Commit Graph

9665 Commits

Author SHA1 Message Date
Hugo Locurcio
338c19ca9d Document converting CSG nodes to MeshInstance3D and related lightmapping workflow (#10229)
* Document converting CSG nodes to MeshInstance3D and related lightmapping workflow

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-17 11:15:16 +01:00
Max Hilbrunner
dfb8a1890c Merge pull request #10169 from tetrapod00/manual-style-guide
Add section on manual style to Writing Guidelines
2024-11-17 11:13:43 +01:00
Max Hilbrunner
f87ae31e93 Merge pull request #10275 from mhilbrunner/fix-csharp-semicolon
C# exports: Fix semicolon syntax error
2024-11-17 11:07:18 +01:00
FlooferLand!
d7ba911c0c Add note about LightmapGI only baking nodes under its parent (#10247)
* Add note about LightmapGI only baking nodes under its parent

`LightmapGI`'s documentation currently doesn't mention the fact it only bakes nodes under its parent.
This can make the user think there is something wrong with their scene setup or 3D models, as it refuses to bake when the user's models / world isn't under the same parent as the `LightmapGI`.

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-17 11:05:26 +01:00
Max Hilbrunner
8095573f87 C# exports: Fix semicolon syntax error
Co-authored-by: Loregret <31369647+Loregret@users.noreply.github.com>
2024-11-17 11:01:41 +01:00
Max Hilbrunner
94aadc9a52 Merge pull request #10267 from Repiteo/ci/pre-commit
CI: Integrate `pre-commit` for style checks
2024-11-17 10:49:44 +01:00
Max Hilbrunner
99a88c67a2 Merge pull request #10270 from godotengine/classref/sync-6c05ec3
classref: Sync with current master branch (6c05ec3)
2024-11-16 12:46:44 +01:00
Godot Organization
e0dc2b106a classref: Sync with current master branch (6c05ec3) 2024-11-16 03:22:28 +00:00
Hugo Locurcio
703d0cdba2 Improve grammar and writing in Pipeline compilations page (#10257)
* Improve grammar and writing in Pipeline compilations page

- Mention example of off-screen rendering using ColorRect to hide
  the root viewport's 3D rendering or a SubViewport node.
- Split into more paragraphs to improve readability.
- Link to class reference pages when relevant.
- Wrap source file to 80 characters like other pages.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-15 16:05:02 +01:00
Max Hilbrunner
316f05f8ba Merge pull request #10252 from tetrapod00/warn
Change warning boxes to danger boxes if data loss can occur
2024-11-15 15:57:25 +01:00
Thaddeus Crews
f70686cdbe CI: Integrate pre-commit for style checks 2024-11-14 14:08:49 -06:00
Max Hilbrunner
5338ea5539 Merge pull request #10266 from Repiteo/bump-scons-python-versions
Bump minimum SCons/Python for builds
2024-11-14 17:13:54 +01:00
Thaddeus Crews
a12dfff799 Bump minimum SCons/Python for builds 2024-11-14 10:01:37 -06:00
Max Hilbrunner
ef96f93c0e Merge pull request #10232 from Calinou/exporting-for-web-progressive-web-app
Document exporting as progressive web app in Exporting for the web
2024-11-14 13:32:41 +01:00
Max Hilbrunner
8c291253b8 Merge pull request #10235 from tetrapod00/builtin-built-in
Use "built-in" and "built into", avoid "builtin", "built in", and "built-in to"
2024-11-14 13:32:14 +01:00
Max Hilbrunner
19804cc7b8 Merge pull request #10256 from skyace65/XR-Renderer
Update recommended renderer for XR
2024-11-14 13:31:48 +01:00
Max Hilbrunner
dee3e6d300 Merge pull request #10263 from tetrapod00/3-4-link
Update link in Upgrading from Godot 3 to Godot 4
2024-11-14 13:30:42 +01:00
Max Hilbrunner
f84e9127ac Merge pull request #10264 from godotengine/dependabot/pip/sphinx-rtd-theme-3.0.2
Bump sphinx-rtd-theme from 3.0.1 to 3.0.2
2024-11-14 13:29:01 +01:00
Max Hilbrunner
09153ccd95 Merge pull request #10262 from tetrapod00/emoji-table
Add comments about non-monospaced tables
2024-11-14 10:20:29 +01:00
dependabot[bot]
436b6e1793 Bump sphinx-rtd-theme from 3.0.1 to 3.0.2
Bumps [sphinx-rtd-theme](https://github.com/readthedocs/sphinx_rtd_theme) from 3.0.1 to 3.0.2.
- [Changelog](https://github.com/readthedocs/sphinx_rtd_theme/blob/master/docs/changelog.rst)
- [Commits](https://github.com/readthedocs/sphinx_rtd_theme/compare/3.0.1...3.0.2)

---
updated-dependencies:
- dependency-name: sphinx-rtd-theme
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-14 09:05:48 +00:00
tetrapod00
dcbb136b58 Update link in Upgrading from Godot 3 to Godot 4 2024-11-13 19:39:45 -08:00
tetrapod00
9c52320183 Add comments about non-monospaced tables 2024-11-13 17:43:51 -08:00
skyace65
36088f33a0 Update recommended renderer for XR 2024-11-13 18:34:25 -05:00
Hugo Locurcio
2d9aeb9740 Update Random number generation for Godot 4.2+ (#9822)
- Document `Array.pick_random()` as a shorthand.
- Use global scope random methods as they are all available in global scope now.
- Remove calls to `randomize()` that are not needed for code samples
  to be functional, as the engine now calls `randomize()` on startup
  once automatically.
2024-11-13 13:59:04 +01:00
tetrapod00
f2717085dc Change warnings to dangers if data loss can occur 2024-11-12 01:15:51 -08:00
Max Hilbrunner
905b1f4f08 Merge pull request #10221 from tetrapod00/codespell-custom
Enforce style guidelines with custom codespell dictionary
2024-11-12 07:51:53 +01:00
Max Hilbrunner
7f6da4887f Merge pull request #10231 from tetrapod00/renderer-state-define
Document CURRENT_RENDERER built-in shader define
2024-11-12 07:51:22 +01:00
Max Hilbrunner
df5976ae09 Merge pull request #10194 from Piralein/layoutfix
Remove the new "switch-menu" in sidebartitle
2024-11-12 07:50:31 +01:00
Max Hilbrunner
96fe4d15df Merge pull request #10244 from tetrapod00/advanced-postprocess-ndc
Add multiple renderer support to Advanced Postprocessing
2024-11-12 07:41:45 +01:00
Max Hilbrunner
4556ff1135 Merge pull request #10236 from godotengine/classref/sync-e65a237
classref: Sync with current master branch (e65a237)
2024-11-12 07:25:30 +01:00
Max Hilbrunner
94f9088774 Merge pull request #10249 from tetrapod00/web-rendering
Mention web support in Choosing a renderer section
2024-11-12 07:24:51 +01:00
Hana - Piralein
fd830a99c3 Restore old menu 2024-11-11 20:40:47 +01:00
tetrapod00
b7b3c5909d Mention web support in Choosing a renderer section 2024-11-11 09:45:25 -08:00
Max Hilbrunner
26421fa7c4 Merge pull request #9993 from Calinou/gdscript-exports-export-custom
Document `@export_custom` and additional range hints in GDScript exports
2024-11-11 18:44:15 +01:00
Hugo Locurcio
4c3020b775 Document @export_custom and additional range hints in GDScript exports
This also adds a hint suffix example to C# exports.

Co-authored-by: Shawn Hardern <126725649+ShawnHardern@users.noreply.github.com>
2024-11-11 17:22:44 +01:00
Nikita
e06a814148 Fix typo in Using signals (#10246)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-11 17:15:52 +01:00
Max Hilbrunner
15908c206a Merge pull request #10245 from godotengine/dependabot/pip/sphinxcontrib-video-0.3.1
Bump sphinxcontrib-video from 0.2.1 to 0.3.1
2024-11-11 12:45:45 +01:00
dependabot[bot]
49de9cf63c Bump sphinxcontrib-video from 0.2.1 to 0.3.1
Bumps [sphinxcontrib-video](https://github.com/sphinx-contrib/video) from 0.2.1 to 0.3.1.
- [Release notes](https://github.com/sphinx-contrib/video/releases)
- [Commits](https://github.com/sphinx-contrib/video/compare/v0.2.1...v0.3.1)

---
updated-dependencies:
- dependency-name: sphinxcontrib-video
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-11 09:29:03 +00:00
tetrapod00
389891b9bc Add multiple renderer support to Advanced Postprocessing 2024-11-10 20:02:55 -08:00
Matthew
feb1db071a Merge pull request #10237 from tetrapod00/remove-c#-comment
Remove unneeded C# comment from First 2D Game
2024-11-09 12:06:11 -05:00
tetrapod00
8a7d0e991c Remove unneeded C# comment from First 2D Game 2024-11-08 20:04:28 -08:00
Godot Organization
bc67ddf32b classref: Sync with current master branch (e65a237) 2024-11-09 03:21:03 +00:00
Matthew
8daa3af406 Merge pull request #10233 from tetrapod00/debug-tools-outdated
Update list of debugging settings
2024-11-08 20:53:35 -05:00
tetrapod00
76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 2024-11-08 17:28:29 -08:00
tetrapod00
6a11d113e7 Update list of debugging settings 2024-11-08 16:15:27 -08:00
Mikael
a362a0a7f2 Update "Size and anchors" to reflect Godot 4.3 terminology (#10216)
Changed relevant occurences of margin with "anchor offset" or "offset".

Also reworded paragraph about aspect ratios, as it included information that may not necessarily be correct.

Also replaced images with newer versions.
2024-11-09 00:08:04 +01:00
Hugo Locurcio
40d16134a5 Document exporting as progressive web app in Exporting for the web
- Document no-threads web export and its limitations.
- Document sample-based audio playback and its limitations.
- Mention that threading issues can be worked around by exporting
  as a progressive web app.
2024-11-08 23:30:41 +01:00
tetrapod00
6afebce86f Document CURRENT_RENDERER built-in shader define 2024-11-08 12:40:19 -08:00
Max Hilbrunner
b1861e0c3d Merge pull request #10219 from tetrapod00/improve-bug-triage
Improve Bug triage guidelines
2024-11-08 00:58:05 +01:00
tetrapod00
9fe093108c Improve Bug triage guidelines 2024-11-07 15:47:17 -08:00