Commit Graph

4490 Commits

Author SHA1 Message Date
Nathan Lovato
5e3a7c8fd1 Add a tool to move rst files and images
The program moves a list of rst files along with their image
dependencies to a target directory. It then outputs redirects
in the format the ReadTheDocs backend expects.
2020-10-10 22:27:56 -06:00
Nathan Lovato
9a632289a3 Merge branch 'docs/extend-gui-size-and-anchors-page' 2020-10-06 15:17:20 -06:00
Nathan Lovato
beb82cda27 Edit info about the layout menu in tutorials/gui/size_and_anchors.rst 2020-10-06 15:16:30 -06:00
Nathan Lovato
e153db9668 Merge pull request #4207 from naithar/fix/ios-sdk
[iOS] Update required Xcode/SDK version
2020-10-06 15:00:57 -06:00
Nathan Lovato
cb1537d7ae Merge pull request #4212 from aaronfranke/cs-const
Document how struct "constants" aren't really constants in C#
2020-10-06 14:59:30 -06:00
Nathan Lovato
0a295734c6 Merge pull request #4210 from Calinou/procedural-geometry-cpu-only
Clarify that procedural geometry can only be created on the CPU
2020-10-06 14:58:56 -06:00
Nathan Lovato
f464a2a63f Merge pull request #4209 from Calinou/vcs-gitignore-editor-bug
Document `.gitignore` template and editor bug in Version control systems
2020-10-06 14:57:08 -06:00
Aaron Franke
1430ddfff5 Document how struct "constants" aren't really constants in C# 2020-10-06 15:04:53 -04:00
Hugo Locurcio
421c3a6a49 Clarify that procedural geometry can only be created on the CPU 2020-10-06 18:21:34 +02:00
Hugo Locurcio
c9bad52585 Document .gitignore template and editor bug in Version control systems 2020-10-06 16:00:17 +02:00
Sergey Minakov
975e371fc3 iOS: increase required Xcode/SDK version for compilation 2020-10-06 11:09:54 +03:00
Marcelo Silveira Hayden
252d430a06 Update the Blender collision empties tip for Blender 2.80+ (#4204)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-05 19:20:15 +02:00
Nathan Lovato
e35fd0a2bf Merge pull request #4203 from Calinou/add-2d-collision-shapes
Add a page about 2D collision shapes
2020-10-05 10:45:37 -06:00
Hugo Locurcio
367c6c571d Add a page about 2D collision shapes 2020-10-04 22:54:48 +02:00
Jayanth L
758d70379d Use MinGW-w64 package available in Arch Linux's official repository (#4199) 2020-10-04 15:41:36 +02:00
Nathan Lovato
75303d79e3 Merge pull request #4185 from Calinou/update-bug-triage-guidelines
Update Bug triage guidelines with the current labels, add doc labels
2020-10-03 07:55:54 -06:00
Hugo Locurcio
45c397fcdc Update Bug triage guidelines with the current labels, add doc labels
This closes #4166.
2020-10-03 11:30:34 +02:00
Nathan Lovato
61e34f9b00 Merge pull request #4191 from InfiniteAnts/gles2-difference-glow
Added glow level usage in Differences between GLES2 and GLES3
2020-10-02 13:15:21 -06:00
Nathan Lovato
dbff11a91c Update tutorials/misc/gles2_gles3_differences.rst 2020-10-02 13:11:50 -06:00
Benjamin Kane
f4954c8a22 Your first game: Add "Play Scene" keyboard shortcut for MacOS (#4190) 2020-10-02 19:03:19 +02:00
Anant Ahuja
621401bb63 Added glow level usage in Differences between GLES2 and GLES3 2020-10-02 11:54:20 -05:00
Nathan Lovato
2849c0595b Merge pull request #4186 from Calinou/rng-fix-randi-range
Fix syntax error in the `randi_range()` example in the RNG tutorial
2020-10-02 10:06:42 -06:00
Nathan Lovato
10c0bfa2f3 Merge pull request #4187 from Calinou/what-is-gdnative-fix-formatting
Fix broken formatting in the beginning of What is GDNative?
2020-10-02 10:05:56 -06:00
Hugo Locurcio
5d26ce0ea9 Fix broken formatting in the beginning of What is GDNative? 2020-10-02 13:50:02 +02:00
Hugo Locurcio
5b66b08787 Fix syntax error in the randi_range() example in the RNG tutorial 2020-10-02 13:39:49 +02:00
eddex
994cace55f add info about presets to GUI size and anchors page 2020-10-01 17:13:21 +02:00
Nathan Lovato
ca8017f11f Merge pull request #4101 from Calinou/troubleshooting-add-high-cpu-gpu
Add a Troubleshooting item about high CPU/GPU usage in the editor
2020-10-01 09:09:25 -06:00
Hugo Locurcio
682db43de5 Add a Troubleshooting item about high CPU/GPU usage in the editor
See https://github.com/godotengine/godot/issues/42357.
2020-10-01 16:03:12 +02:00
Nathan Lovato
0ad3152004 Merge pull request #4099 from rcorre/patch-2
Improve grammar in script templates doc
2020-10-01 07:20:51 -06:00
Nathan Lovato
627209c4dc Merge pull request #4100 from rcorre/class_signal
Remove needless note about signals and classes.
2020-10-01 07:20:24 -06:00
Ryan Roden-Corrent
62d28caccb Remove needless note about signals and classes.
As far as I know, any user-defined class must extend Object or a
subclass thereof, meaning it would be impossible to define a class that
couldn't use signals. This warning is therefore unnecessary.
2020-10-01 07:47:21 -04:00
Ryan Roden-Corrent
839643149a Improve grammar in script templates doc
- Remove duplicate `default`
- "Both per-project and the editor" didn't make sense
2020-10-01 07:26:54 -04:00
Nathan Lovato
de21cf2e38 Merge pull request #3786 from Calinou/add-what-is-gdnative
Add a page describing what is GDNative
2020-09-30 20:31:56 -06:00
Nathan Lovato
e6f167344e Edit what_is_gdnative.rst
passive -> direct voice
Improve phrasing
2020-09-30 20:28:55 -06:00
Nathan Lovato
8fa58f18e9 Merge pull request #4024 from Calinou/add-random-number-generation-tutorial
Add a random number generation tutorial
2020-09-30 16:44:56 -06:00
Nathan Lovato
5546ec3f90 Edit random_numbers.rst
Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2020-09-30 16:42:28 -06:00
Nathan Lovato
6e87a5ee9d Merge pull request #4093 from Calinou/glow-bicubic-upscale-gles2
Clarify the GLES2 Environment glow limitations
2020-09-30 11:23:43 -06:00
Nathan Lovato
1262f947ff Merge pull request #4092 from Calinou/custom-modules-no-multiple-inheritance
Document caveats related to multiple inheritance in C++ modules
2020-09-30 11:20:46 -06:00
Nathan Lovato
4f876754bc Edit GLES2 Environment glow limitations 2020-09-30 11:19:21 -06:00
Nathan Lovato
527cc8e525 Merge pull request #4094 from Calinou/readme-rebuild-on-changes
Document how to rebuild the documentation automatically on changes
2020-09-30 11:14:35 -06:00
Hugo Locurcio
7d9ffa77a7 Add a random number generation tutorial
This closes #2436.
2020-09-30 16:42:22 +02:00
H​eikki H​okkanen
5df02c1543 Fix markup in the GDScript style guide (#4095)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-30 15:09:51 +02:00
Hugo Locurcio
290bc5ebdc Document how to rebuild the documentation automatically on changes
This speeds up the iteration workflow significantly when working
on new pages.
2020-09-29 12:02:50 +02:00
Hugo Locurcio
f8efe480fd Clarify the GLES2 Environment glow limitations
This closes #4091.
2020-09-28 21:37:01 +02:00
Hugo Locurcio
70e5410347 Document caveats related to multiple inheritance in C++ modules 2020-09-28 17:56:12 +02:00
Rémi Verschelde
e3504184d3 Merge pull request #4074 from NathanLovato/refactor/remove-outdated-content
Remove outdated tutorials from the Godot 4.0 documentation
2020-09-28 15:56:56 +02:00
Nathan Lovato
98f2916fa1 Remove outdated tutorials in the 4.0 documentation
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial

Closes #1412
Closes #1599
Closes #1601
Closes #1620
Closes #1667
Closes #1670
Closes #2346
Closes #2574
Closes #2875
Closes #3151
Closes #3217
Closes #3348
Closes #3751
Closes #4011

<!--
**Note:** Pull Requests should be made against the `master` by default.

Only make Pull Requests against other branches (e.g. `2.1`) if your changes only apply to that specific version of Godot.

All pull requests for Godot 3 should usually go into `master`.
-->
2020-09-28 15:53:26 +02:00
Rémi Verschelde
84226ec3ab Merge pull request #4090 from bmolyneaux/patch-2
Correct .has() to .has_method()
2020-09-28 15:37:47 +02:00
Rémi Verschelde
8438f07650 Merge pull request #4073 from NathanLovato/edit/3d-collision-shapes
Edit 3D collision shapes
2020-09-28 15:37:05 +02:00
bmolyneaux
3192b46a0a Correct .has() to .has_method() 2020-09-27 20:02:50 -04:00