Matthew Ehrenhofler
246f87f1da
update bbcode in RichTextLabel page for Godot 3.2 ( #2846 )
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* update bbcode in RichTextLabel page for Godot 3.2
* Reorder content, improve language and fix invalid code
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2019-10-29 09:59:02 +01:00
Rémi Verschelde
fcc5134fde
Merge pull request #2843 from nekomatata/tutorial-saving-games
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Improvements in "Saving Games" tutorial
2019-10-29 09:13:09 +01:00
Rémi Verschelde
8d949c45d3
Merge pull request #2835 from Calinou/improve-handling-quit-requests
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Improve the Handling quit requests page
2019-10-29 09:03:53 +01:00
Jérôme GULLY
c3c2a8819b
add doc workaround textureSize() with gles2 ( #2811 )
2019-10-29 08:56:35 +01:00
Rémi Verschelde
8eff390ddd
Merge pull request #2823 from taner1es/missingline-fix
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Missing line explanation added
2019-10-29 08:53:47 +01:00
Rémi Verschelde
a8d89dd92f
Merge pull request #2817 from Nutriz/cutout_tuto_bad_screenshot
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fix bad screeshot for tuto_cutout9
2019-10-29 08:31:10 +01:00
Rémi Verschelde
8a9829d813
Merge pull request #2797 from skyace65/AssetLib
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Update a paragraph in the AssetLib page for clarity
2019-10-29 08:03:30 +01:00
PouleyKetchoupp
ca886ca062
Improvements in "Saving Games" tutorial
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- Check for common errors and display error messages (node not instanced, missing save function)
- Proper logic for checking there's a line left when iterating through the save file
- Extra comments and different variable names to make the code more clear
2019-10-28 19:40:30 +01:00
Nathan Lovato
917190f517
Merge pull request #2880 from 20kdc/animations-typo-fix
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Typo with the Animation introduction referring to the wrong target node class
2019-10-27 08:17:02 +01:00
Hugo Locurcio
fa77e6c0fc
Add a note about ConfigFile in the Saving games tutorial
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This closes #2879 .
Co-authored-by: nikhilCad <47214394+nikhilCad@users.noreply.github.com >
2019-10-26 18:05:48 +02:00
20kdc
db21d67fe1
Fix a slight typo with the Animation introduction referring to the wrong target node class.
2019-10-25 18:44:46 +01:00
Hugo Locurcio
bd8b0b66f2
Merge pull request #2851 from remram44/gettext-pybabel
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Gettext pybabel
2019-10-13 23:07:30 +02:00
Remi Rampin
45c004cde3
Add babel-godot, Python tool to i18n strings
2019-10-13 11:35:54 -04:00
Remi Rampin
78b1f6e3ba
Mention friendly alternatives to msginit
2019-10-12 18:44:12 -04:00
Taner Esmeroğlu
546175baee
Spatial shader part2 wave effect redundant parameter usage
2019-10-12 12:16:19 +03:00
frido
6a6464aea1
Fix various typos and grammar issues in tutorial articles
2019-10-09 23:56:08 +02:00
Nathan Lovato
e895ca68ee
Merge pull request #2827 from anoadragon453/anoa/caps
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Capitalize beginning of note
2019-10-09 12:49:29 +02:00
Hugo Locurcio
fdac2a6db5
Improve the Handling quit requests page
2019-10-08 19:14:22 +02:00
Chris Bradfield
ddd0587e8e
Merge pull request #2806 from anoadragon453/anoa/vector_math_titles
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Fix titles in Vector Math page
2019-10-06 13:47:27 -07:00
Guilherme Felipe de C. G. da Silva
37e9a07069
Update mouse_and_input_coordinates.rst
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Fix https://github.com/godotengine/godot/issues/32578
2019-10-06 12:26:12 -03:00
sheepandshepherd
71e14012e4
Fix a function name in GDNative C tutorial
2019-10-06 06:07:37 +02:00
Andrew Morgan
40745f3fd3
Capitalize beginning of note
2019-10-05 20:08:05 +01:00
Hugo Locurcio
b69317bb53
Merge pull request #2807 from taner1es/patch-1
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Fix: FPS TUT. PART 5 - Problematic Null Control
2019-10-04 18:14:50 +02:00
Taner Esmeroğlu
ebfbb33609
Missing line explanation
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Missing a line of code explanation added to godot-doc
2019-10-04 14:49:42 +03:00
Taner Esmeroğlu
90458bcd82
Fix: FPS TUT. PART 5 - Problematic Null Control
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intersect_ray method returns empty dictionary instead of null.
https://docs.godotengine.org/en/latest/classes/class_physicsdirectspacestate.html#class-physicsdirectspacestate-method-intersect-ray
"If the ray did not intersect anything, then an empty dictionary is returned instead."
2019-10-04 04:01:08 +03:00
Nutriz
dff79abf00
fix bad screeshot for tuto_cutout9
2019-10-02 21:52:30 +02:00
Michael Alexsander
04773e57fc
Merge pull request #2738 from YeldhamDev/more_corrections
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Fix mistakes in some recent tutorials changes
2019-10-02 13:30:37 -03:00
Hugo Locurcio
96269f259a
Merge pull request #2810 from anoadragon453/anoa/remove_redundancy
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Remove redundant phrase
2019-10-02 09:28:26 +02:00
Andrew Morgan
87e859e71f
Bold the entirety of the accented phrase
2019-10-01 22:28:26 +01:00
Andrew Morgan
c6ced03837
Remove redundant phrase
2019-10-01 21:43:09 +01:00
Andrew Morgan
d7fab7ccd5
Fix titles in Vector Math page
2019-09-30 23:28:20 +01:00
skyace65
20359182da
Update a paragraph in the AssetLib page for clarity
2019-09-28 23:22:55 -04:00
Cregg Hancock
2fed8ce305
Fixing a typo from the PR to add Pineapple Works
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There was a small typo that messed up the rst formatting from my last PR. Accidentally put in an underscore before the first `.
2019-09-26 09:50:22 -05:00
Cregg Hancock
702a4949bc
Added Pineapple Works as another provider
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Added Pineapple Works as another provider for both porting and publishing of Switch and Xbox One Godot games.
2019-09-26 08:40:39 -05:00
Coleim
31e448e4f9
Correct android plugin java code and add information on how to use it from GDScript ( #2786 )
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Correct android plugin java code and add information on how to use it from GDScript
2019-09-26 09:57:03 +02:00
Rémi Verschelde
a673fe60c1
Merge pull request #2784 from jaggygames/patch-1
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Added null check for GDScript to mirror C# Code
2019-09-26 09:35:16 +02:00
Rémi Verschelde
7a6be6703c
Merge pull request #2781 from wandomPewlin/patch-1
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Adds underscore before on_Button_pressed()
2019-09-26 09:33:30 +02:00
Rémi Verschelde
4680a8570b
Merge pull request #2777 from azagaya/patch-1
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Fix LIGHT_VEC description, and add SHADOW_VEC.
2019-09-26 09:30:51 +02:00
Rémi Verschelde
36623ef0b2
Merge pull request #2776 from Calinou/surfacetool-fix-typo
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Fix missing parenthesis in Using the SurfaceTool
2019-09-26 09:27:05 +02:00
Johnny
f732bd4bf1
Added null check for GDScript to mirror C# Code
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I also re-worded a few sentences to make the intent a bit clearer.
2019-09-24 14:44:13 +01:00
wandomPewlin
2b4921b791
Adds underscore before on_Button_pressed()
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so it matches the default name generated by the editor.
2019-09-23 14:31:21 +08:00
azagaya
e5ad91e603
Fix LIGHT_VEC description, and add SHADOW_VEC.
2019-09-21 17:32:25 -03:00
Hugo Locurcio
05f941be10
Fix missing parenthesis in Using the SurfaceTool
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This closes #2775 .
2019-09-21 00:41:37 +02:00
clayjohn
8d1e9783d2
Updated Viewports with cull_mask info and post_frame signal
2019-09-18 08:24:40 -07:00
Chaosus89
de8cdefce7
Adds break to default case in switch flow operator (shaders).
2019-09-12 15:48:00 +03:00
Michael Alexsander Silva Dias
6458d85eaf
Fix mistakes in some recent tutorials changes
2019-09-02 10:34:33 -03:00
Rémi Verschelde
aaca561488
Code style fixes in Procedural geometry docs
2019-09-02 11:12:44 +02:00
Rémi Verschelde
ccd60374de
Merge pull request #2678 from skyace65/AnimationUpdate
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Update intro to 2D animation for Godot 3.1
2019-09-02 10:43:49 +02:00
Rémi Verschelde
93e6b405fa
Merge pull request #2719 from Calinou/improve-audio-pages
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Improve "Audio buses", "Audio streams" and "Importing audio samples"
2019-09-01 17:36:16 +02:00
Hugo Locurcio
733a3a0e2f
Improve "Audio buses", "Audio streams" and "Importing audio samples"
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This improves writing style and formatting, and adds more links
to refer to other pages.
2019-09-01 17:00:50 +02:00