Commit Graph

4083 Commits

Author SHA1 Message Date
Rémi Verschelde
34f97a7544 GitHub linguist: Mark .rst files as detectable
Linguist excludes documentation by default, which is not so useful on a
repo dedicated to documentation.
This attribute forces it to take .rst files into account and properly
report this report as being 99% reStructuredText.
2020-06-16 16:21:39 +02:00
Secret Panda
c7f36b60a4 Fix Stack Exchange reference name in the FPS tutorial (#3697)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-15 18:56:22 +02:00
Matthew
b75fd032ef Put Debugger panel info on a new page and add info (#3673)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-14 00:13:51 +02:00
Rémi Verschelde
80e2466985 Merge pull request #3684 from Calinou/encrypting-save-games-note
Add a note about the introduction in Encrypting save games
2020-06-13 21:04:34 +02:00
Rémi Verschelde
aab8feef9b Merge pull request #3685 from Calinou/shaders-light-force-vertex
Document that `light()` functions aren't run if vertex shading is forced
2020-06-13 21:04:00 +02:00
Hugo Locurcio
c6aafe6be9 Add a note about the introduction in Encrypting save games
Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio
0d6f2e8703 Document that light() functions aren't run if vertex shading is forced
See https://github.com/godotengine/godot/issues/39513.
2020-06-13 20:05:39 +02:00
Rémi Verschelde
270fd2ae97 Merge pull request #3683 from Calinou/format-fix-shellcheck
Fix shellcheck warnings in `format.sh`
2020-06-13 20:00:55 +02:00
Hugo Locurcio
3f69884e19 Fix shellcheck warnings in format.sh
This makes the script behave correctly if the path to the
cloned repository contains spaces.
2020-06-13 18:11:30 +02:00
Paul Joannon
84d2b1e848 Update WebAssembly export templates' ZIP archive names (#3680) 2020-06-13 13:31:25 +02:00
Max Hilbrunner
db72b0b902 Merge pull request #3666 from Calinou/add-common-methods-page
Add a page about common methods in Godot's C++ codebase
2020-06-12 23:52:15 +02:00
Rémi Verschelde
882cbdd10c Merge pull request #3675 from nice-shot/patch-1
Added missing “should” in audio_buses.rst
2020-06-12 08:45:38 +02:00
nice-shot
bd87719ce8 Added missing “should” in audio_buses.rst 2020-06-12 01:15:21 +03:00
Rémi Verschelde
798cc2f74c Merge pull request #3674 from Angelmmiguel/patch-1
Small typo in the "Your First Game" tutorial
2020-06-11 20:23:47 +02:00
Ángel M
619ce2e9d6 Small typo in the "Your First Game" tutorial 2020-06-11 19:48:20 +02:00
DerekWang
96f627e5b8 Update C# scripts to use current APIs in Your first game (#3648)
1. Shorten line. Fix camelCase naming of a local variable.
2. Replace deprecated API.
2020-06-11 14:53:47 +02:00
Matthew
8d7e85a26a Update JDK installation instructions in Exporting for Android (#3653) 2020-06-11 14:51:58 +02:00
Max Hilbrunner
ff18013d94 Merge pull request #3630 from PeterJSFChaplin/autotile-tutorial
Add autotile tutorial
2020-06-11 14:16:17 +02:00
Max Hilbrunner
3d9655746a Merge pull request #3663 from Calinou/csharp-update-gotchas
Update and clarify C# gotchas for Godot 3.2.2
2020-06-11 13:55:51 +02:00
Max Hilbrunner
9ef48e22cf Merge pull request #3639 from skyace65/AssetWorkflow
Update import process images
2020-06-11 13:54:27 +02:00
Max Hilbrunner
f8064cf0b9 Merge pull request #3646 from skyace65/TileSet
Fix instructions for opening the TileSet panel
2020-06-11 13:53:29 +02:00
Max Hilbrunner
32551d295a Merge pull request #3669 from Calinou/add-editor-style-guide
Add an Editor style guide page
2020-06-11 13:52:43 +02:00
Hugo Locurcio
953b86a591 Add an Editor style guide page
This page describes the writing style used throughout the Godot
editor. It complements the already-established Docs writing guidelines.
2020-06-09 22:32:25 +02:00
Matthew
9bf6080991 Update Exporting Projects page for Godot 3.2 (#3654) 2020-06-09 14:42:40 +02:00
Hugo Locurcio
7ee5001213 Add a page about common methods in Godot's C++ codebase
This is geared towards beginner engine contributors, but it could
also be useful to those writing custom C++ modules.
2020-06-08 22:17:34 +02:00
Max Hilbrunner
39b256be4f Merge pull request #3651 from justin-calleja/patch-3
Add minor doc improvements
2020-06-08 21:32:26 +02:00
Max Hilbrunner
9775ca0a22 Merge pull request #3652 from skyace65/match
Clarify GDScript match
2020-06-08 21:30:56 +02:00
Matthew
18cd7466b9 Update Importing 3D scenes to add information about exporters (#3657) 2020-06-08 16:21:41 +02:00
Rémi Verschelde
dbe8a17b15 Merge pull request #3664 from Calinou/shader-language-html5-limitations
Document the lack of dynamic loops in WebGL 1.0
2020-06-08 16:16:15 +02:00
Hugo Locurcio
e629ab5baa Update and clarify C# gotchas for Godot 3.2.2
This closes #3583.
2020-06-08 14:11:44 +02:00
Rémi Verschelde
88c7a0cf33 Merge pull request #3660 from Calinou/fix-editor-help-shortcut
Update the editor help shortcut for recent Godot versions
2020-06-08 13:32:56 +02:00
Hugo Locurcio
251b86949c Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.

This closes #2980.
2020-06-08 11:22:55 +02:00
Hugo Locurcio
e0554d9c0a Update the editor help shortcut for recent Godot versions
This closes #3656.
2020-06-08 10:02:08 +02:00
Rémi Verschelde
c226f2c88b Merge pull request #3658 from mrushyendra/changeBindMethod
Replace register_method with bind_method
2020-06-08 08:28:10 +02:00
Maganty Rushyendra
08e298c082 Replace register_method with bind_method
ClassDB exposes `bind_method` in order to register functions, and not
`register_method` anymore.
2020-06-08 09:28:44 +08:00
skyace65
eb5d5cc90f Clarify GDScript match 2020-06-06 20:58:16 -04:00
Peter Chaplin
762ad4dc94 Add autotile tutorial
Modify tutorials > 2D > using tilemaps to include section on
autotiles, covering different bitmask modes and scripted binding
2020-06-06 23:04:02 +01:00
Justin
c56b36c897 Add minor doc improvements 2020-06-06 18:44:51 +02:00
Matthew
60196d58e2 Fix issue in instancing page (#3647) 2020-06-06 01:25:43 +02:00
skyace65
0918317eee Fix open TileSet instructions 2020-06-05 13:35:15 -04:00
skyace65
a96fc8b6a6 Update import process images 2020-06-05 13:11:27 -04:00
Rémi Verschelde
be5379ac5f Merge pull request #3643 from nickrodgers42/master
Update C# code in your_first_game.rst
2020-06-05 17:10:12 +02:00
Rémi Verschelde
a5d697584a Merge pull request #3634 from akien-mga/we-localized-the-lost-nose-of-the-sphinx
i18n: Retrieve localized images from godot-docs-l10n
2020-06-05 17:08:24 +02:00
Rémi Verschelde
ccb48fa9d0 Merge pull request #3635 from akien-mga/cleanup-img
Drop unused images, always use relative 'img/' paths
2020-06-05 17:06:42 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde
1361ffb70c Add _tools folder for utility scripts
Add script to list unused images in the repository.
2020-06-05 14:43:06 +02:00
Rémi Verschelde
39dbbb29e1 Images: always use relative 'img/' paths, without './' prefix
Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Max Hilbrunner
6c0250ff36 Merge pull request #3645 from Calinou/improve-vcs
Improve writing style and fix formatting in Version control systems
2020-06-05 13:29:39 +02:00
Hugo Locurcio
5da8ed9b84 Improve writing style and fix formatting in Version control systems 2020-06-05 10:25:00 +02:00
Justin Calleja
ebc5cd0ff8 Fix typo and improve writing in Multiple resolutions (#3644)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-05 10:12:45 +02:00