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Add macOS instructions for MacPorts to go alongside Homebrew (#4827)
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@@ -8,7 +8,8 @@ Compiling for iOS
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Requirements
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------------
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- SCons 3.0+ (you can install it via Homebrew or Macports, you should be able
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- SCons 3.0+ (you can install it via `Homebrew <https://brew.sh/>`_ or
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`MacPorts <https://www.macports.org/>`_, you should be able
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to run ``scons`` in a terminal when installed).
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- Xcode 11.0 (or later) with the iOS (13.0) SDK and the command line tools.
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@@ -29,6 +29,12 @@ For compiling under macOS, the following is required:
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Installing Homebrew will also fetch the Command Line Tools
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for Xcode automatically if you don't have them already.
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Similarly, if you have `MacPorts <https://www.macports.org/>`_
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installed, you can easily install SCons and yasm using the
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following command::
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sudo port install scons yasm
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.. seealso:: For a general overview of SCons usage for Godot, see
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:ref:`doc_introduction_to_the_buildsystem`.
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@@ -53,8 +53,10 @@ install them.
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`this page <https://mlocati.github.io/articles/gettext-iconv-windows.html>`_.
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Any architecture and binary type (shared or static) works;
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if in doubt, choose the 64-bit static installer.
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- **macOS:** Use `Homebrew <https://brew.sh/>`_ to install gettext with the
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``brew install gettext`` command.
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- **macOS:** Install gettext either using `Homebrew <https://brew.sh/>`_
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with the ``brew install gettext`` command, or using
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`MacPorts <https://www.macports.org/>`_ with the
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``sudo port install gettext`` command.
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- **Linux:** On most distributions, install the ``gettext`` package from
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your distribution's package manager.
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