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Fix Stack Exchange reference name in the FPS tutorial (#3697)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -518,7 +518,7 @@ The space in which an object's position is the origin of the universe. Because t
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of the origin can be at ``N`` many locations, the values derived from local space change
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with the position of the origin.
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.. note:: This stack overflow question has a much better explanation of world space and local space.
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.. note:: This question from Game Development Stack Exchange has a much better explanation of world space and local space.
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https://gamedev.stackexchange.com/questions/65783/what-are-world-space-and-eye-space-in-game-development
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(Local space and eye space are essentially the same thing in this context)
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