Merge pull request #4876 from BlueStaggo/patch-1

Fixed "GetNode" inconsistency
This commit is contained in:
Rémi Verschelde
2021-04-27 18:57:14 +02:00
committed by GitHub

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@@ -69,7 +69,7 @@ pixels down, use the following code:
.. code-tab:: csharp
var node2D = (Node2D) GetNode("Node2D");
var node2D = GetNode<Node2D>("Node2D");
node2D.Position = new Vector2(400, 300);
Godot supports both :ref:`Vector2 <class_Vector2>` and :ref:`Vector3