Aaron Franke
4ed76436c8
Add an image for Camera3D is_position_behind and is_position_in_frustum ( #4883 )
2021-04-29 21:38:41 +02:00
allkhor
0ced08d635
Update build-tools to 30.0.3
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(cherry picked from commit 7621eb8d12 )
2021-04-29 12:07:22 +02:00
Rémi Verschelde
b2c8a0f5c8
Merge pull request #4876 from BlueStaggo/patch-1
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Fixed "GetNode" inconsistency
2021-04-27 18:57:14 +02:00
BlueStag
4cfe07b696
Fixed "GetNode" inconsistency
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See #4794
2021-04-27 17:07:52 +01:00
Rémi Verschelde
32ecd06049
Merge pull request #4871 from aaronfranke/mono-6.12
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Bump required Mono version to 6.12
2021-04-27 11:14:53 +02:00
Aaron Franke
673aa368cc
Bump required Mono version to 6.12
2021-04-27 05:02:38 -04:00
Rémi Verschelde
939871cf46
Merge pull request #4869 from skyace65/AndroidCustom
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Remove duplicate setup instructions from android custom build page
2021-04-26 16:50:57 +02:00
skyace65
5e47201745
Remove duplicate setup instructions from android custom build page
2021-04-25 21:42:15 -04:00
Erik Vroon
6706901b40
Fix entry type in C# example for loading savegames ( #4850 )
2021-04-25 22:09:25 +02:00
Dennis Brakhane
5c746e9d27
Clarify 'bgr' swizzle example in Shading language ( #4868 )
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Saying that "order does not matter" is wrong or at least misleading.
This commit changes the comment to show that vector components can be
combined freely, and the order matters.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-04-25 22:07:18 +02:00
Rémi Verschelde
03c22ed0c8
Merge pull request #4867 from swift502/master
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Fix broken C# tab in Resources scripting tutorial
2021-04-25 16:10:49 +02:00
swift502
3740276d38
Fix broken C# tab in Resources scripting tutorial
2021-04-25 14:54:28 +02:00
Rémi Verschelde
ced232bd9c
Merge pull request #4864 from Calinou/gdscript-seealso-reference
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Add a "see also" link to the GDScript grammar in the GDScript section
2021-04-23 19:05:39 +02:00
Hugo Locurcio
ea7814b25c
Add a "see also" link to the GDScript grammar in the GDScript section
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The page is in the Development section, but it's not easy to discover.
2021-04-23 18:49:09 +02:00
Tomer
1b8549bda1
Update latest warning for godot 3.x ( #4863 )
2021-04-23 12:52:52 +02:00
golddotasksquestions
d891f33382
Fix "example" spelling in Frequently asked questions ( #4862 )
2021-04-23 02:37:17 +02:00
Rémi Verschelde
b45b0b20ea
Merge pull request #4849 from smix8/doc_animationnodetimeseek
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Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-22 12:25:06 +02:00
Rémi Verschelde
3e00267dc1
Release policy: Add 3.4 beta, mark 3.2 as EOL ( #4854 )
2021-04-21 15:30:13 +02:00
Rémi Verschelde
f5dac60a61
Merge pull request #4846 from golddotasksquestions/remove-a
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Removing " a" (singular) in front of "ViewportContainers" (plural)
2021-04-21 15:01:02 +02:00
Rémi Verschelde
a7e8adaa67
Merge pull request #4853 from Calinou/changing-icon-windows-size-caveat
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Mention ICO size caveats in Changing application icon for Windows
2021-04-20 12:52:23 +02:00
Hugo Locurcio
7d84733c36
Mention ICO size caveats in Changing application icon for Windows
2021-04-20 12:49:43 +02:00
Rémi Verschelde
6b7017a3c6
Merge pull request #4851 from wiscombetom/patch-1
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Fixed typo
2021-04-20 08:45:28 +02:00
wiscombetom
b0f00f0827
Fixed typo
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Changed "simple" to "single" in reference to quotation marks.
2021-04-19 23:26:50 -04:00
smix8
274a98b410
doc AnimationNodeTimeSeek clarify usage and code example
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doc AnimationNodeTimeSeek clarify usage and code example
2021-04-17 21:41:08 +02:00
golddotasksquestions
d4b7b9ec6f
Removing " a" (singular) in front of "ViewportContainers" (plural)
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This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.
My 4th attempt at doing this correctly. This time from separate branch to master :)
2021-04-17 13:33:36 +02:00
Rémi Verschelde
92b96cad77
Merge pull request #4838 from Calinou/feature-tags-override-cfg
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Document how `override.cfg` works in relation with feature tags
2021-04-12 23:01:10 +02:00
Hugo Locurcio
bba6a52bc3
Document how override.cfg works in relation with feature tags
2021-04-12 22:30:52 +02:00
Hugo Locurcio
f5c656f43f
Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool ( #4832 )
2021-04-11 22:18:49 +02:00
Jason Liu
b76bb46754
Add macOS instructions for MacPorts to go alongside Homebrew ( #4827 )
2021-04-09 22:29:37 +02:00
Rémi Verschelde
ed54da3f29
Merge pull request #4807 from szymonm-google/validation_layers_android
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Validation layers on Android
2021-04-08 21:54:40 +02:00
Szymon Majewski
05d894eb7f
Fixed broken link to Khronos' repository
2021-04-08 09:20:35 -07:00
Pierre Caye
5c62630e9e
Remove a stray double quote from Exporting ( #4823 )
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:41:56 +02:00
Szymon Majewski
119f19f628
Moved validation layers to a different section
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From Tutorials/Platform Specific/Android plugins to
Development/Engine development/Vulkan/Validation layers.
2021-04-07 20:00:48 -07:00
Szymon Majewski
07c9b6e1a0
Added seealso section in Compiling for Android
2021-04-06 15:17:12 -07:00
Rémi Verschelde
b2e72147b9
Merge pull request #4819 from ShatReal/master
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Replace single quotes with double in 2D movement
2021-04-06 22:59:11 +02:00
Emily
d85b9bf5dc
Replace single quotes with double in 2D movement
2021-04-06 13:36:38 -07:00
Matthew
b999f71b09
Document physics material ( #4817 )
2021-04-06 09:54:10 +02:00
Rémi Verschelde
7ea30f1623
Merge pull request #4810 from skyace65/MaterialClarification
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Clarify optimization instructions
2021-04-06 09:46:53 +02:00
Rémi Verschelde
cf90be1093
Merge pull request #4808 from skyace65/C#Setup
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Improve VSCode and VS C# instructions and mention "Build" button
2021-04-06 09:45:59 +02:00
Rémi Verschelde
6f6a4fbcdb
Merge pull request #4818 from godotengine/dependabot/pip/sphinx-rtd-theme-0.5.2
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Bump sphinx-rtd-theme from 0.5.1 to 0.5.2
2021-04-06 09:29:41 +02:00
dependabot[bot]
9940fc39b3
Bump sphinx-rtd-theme from 0.5.1 to 0.5.2
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Bumps [sphinx-rtd-theme](https://github.com/readthedocs/sphinx_rtd_theme ) from 0.5.1 to 0.5.2.
- [Release notes](https://github.com/readthedocs/sphinx_rtd_theme/releases )
- [Changelog](https://github.com/readthedocs/sphinx_rtd_theme/blob/master/docs/changelog.rst )
- [Commits](https://github.com/readthedocs/sphinx_rtd_theme/compare/0.5.1...0.5.2 )
Signed-off-by: dependabot[bot] <support@github.com >
2021-04-06 06:40:48 +00:00
Yuri Roubinsky
2b21c4c7bf
Merge pull request #4816 from Chaosus/vs_plugins_fix
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Replaced obsolete screenshot to actual version (visual_shader_plugins.rst)
2021-04-06 07:27:47 +03:00
Yuri Roubinsky
f710754994
Replaced one screenshot to actual version in visual_shader_plugins.rst
2021-04-05 20:46:34 +03:00
skyace65
2ed5a65822
Clarify optimization instructions
2021-04-04 19:41:50 -04:00
Matthew
0d218c03fa
Remove extra "v" option from exporting for android ( #4811 )
2021-04-05 01:08:36 +02:00
skyace65
9e4b4db40f
Improve VSCode and VS C# instructions
2021-04-03 20:15:25 -04:00
Szymon Majewski
0a9b7754cc
Moved validation_layers_android to a different section
2021-04-02 18:21:49 -07:00
Hugo Locurcio
555610ea34
Apply suggestions from code review
2021-04-03 03:00:15 +02:00
Hugo Locurcio
2d88acfcc5
Apply suggestions from code review
2021-04-03 02:58:35 +02:00
Szymon Majewski
e0ff370386
Validation layers on Android
2021-04-02 17:30:15 -07:00