If this not done, some descriptions will be closed earlier than intended.
2020-09-25 12:02:28 +02:00
Peter DV
634ab34a4c Removed GD namespace from RandRange
`GD.RandRange` was returning a double where a float was expected causing a type error. Using the `RandRange` function as described in the tutorial fixes the error.
2020-09-24 18:13:04 +10:00
Hugo Locurcio
d585cf540e Add a preview image of Color constants by @theowiik
This image will be referended in the Godot class reference.

This closes #3881.

Co-authored-by: theowiik <42991003+theowiik@users.noreply.github.com>
2020-09-23 23:46:47 +02:00
Nathan Lovato
d3118280a6 Merge pull request #4048 from puchik/shading-language-vocabulary-grammar
Formalize language and improve grammar in "Shading Language"
2020-09-22 09:16:53 -06:00
Nathan Lovato
42a06ee9b7 Update tutorials/shading/shading_reference/shading_language.rst
- Use US English instead of British English
- Add edit from PR review
- Tweak commas
2020-09-22 09:16:43 -06:00
Rémi Verschelde
b37d96401e Merge pull request #4057 from Calinou/update-instantpage-5.1.0
Update instant.page to 5.1.0
2020-09-22 16:28:40 +02:00
Hugo Locurcio
87d95bdad7 Update instant.page to 5.1.0 2020-09-22 16:20:52 +02:00
Rémi Verschelde
b273b78122 Merge pull request #4056 from Calinou/compatibility-notice-fix-meta-description
Prevent the compatibility notice from being the `meta description`
2020-09-22 15:15:08 +02:00
Hugo Locurcio
bdece44b8d Prevent the compatibility notice from being the meta description
Adding the compatibility notice via JavaScript prevents the
`meta description` Sphinx extension from taking the notice
as part of the description.

This also changes the redirect URL to point to the page the user
is currently reading instead of always pointing to the homepage.
2020-09-22 14:59:28 +02:00
Rémi Verschelde
5a96e5fc34 Merge pull request #4055 from bggd/patch-1
Fix typo "C98" -> "C99"
2020-09-22 10:01:14 +02:00
bggd
3b1bf36647 Fix typo "C98" -> "C99" 2020-09-22 16:52:36 +09:00
Rémi Verschelde
a64642380d Merge pull request #4050 from rokonxr/patch-1
Add MDN reference for Local server setup
2020-09-22 08:56:27 +02:00
Rémi Verschelde
77c4edbe34 Merge pull request #4038 from Calinou/multiple-resolutions-no-modesetting-rationale
Document why Godot doesn't support changing the monitor resolution
2020-09-22 08:49:50 +02:00
Rémi Verschelde
46ceaab45f Add switch to toggle 'in dev' compatibility warning
Follow-up to #4052.
2020-09-22 08:48:31 +02:00
Rémi Verschelde
19c9e9f88b Merge pull request #4053 from akien-mga/update-locales
Update locales to match current engine core/translation.cpp
2020-09-22 08:41:39 +02:00
Rémi Verschelde
e8033a60ee Update locales to match current engine core/translation.cpp
Fixes https://github.com/godotengine/godot/issues/42236.

Make codespell skip the Telugu line, otherwise it wants to change `te` to `the`
(I don't want to put it as a global word ignore as it's a common typo.)
2020-09-22 08:36:56 +02:00
Yuri Roubinsky
3bcc5d73f7 Merge pull request #4054 from Chaosus/fix_vs_plugins
Fix visual shader plugin example
2020-09-22 09:23:41 +03:00
Yuri Roubinsky
a67a8813ca Fix visual shader plugin example 2020-09-22 09:14:30 +03:00
Rémi Verschelde
25a4014c55 Merge pull request #4052 from Calinou/add-compatibility-notice
Add a warning about `latest` documentation compatibility
2020-09-22 08:10:09 +02:00
Hugo Locurcio
419cf72a92 Add a warning about latest documentation compatibility
Not everything in the `latest` branch applies to Godot 3.2.x.
Read the Docs adds a warning notice for old versions automatically,
but it doesn't offer an option to do so for the `latest`/unstable
branch so we have to add it ourselves.
2020-09-22 01:00:47 +02:00
Roman Rokon
a700b0f3f7 Add MDN reference for Local server setup
It's going to help some people.
I don't know if the placement or format is right, please edit as needed.
2020-09-22 00:50:18 +06:00
Arman
2817e712c7 Formalize language and improve grammar in "Shading Language"
- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
2020-09-20 19:33:36 -07:00
Rémi Verschelde
5a5fb6c64e Merge pull request #4045 from Calinou/javascript-eval-official-templates
Clarify that the JavaScript singleton is available in official templates
2020-09-20 17:26:52 +02:00
Hugo Locurcio
2738f4fe1f Clarify that the JavaScript singleton is available in official templates 2020-09-20 15:55:40 +02:00
Hugo Locurcio
1e203d2378 Add a page about 3D collision shapes 2020-09-19 22:04:06 +02:00
Hugo Locurcio
6e849a9700 Fix inline code formatting in Importing 3D scenes 2020-09-19 19:30:45 +02:00
QbieShay
8f19c1caf1 Add information about external materials not updated on reimport (#4041)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-19 19:29:21 +02:00
H​eikki H​okkanen
1885dba46e Fix markup on Command line tutorial (#4039) 2020-09-19 09:37:57 +02:00
Hugo Locurcio
79c771de19 Document why Godot doesn't support changing the monitor resolution
This closes https://github.com/godotengine/godot/issues/14542.
2020-09-18 23:36:32 +02:00
Rémi Verschelde
04d6b9b1f0 Merge pull request #4037 from ZachIsAGardner/patch-1
Fix typo "simulatenous" in Input section
2020-09-18 23:31:08 +02:00
Zachary Gardner
2a867ca51d Fix typo "simulatenous" in Input section 2020-09-18 17:22:22 -04:00
Nathan Lovato
3f0a2830dc Improve phrasing of constants in GDScript basics (#4036)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-18 22:21:24 +02:00