Commit Graph

5024 Commits

Author SHA1 Message Date
Aaron Franke
4ed76436c8 Add an image for Camera3D is_position_behind and is_position_in_frustum (#4883) 2021-04-29 21:38:41 +02:00
allkhor
0ced08d635 Update build-tools to 30.0.3
(cherry picked from commit 7621eb8d12)
2021-04-29 12:07:22 +02:00
Rémi Verschelde
b2c8a0f5c8 Merge pull request #4876 from BlueStaggo/patch-1
Fixed "GetNode" inconsistency
2021-04-27 18:57:14 +02:00
BlueStag
4cfe07b696 Fixed "GetNode" inconsistency
See #4794
2021-04-27 17:07:52 +01:00
Rémi Verschelde
32ecd06049 Merge pull request #4871 from aaronfranke/mono-6.12
Bump required Mono version to 6.12
2021-04-27 11:14:53 +02:00
Aaron Franke
673aa368cc Bump required Mono version to 6.12 2021-04-27 05:02:38 -04:00
Rémi Verschelde
939871cf46 Merge pull request #4869 from skyace65/AndroidCustom
Remove duplicate setup instructions from android custom build page
2021-04-26 16:50:57 +02:00
skyace65
5e47201745 Remove duplicate setup instructions from android custom build page 2021-04-25 21:42:15 -04:00
Erik Vroon
6706901b40 Fix entry type in C# example for loading savegames (#4850) 2021-04-25 22:09:25 +02:00
Dennis Brakhane
5c746e9d27 Clarify 'bgr' swizzle example in Shading language (#4868)
Saying that "order does not matter" is wrong or at least misleading.

This commit changes the comment to show that vector components can be
combined freely, and the order matters.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-04-25 22:07:18 +02:00
Rémi Verschelde
03c22ed0c8 Merge pull request #4867 from swift502/master
Fix broken C# tab in Resources scripting tutorial
2021-04-25 16:10:49 +02:00
swift502
3740276d38 Fix broken C# tab in Resources scripting tutorial 2021-04-25 14:54:28 +02:00
Rémi Verschelde
ced232bd9c Merge pull request #4864 from Calinou/gdscript-seealso-reference
Add a "see also" link to the GDScript grammar in the GDScript section
2021-04-23 19:05:39 +02:00
Hugo Locurcio
ea7814b25c Add a "see also" link to the GDScript grammar in the GDScript section
The page is in the Development section, but it's not easy to discover.
2021-04-23 18:49:09 +02:00
Tomer
1b8549bda1 Update latest warning for godot 3.x (#4863) 2021-04-23 12:52:52 +02:00
golddotasksquestions
d891f33382 Fix "example" spelling in Frequently asked questions (#4862) 2021-04-23 02:37:17 +02:00
Rémi Verschelde
b45b0b20ea Merge pull request #4849 from smix8/doc_animationnodetimeseek
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-22 12:25:06 +02:00
Rémi Verschelde
3e00267dc1 Release policy: Add 3.4 beta, mark 3.2 as EOL (#4854) 2021-04-21 15:30:13 +02:00
Rémi Verschelde
f5dac60a61 Merge pull request #4846 from golddotasksquestions/remove-a
Removing " a" (singular) in front of "ViewportContainers" (plural)
2021-04-21 15:01:02 +02:00
Rémi Verschelde
a7e8adaa67 Merge pull request #4853 from Calinou/changing-icon-windows-size-caveat
Mention ICO size caveats in Changing application icon for Windows
2021-04-20 12:52:23 +02:00
Hugo Locurcio
7d84733c36 Mention ICO size caveats in Changing application icon for Windows 2021-04-20 12:49:43 +02:00
Rémi Verschelde
6b7017a3c6 Merge pull request #4851 from wiscombetom/patch-1
Fixed typo
2021-04-20 08:45:28 +02:00
wiscombetom
b0f00f0827 Fixed typo
Changed "simple" to "single" in reference to quotation marks.
2021-04-19 23:26:50 -04:00
smix8
274a98b410 doc AnimationNodeTimeSeek clarify usage and code example
doc AnimationNodeTimeSeek clarify usage and code example
2021-04-17 21:41:08 +02:00
golddotasksquestions
d4b7b9ec6f Removing " a" (singular) in front of "ViewportContainers" (plural)
This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.

My 4th attempt at doing this correctly. This time from separate branch to master :)
2021-04-17 13:33:36 +02:00
Rémi Verschelde
92b96cad77 Merge pull request #4838 from Calinou/feature-tags-override-cfg
Document how `override.cfg` works in relation with feature tags
2021-04-12 23:01:10 +02:00
Hugo Locurcio
bba6a52bc3 Document how override.cfg works in relation with feature tags 2021-04-12 22:30:52 +02:00
Hugo Locurcio
f5c656f43f Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool (#4832) 2021-04-11 22:18:49 +02:00
Jason Liu
b76bb46754 Add macOS instructions for MacPorts to go alongside Homebrew (#4827) 2021-04-09 22:29:37 +02:00
Rémi Verschelde
ed54da3f29 Merge pull request #4807 from szymonm-google/validation_layers_android
Validation layers on Android
2021-04-08 21:54:40 +02:00
Szymon Majewski
05d894eb7f Fixed broken link to Khronos' repository 2021-04-08 09:20:35 -07:00
Pierre Caye
5c62630e9e Remove a stray double quote from Exporting (#4823)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:41:56 +02:00
Szymon Majewski
119f19f628 Moved validation layers to a different section
From Tutorials/Platform Specific/Android plugins to
Development/Engine development/Vulkan/Validation layers.
2021-04-07 20:00:48 -07:00
Szymon Majewski
07c9b6e1a0 Added seealso section in Compiling for Android 2021-04-06 15:17:12 -07:00
Rémi Verschelde
b2e72147b9 Merge pull request #4819 from ShatReal/master
Replace single quotes with double in 2D movement
2021-04-06 22:59:11 +02:00
Emily
d85b9bf5dc Replace single quotes with double in 2D movement 2021-04-06 13:36:38 -07:00
Matthew
b999f71b09 Document physics material (#4817) 2021-04-06 09:54:10 +02:00
Rémi Verschelde
7ea30f1623 Merge pull request #4810 from skyace65/MaterialClarification
Clarify optimization instructions
2021-04-06 09:46:53 +02:00
Rémi Verschelde
cf90be1093 Merge pull request #4808 from skyace65/C#Setup
Improve VSCode and VS C# instructions and mention "Build" button
2021-04-06 09:45:59 +02:00
Rémi Verschelde
6f6a4fbcdb Merge pull request #4818 from godotengine/dependabot/pip/sphinx-rtd-theme-0.5.2
Bump sphinx-rtd-theme from 0.5.1 to 0.5.2
2021-04-06 09:29:41 +02:00
dependabot[bot]
9940fc39b3 Bump sphinx-rtd-theme from 0.5.1 to 0.5.2
Bumps [sphinx-rtd-theme](https://github.com/readthedocs/sphinx_rtd_theme) from 0.5.1 to 0.5.2.
- [Release notes](https://github.com/readthedocs/sphinx_rtd_theme/releases)
- [Changelog](https://github.com/readthedocs/sphinx_rtd_theme/blob/master/docs/changelog.rst)
- [Commits](https://github.com/readthedocs/sphinx_rtd_theme/compare/0.5.1...0.5.2)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-06 06:40:48 +00:00
Yuri Roubinsky
2b21c4c7bf Merge pull request #4816 from Chaosus/vs_plugins_fix
Replaced obsolete screenshot to actual version (visual_shader_plugins.rst)
2021-04-06 07:27:47 +03:00
Yuri Roubinsky
f710754994 Replaced one screenshot to actual version in visual_shader_plugins.rst 2021-04-05 20:46:34 +03:00
skyace65
2ed5a65822 Clarify optimization instructions 2021-04-04 19:41:50 -04:00
Matthew
0d218c03fa Remove extra "v" option from exporting for android (#4811) 2021-04-05 01:08:36 +02:00
skyace65
9e4b4db40f Improve VSCode and VS C# instructions 2021-04-03 20:15:25 -04:00
Szymon Majewski
0a9b7754cc Moved validation_layers_android to a different section 2021-04-02 18:21:49 -07:00
Hugo Locurcio
555610ea34 Apply suggestions from code review 2021-04-03 03:00:15 +02:00
Hugo Locurcio
2d88acfcc5 Apply suggestions from code review 2021-04-03 02:58:35 +02:00
Szymon Majewski
e0ff370386 Validation layers on Android 2021-04-02 17:30:15 -07:00