Commit Graph

2017 Commits

Author SHA1 Message Date
Sergey Minakov
ca1cbee5ea [iOS] Extend plugins documentation 2021-07-13 21:48:19 +03:00
Max Hilbrunner
9f719885a9 Merge pull request #5059 from Calinou/update-baked-lightmaps
Improve and update Baked lightmaps for 3.3's CPU lightmapper
2021-07-12 14:39:29 +02:00
Max Hilbrunner
0ecdd19c3f Merge pull request #3892 from ThakeeNathees/gdscript-documentation-comments
Documentation for the GDScript documentation comments
2021-07-12 13:45:13 +02:00
Oskar van Velden
1bf43b56a6 Add reference to build-in variables in Shader Language overview (#5084)
* Add reference to build-in variables in Shader Language overview
2021-07-12 12:40:19 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Max Hilbrunner
883b9f90c7 Small improvements to named types expalnation 2021-07-10 17:53:15 +02:00
Max Hilbrunner
237020f794 Merge pull request #5027 from Calinou/multiple-resolutions-add-common-use-cases
Add common use case scenarios in Multiple resolutions
2021-07-09 15:27:24 +02:00
Max Hilbrunner
d0c67a74c9 Merge pull request #5006 from hpnrep6/fix-inline-code
Fix inline code going out of bounds
2021-07-08 08:11:43 +02:00
hpnrep6
d5c351771f Fix inline code going out of bounds 2021-07-07 23:38:05 -04:00
Hugo Locurcio
8505b713a2 Document nested ternary-if usage example in GDScript reference 2021-07-07 01:47:25 +02:00
Max Hilbrunner
6f2bf43c5f Merge pull request #4857 from saolof/patch-1
Minor change to section on for loop syntax
2021-07-06 08:36:25 +02:00
Max Hilbrunner
982615c9c5 Merge pull request #4969 from Calinou/screen-reading-shaders-backbuffercopy
Clarify when to use BackBufferCopy in Screen-reading shaders
2021-07-06 08:32:53 +02:00
Lunadyn
0e68dcff89 Fixed minor error in wording in Scene Organisation tutorial (#4780)
* Fixed minor error in wording in Scene Organisation tutorial
2021-07-06 08:31:39 +02:00
DeeJayLSP
56422b0c3a Remove misplaced (?) characters in Exporting for iOS (#4963)
* Remove misplaced (?) characters in Exporting for iOS

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-07-06 08:15:49 +02:00
Max Hilbrunner
eb18bf93ba Merge pull request #5017 from hpnrep6/rename-function
Rename generic C# function name to GDScript example equivalent
2021-07-06 07:50:38 +02:00
Max Hilbrunner
c0046bf1de Merge pull request #5030 from hpnrep6/format-filepath
Properly format file paths in Import process tutorial
2021-07-06 07:19:59 +02:00
Max Hilbrunner
6209ee688a Merge pull request #5034 from Calinou/animation-node-warning
Recommend not adding nodes as a child of AnimationPlayer
2021-07-06 07:13:51 +02:00
cosmicr
9b2d058da2 Update inputevent.rst (#5043)
* Update inputevent.rst

Added object picking must be turned on in viewport properties

Add project settings reference

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-06 03:23:53 +02:00
Sean Ferney
3e138bffa8 Update one-click_deploy.rst - Enabled USB debugging on android devices. (#5044)
* Update one-click_deploy.rst - enabled usb debuging

The android icon did not show up in Godot until I enabled usb debugging on my device.

* Update one-click_deploy.rst - usb - USB

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-06 02:38:40 +02:00
Max Hilbrunner
3be039920b Merge pull request #5047 from hpnrep6/reword
Reword in Box Containers section in Using Containers
2021-07-06 02:33:01 +02:00
Florian Heide
154da0733a Update making_main_screen_plugins.rst
updated the function name from get_editor_viewport() to get_editor_main_control()
2021-07-03 23:04:56 +02:00
BlueStag
a090a578fb Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)

The generic method should be used instead. See #4794.
2021-07-01 08:06:13 +02:00
Hugo Locurcio
b4e4fbae18 Improve and update Baked lightmaps for 3.3's CPU lightmapper
- Mention new behavior of the CPU lightmapper, such as lights with the
  All bake mode not affecting baked objects anymore.
- List common usage scenarios for bake modes (Disabled, Indirect, All).
- Add a section on balancing bake times with quality.
- Update list of properties to match the new CPU lightmapper.
- Remove references to cone tracing since this is no longer available
  in the new CPU lightmapper.
2021-06-29 20:25:29 +02:00
Rémi Verschelde
1e375578c1 Exporting for Web: Update info about WebGL 2021-06-29 17:40:56 +02:00
hpnrep6
d4a42c9776 Fix hyperlink usage in Your first 2D/3D shaders (#5048) 2021-06-25 19:12:03 +02:00
Rémi Verschelde
8b4f8d1ec3 Merge pull request #5046 from hpnrep6/missing-space
Add missing space in GLSL function list in Differences between GLES2 and GLES3
2021-06-25 18:30:51 +02:00
hpnrep6
9e5adab279 Fix typo in Box Containers section 2021-06-25 12:28:33 -04:00
hpnrep6
7a9217806f Add missing space 2021-06-25 12:23:06 -04:00
Vladislav Vorobev
9ffebd0812 Fixed class_name keyword ordering in GDScript style guide
Fixes two examples to follow rules described in "Code order" section of this page.
2021-06-25 12:05:50 +03:00
Matthew
4329a94e16 Update OpenXR plugin information (#5042) 2021-06-24 01:26:12 +02:00
Hugo Locurcio
bac900acf6 Update the keyboard shortcut to open the editor help
The shortcut was changed in 3.3.

This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:06:45 +02:00
Hugo Locurcio
c542006d9c Recommend not adding nodes as a child of AnimationPlayer 2021-06-22 09:19:39 +02:00
hpnrep6
aeaf3a8250 Properly format file paths 2021-06-21 11:01:52 -04:00
hpnrep6
d0ae2e2be5 Add missing C# example semicolon in Using AnimationTree (#5029) 2021-06-21 16:59:30 +02:00
Hugo Locurcio
163ddeb647 Add common use case scenarios in Multiple resolutions
This is a very common question on community platforms, so adding
some example use cases should hopefully help people.
2021-06-21 10:21:58 +02:00
Hugo Locurcio
accb9e0445 Fix typo in Differences between GLES2 and GLES3
This also adds a note about debanding not being supported in GLES2.
2021-06-21 09:44:31 +02:00
hpnrep6
cbed78df87 Remove unnecessary parentheses from if statements in VR started tutorial (#5024) 2021-06-21 09:41:30 +02:00
Yuri Roubinsky
c77013e956 Merge pull request #5023 from Chaosus/shader_builtin_fixes 2021-06-20 20:27:59 +03:00
Yuri Roubinsky
6c39f5c5c0 Fixes some shader built-ins (again) 2021-06-20 20:24:01 +03:00
hpnrep6
e7e6017ebe Replace C# if statement with switch statement to match GDScript (#5018) 2021-06-20 00:12:35 +02:00
hpnrep6
f18d88c74e Adjust GDscript example formatting in Using Containers (#5020) 2021-06-19 22:07:47 +02:00
hpnrep6
ed1f98a58e Rename generic C# function name to GDScript equivalent 2021-06-19 12:09:32 -04:00
hpnrep6
3c1596e4a9 Add C# variant tab to Pausing games example (#5011)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-18 03:58:28 +02:00
hpnrep6
0a9e7a4ab5 Fix C# code label in Multimesh example (#5008) 2021-06-17 22:46:20 +02:00
hpnrep6
2eda55e73e Fix inline code going out of bounds 2021-06-17 08:42:41 -04:00
Yuri Roubinsky
86a4f444fe Added shader built-in constants + fix formatting of table headers 2021-06-17 13:28:51 +03:00
hpnrep6
26d79af117 Remove extra comma in iOS plugins page (#5003) 2021-06-17 03:01:38 +02:00
Levi Lindsey
6050ba3bdc Update the binary serialization API doc to accurately describe how Objects are encoded. 2021-06-16 09:35:52 -07:00
soringherghisan
94ff2dde80 Random number generation: Fix comment for randi_range() example (#4998) 2021-06-15 19:09:20 +02:00
Levi Lindsey
09afb8a241 Update the saving games doc to describe tradeoffs of JSON vs binary serialization. 2021-06-14 15:28:36 -07:00