Rémi Verschelde
34f97a7544
GitHub linguist: Mark .rst files as detectable
...
Linguist excludes documentation by default, which is not so useful on a
repo dedicated to documentation.
This attribute forces it to take .rst files into account and properly
report this report as being 99% reStructuredText.
2020-06-16 16:21:39 +02:00
Secret Panda
c7f36b60a4
Fix Stack Exchange reference name in the FPS tutorial ( #3697 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-15 18:56:22 +02:00
Matthew
b75fd032ef
Put Debugger panel info on a new page and add info ( #3673 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-14 00:13:51 +02:00
Rémi Verschelde
80e2466985
Merge pull request #3684 from Calinou/encrypting-save-games-note
...
Add a note about the introduction in Encrypting save games
2020-06-13 21:04:34 +02:00
Rémi Verschelde
aab8feef9b
Merge pull request #3685 from Calinou/shaders-light-force-vertex
...
Document that `light()` functions aren't run if vertex shading is forced
2020-06-13 21:04:00 +02:00
Hugo Locurcio
c6aafe6be9
Add a note about the introduction in Encrypting save games
...
Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio
0d6f2e8703
Document that light() functions aren't run if vertex shading is forced
...
See https://github.com/godotengine/godot/issues/39513 .
2020-06-13 20:05:39 +02:00
Rémi Verschelde
270fd2ae97
Merge pull request #3683 from Calinou/format-fix-shellcheck
...
Fix shellcheck warnings in `format.sh`
2020-06-13 20:00:55 +02:00
Hugo Locurcio
3f69884e19
Fix shellcheck warnings in format.sh
...
This makes the script behave correctly if the path to the
cloned repository contains spaces.
2020-06-13 18:11:30 +02:00
Paul Joannon
84d2b1e848
Update WebAssembly export templates' ZIP archive names ( #3680 )
2020-06-13 13:31:25 +02:00
Max Hilbrunner
db72b0b902
Merge pull request #3666 from Calinou/add-common-methods-page
...
Add a page about common methods in Godot's C++ codebase
2020-06-12 23:52:15 +02:00
Rémi Verschelde
882cbdd10c
Merge pull request #3675 from nice-shot/patch-1
...
Added missing “should” in audio_buses.rst
2020-06-12 08:45:38 +02:00
nice-shot
bd87719ce8
Added missing “should” in audio_buses.rst
2020-06-12 01:15:21 +03:00
Rémi Verschelde
798cc2f74c
Merge pull request #3674 from Angelmmiguel/patch-1
...
Small typo in the "Your First Game" tutorial
2020-06-11 20:23:47 +02:00
Ángel M
619ce2e9d6
Small typo in the "Your First Game" tutorial
2020-06-11 19:48:20 +02:00
DerekWang
96f627e5b8
Update C# scripts to use current APIs in Your first game ( #3648 )
...
1. Shorten line. Fix camelCase naming of a local variable.
2. Replace deprecated API.
2020-06-11 14:53:47 +02:00
Matthew
8d7e85a26a
Update JDK installation instructions in Exporting for Android ( #3653 )
2020-06-11 14:51:58 +02:00
Max Hilbrunner
ff18013d94
Merge pull request #3630 from PeterJSFChaplin/autotile-tutorial
...
Add autotile tutorial
2020-06-11 14:16:17 +02:00
Max Hilbrunner
3d9655746a
Merge pull request #3663 from Calinou/csharp-update-gotchas
...
Update and clarify C# gotchas for Godot 3.2.2
2020-06-11 13:55:51 +02:00
Max Hilbrunner
9ef48e22cf
Merge pull request #3639 from skyace65/AssetWorkflow
...
Update import process images
2020-06-11 13:54:27 +02:00
Max Hilbrunner
f8064cf0b9
Merge pull request #3646 from skyace65/TileSet
...
Fix instructions for opening the TileSet panel
2020-06-11 13:53:29 +02:00
Max Hilbrunner
32551d295a
Merge pull request #3669 from Calinou/add-editor-style-guide
...
Add an Editor style guide page
2020-06-11 13:52:43 +02:00
Hugo Locurcio
953b86a591
Add an Editor style guide page
...
This page describes the writing style used throughout the Godot
editor. It complements the already-established Docs writing guidelines.
2020-06-09 22:32:25 +02:00
Matthew
9bf6080991
Update Exporting Projects page for Godot 3.2 ( #3654 )
2020-06-09 14:42:40 +02:00
Hugo Locurcio
7ee5001213
Add a page about common methods in Godot's C++ codebase
...
This is geared towards beginner engine contributors, but it could
also be useful to those writing custom C++ modules.
2020-06-08 22:17:34 +02:00
Max Hilbrunner
39b256be4f
Merge pull request #3651 from justin-calleja/patch-3
...
Add minor doc improvements
2020-06-08 21:32:26 +02:00
Max Hilbrunner
9775ca0a22
Merge pull request #3652 from skyace65/match
...
Clarify GDScript match
2020-06-08 21:30:56 +02:00
Matthew
18cd7466b9
Update Importing 3D scenes to add information about exporters ( #3657 )
2020-06-08 16:21:41 +02:00
Rémi Verschelde
dbe8a17b15
Merge pull request #3664 from Calinou/shader-language-html5-limitations
...
Document the lack of dynamic loops in WebGL 1.0
2020-06-08 16:16:15 +02:00
Hugo Locurcio
e629ab5baa
Update and clarify C# gotchas for Godot 3.2.2
...
This closes #3583 .
2020-06-08 14:11:44 +02:00
Rémi Verschelde
88c7a0cf33
Merge pull request #3660 from Calinou/fix-editor-help-shortcut
...
Update the editor help shortcut for recent Godot versions
2020-06-08 13:32:56 +02:00
Hugo Locurcio
251b86949c
Document the lack of dynamic loops in WebGL 1.0
...
I documented it in both places where it could be relevant to ensure
people don't miss it.
This closes #2980 .
2020-06-08 11:22:55 +02:00
Hugo Locurcio
e0554d9c0a
Update the editor help shortcut for recent Godot versions
...
This closes #3656 .
2020-06-08 10:02:08 +02:00
Rémi Verschelde
c226f2c88b
Merge pull request #3658 from mrushyendra/changeBindMethod
...
Replace register_method with bind_method
2020-06-08 08:28:10 +02:00
Maganty Rushyendra
08e298c082
Replace register_method with bind_method
...
ClassDB exposes `bind_method` in order to register functions, and not
`register_method` anymore.
2020-06-08 09:28:44 +08:00
skyace65
eb5d5cc90f
Clarify GDScript match
2020-06-06 20:58:16 -04:00
Peter Chaplin
762ad4dc94
Add autotile tutorial
...
Modify tutorials > 2D > using tilemaps to include section on
autotiles, covering different bitmask modes and scripted binding
2020-06-06 23:04:02 +01:00
Justin
c56b36c897
Add minor doc improvements
2020-06-06 18:44:51 +02:00
Matthew
60196d58e2
Fix issue in instancing page ( #3647 )
2020-06-06 01:25:43 +02:00
skyace65
0918317eee
Fix open TileSet instructions
2020-06-05 13:35:15 -04:00
skyace65
a96fc8b6a6
Update import process images
2020-06-05 13:11:27 -04:00
Rémi Verschelde
be5379ac5f
Merge pull request #3643 from nickrodgers42/master
...
Update C# code in your_first_game.rst
2020-06-05 17:10:12 +02:00
Rémi Verschelde
a5d697584a
Merge pull request #3634 from akien-mga/we-localized-the-lost-nose-of-the-sphinx
...
i18n: Retrieve localized images from godot-docs-l10n
2020-06-05 17:08:24 +02:00
Rémi Verschelde
ccb48fa9d0
Merge pull request #3635 from akien-mga/cleanup-img
...
Drop unused images, always use relative 'img/' paths
2020-06-05 17:06:42 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
1361ffb70c
Add _tools folder for utility scripts
...
Add script to list unused images in the repository.
2020-06-05 14:43:06 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
...
Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Max Hilbrunner
6c0250ff36
Merge pull request #3645 from Calinou/improve-vcs
...
Improve writing style and fix formatting in Version control systems
2020-06-05 13:29:39 +02:00
Hugo Locurcio
5da8ed9b84
Improve writing style and fix formatting in Version control systems
2020-06-05 10:25:00 +02:00
Justin Calleja
ebc5cd0ff8
Fix typo and improve writing in Multiple resolutions ( #3644 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-05 10:12:45 +02:00