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Merge pull request #3674 from Angelmmiguel/patch-1
Small typo in the "Your First Game" tutorial
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@@ -449,7 +449,7 @@ We want ``Player`` to detect when it's hit by an enemy, but we haven't
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made any enemies yet! That's OK, because we're going to use Godot's
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*signal* functionality to make it work.
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Add the following at the top of the script, after ``extends Area2d``:
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Add the following at the top of the script, after ``extends Area2D``:
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.. tabs::
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.. code-tab:: gdscript GDScript
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