Add C# variant tab to Pausing games example (#5011)

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
hpnrep6
2021-06-17 21:58:28 -04:00
committed by GitHub
parent 0a9e7a4ab5
commit 3c1596e4a9

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@@ -59,7 +59,14 @@ You can achieve the same result in code:
func _ready():
pause_mode = Node.PAUSE_MODE_PROCESS
By default all nodes have this property in the "Inherit" state. This
.. code-tab:: csharp
public override void _Ready()
{
PauseMode = Node.PauseModeEnum.Process;
}
By default, all nodes have this property in the "Inherit" state. This
means, that they will only process (or not) depending on what this same
property is set on the parent node. If the parent is set to "Inherit" ,
then the grandparent will be checked and so on. Ultimately, if a state