Fix missing parenthesis in Using the SurfaceTool

This closes #2775.
This commit is contained in:
Hugo Locurcio
2019-09-21 00:41:37 +02:00
parent 247ba2144c
commit 05f941be10

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@@ -4,9 +4,9 @@ Using the SurfaceTool
=====================
The :ref:`SurfaceTool <doc_surfacetool>` provides a useful interface for constructing geometry.
The interface is similar to the :ref:`ImmediateGeometry <class_immediategeometry>` node. You
set each per-vertex attribute (e.g. normal, uv, color) and then when you add a vertex it
captures the attributes.
The interface is similar to the :ref:`ImmediateGeometry <class_immediategeometry>` node. You
set each per-vertex attribute (e.g. normal, uv, color) and then when you add a vertex it
captures the attributes.
The SurfaceTool also provides some useful helper functions like ``index()`` and ``generate_normals()``.
@@ -14,7 +14,7 @@ Attributes are added before each vertex is added:
.. tabs::
.. code-tab:: gdscript GDScript
st.add_normal() # Overwritten by normal below.
st.add_normal() # Added to next vertex.
st.add_color() # Added to next vertex.
@@ -30,7 +30,7 @@ in, ``commit()`` returns an ArrayMesh.
.. code-tab:: gdscript GDScript
st.commit(mesh)
# Or:
# Or:
var mesh = st.commit()
Code creates a triangle with indices
@@ -39,11 +39,11 @@ Code creates a triangle with indices
.. code-tab:: gdscript GDScript
var st = SurfaceTool.new()
st.begin(Mesh.PRIMITIVE_TRIANGLES)
# Prepare attributes for add_vertex.
st.add_normal(Vector3(0, 0, 1)
st.add_normal(Vector3(0, 0, 1))
st.add_uv(Vector2(0, 0))
# Call last for each vertex, adds the above attributes.
st.add_vertex(Vector3(-1, -1, 0))
@@ -61,7 +61,7 @@ Code creates a triangle with indices
You can optionally add an index array, either by calling ``add_index()`` and adding
vertices to the index array or by calling ``index()`` which shrinks the vertex array
to remove duplicate vertices.
to remove duplicate vertices.
.. tabs::
.. code-tab:: gdscript GDScript