Matteo Piovanelli
30943724ec
Fix instructions for installing SCons on Windows
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Updated the instruction for installing SCons on Windows 10 with Python 3.10, as described in #5341
2021-11-17 01:06:23 +01:00
Hugo Locurcio
83cf212c99
Add libatomic-static dependency for Fedora in Compiling for Linux, *BSD
2021-11-07 19:24:03 +01:00
Hugo Locurcio
3567542ce6
Document compiling a debug server build
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A debug server build is lighter than an editor headless build,
but still allows debugging tools to be used.
2021-11-02 00:56:36 +01:00
Rémi Verschelde
50791ec816
Compiling for Windows: Remove yasm dep, causes WebM crash
2021-10-18 15:41:15 +02:00
Marcel Admiraal
b54bf231b6
Update Compiling for Android JDK version specification
2021-10-15 15:34:17 +02:00
Hugo Locurcio
f40721f9e3
Don't disable WebP when compiling small binaries in Optimizing for size
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WebP decoding is now required in pretty much any project since Godot 3.4
(unless you force PNG for lossless textures in the Project Settings).
Therefore, it's not a good idea to recommend disabling it for most
people. Not to mention the added binary size will be outweighted by
the smaller lossless WebPs most of the time.
2021-10-15 15:10:22 +02:00
developer
ac03b6faf6
Use pip3 instead of pip
2021-08-31 01:13:28 +02:00
Hugo Locurcio
c9b998492b
Document that compiling a binary with Clang on Linux adds a .llvm suffix
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This can result in people running old binaries unexpectedly, so it's
important to mention this suffix.
2021-08-30 18:00:36 +02:00
Matthew
7d45143c20
Remove reference to xbuild in Compiling with Mono ( #5201 )
2021-08-27 14:36:03 +02:00
Herrum
18af33eaf2
Fixed a typo in 'Compiling with Mono' in the second sentence where 'Authorities' was spelled as 'Autorities'.
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(cherry picked from commit 5fa12ab385 )
2021-07-22 21:08:37 +02:00
Rémi Verschelde
e2b95576d8
Cleanup uses of double spaces between words or after punctuation
2021-07-13 00:44:58 +02:00
DeeJayLSP
fce69bce1c
Getting source: Add --depth 1 arguments ( #4994 )
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* Getting source: Add --depth 1 arguments
The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.
Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-13 00:16:57 +02:00
Leroy Hopson
c79ae5032f
Fix typo in Compiling for Web: add missing '.' to file extension ( #4997 )
2021-06-15 18:41:29 +02:00
Lord-Dorogoth
30bf0055ff
Update SCons package for FreeBSD in Compiling for Linux, *BSD ( #4939 )
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This was an issue on nomadbsd (basically just usb only freebsd).
2021-05-27 21:06:35 +02:00
Hugo Locurcio
fa7fc1e037
Add Windows PowerShell example in Compiling with PCK encryption key
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(cherry picked from commit 6de096dd83 )
2021-05-18 12:21:20 +02:00
Rémi Verschelde
8d0025de6c
Compiling: Add instructions for macOS templates
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Fixes #3194 .
(cherry picked from commit f2ad006c37 )
2021-05-18 12:21:08 +02:00
Aaron Franke
0adb4ababa
Bump required Mono version to 6.12
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(cherry picked from commit 673aa368cc )
2021-05-18 12:19:20 +02:00
allkhor
7621eb8d12
Update build-tools to 30.0.3
2021-04-27 11:54:59 +06:00
Jason Liu
9c1ef1f8f6
Add macOS instructions for MacPorts to go alongside Homebrew ( #4827 )
2021-04-09 22:29:51 +02:00
DeeJayLSP
413a3a5409
Add information on cloning a Git branch/tag directly ( #4800 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-31 21:45:17 +02:00
Fabio Alessandrelli
e4e9cfacf0
Update compiling for the Web.
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Bump emscripten requirements, mention threads, gdnative and editor
build.
(cherry picked from commit 2a209a065e )
2021-03-31 18:16:38 +02:00
Rémi Verschelde
0b715e3321
Merge pull request #4522 from m4gr3d/update_android_build_instructions_3_2
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[3.3] Update instructions for compiling for Android
2021-03-31 10:23:46 +02:00
Rémi Verschelde
c52286a42a
Remove 3.2.x notes not needed in the 3.3 branch
2021-03-19 14:11:10 +01:00
Hugo Locurcio
514b30c8c4
Recommend adding Godot folder to AV exceptions in Compiling for Windows ( #4736 )
2021-03-13 19:39:24 +01:00
Rev
5f29b92c72
Correct LTO RAM usage in compiling instructions ( #4710 )
2021-03-03 16:04:07 +01:00
nikitalita
c465fcd7c7
Clarify that MSVC build shell requirements ( #4701 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-03 00:01:47 +01:00
Adam Nash
317c229472
Add libstdc++-static to Fedora pre-compile one-liner ( #4695 )
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This was required to compile version 3.2 on Fedora 33.
This might apply to other versions but I'm not sure.
2021-02-28 19:06:55 +01:00
Fredia Huya-Kouadio
4c781b9849
Update instructions for compiling for Android
2021-02-22 08:07:25 -08:00
Hugo Locurcio
df80e201b6
Discourage using Linux distribution packages for Android SDKs ( #4636 )
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See https://github.com/godotengine/godot/issues/45844 .
2021-02-13 02:12:42 +01:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Hugo Locurcio
2738f4fe1f
Clarify that the JavaScript singleton is available in official templates
2020-09-20 15:55:40 +02:00
bruvzg
ffe7ad0ee9
Optimize PCK encryption screenshot ( #4033 )
2020-09-18 15:37:23 +02:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Rémi Verschelde
669e0c650f
Compiling for Linux/*BSD: Add NetBSD one-liner
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Fixes #4029 .
2020-09-18 13:10:41 +02:00
bruvzg
3a8d5bc8b4
Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:53:11 +03:00
Rémi Verschelde
58335901ab
Merge branch 'master' into 3.2
2020-09-15 10:44:12 +02:00
Hugo Locurcio
ab4995c050
Remove UPX recommendation in Optimizing for size
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The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.
Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
skyace65
002b976255
Add warnings on embedded pck files
2020-08-24 20:11:00 -04:00
Rémi Verschelde
2c4db3ba10
Merge branch 'master' into 3.2
2020-08-11 13:30:27 +02:00
Bobby Youstra
43d4dedb90
Changed TextEditor reference to TextEdit
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Optimizing Builds For Size referenced a node type called TextEditor when talking about advanced GUI nodes when it most likely means the TextEdit node instead.
2020-07-31 14:27:47 -07:00
Hugo Locurcio
8e924d5739
Mention the Godot build options generator in Optimizing for size
2020-07-30 19:55:03 +02:00
Rémi Verschelde
2b8404ff4a
Merge pull request #3805 from naithar/feature/ios-vulkan
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MoltenVK SDK for iOS
2020-07-30 15:23:30 +02:00
Gr4ph0s
2a46300358
Fix typo in macOS compiling ( #3801 )
2020-07-30 15:23:01 +02:00
Rémi Verschelde
f5dc0dc906
Compiling for Linux/*BSD: Add note on platform rename in 4.0
2020-07-21 08:20:19 +02:00
Sergey Minakov
3edcb5581b
iOS: mention MoltenVK SDK for iOS compilation.
2020-07-16 20:48:58 +03:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
Hugo Locurcio
73e46e6187
Fix table of contents in Introduction to the buildsystem
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This fixes a regression introduced in
351893b13d .
2020-07-03 20:39:04 +02:00
Rémi Verschelde
a86f23f0d7
Merge pull request #3750 from bruvzg/macos-apple-silicon-build-and-mvk-libs
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[macOS] Add instructions for Apple Silicon build and MoltenVK library bundling
2020-07-03 13:01:54 +02:00
bruvzg
443f7d4739
[Compiling for macOS] Add instructions for Apple Silicon / Universal 2 build, and MoltenVK library bundling.
2020-07-03 13:39:49 +03:00