Commit Graph

3058 Commits

Author SHA1 Message Date
Raul Santos
19fccc0bd5 C#: Fix instancing_with_signals tutorial 2023-07-12 16:02:45 +02:00
Max Hilbrunner
3c2412dd8f Merge pull request #7611 from raulsntos/breaking_changes_4.1 2023-07-10 16:53:44 +02:00
spaceyjase
16c94c6e7c Update http_request_class.rst (#7619)
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-07-09 16:56:20 +02:00
CactiChameleon9
cf5222b129 Fix mention of Godot3's or_lesser for export_range 2023-07-08 06:34:20 +01:00
Raul Santos
51f7e5c4fa Add "Upgrading from Godot 4.0 to Godot 4.1" page 2023-07-07 14:23:53 +02:00
Matthew
ee88cd5854 Merge pull request #7523 from Calinou/importing-3d-scenes-design-lights-in-editor
Recommend designing lighting in the Godot editor in Importing 3D scenes
2023-07-05 22:23:27 -04:00
Matthew
d3d680729e Merge pull request #7561 from Calinou/spatial-shader-light-color-pi-multiplier
Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
2023-07-05 20:10:53 -04:00
Matthew
23de3fa617 Merge pull request #7524 from dalexeev/gds-static-vars
GDScript: Document static variables
2023-07-05 18:40:29 -04:00
Matthew
160067b0cf Merge pull request #7499 from skyace65/KinematicCharacter
Update KinematicCharacter2D images
2023-07-05 18:39:54 -04:00
Matthew
c985931c6f Merge pull request #7593 from Calinou/importing-images-thorvg-support
Link to ThorVG's SVG support page in Importing images
2023-07-05 18:23:45 -04:00
Matthew
8855514eae Merge pull request #7567 from dsnopek/improved-meta-quest-setup
Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer
2023-07-05 18:22:07 -04:00
David Snopek
968e8a7757 Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer 2023-07-05 08:39:54 -05:00
Matthew
8027fdf2dd Merge pull request #7557 from smix8/diff_navagent_source_geometry_data_4.x
Update navigation different actor types for new SourceGeometryData
2023-07-04 11:44:43 -04:00
Matthew
d026082a8b Merge pull request #7511 from smix8/navagent_velocity_4.x
Update NavigationAgent velocity description
2023-07-04 11:41:05 -04:00
Matthew
0dc97c525d Merge pull request #7512 from Calinou/richtextlabel-whitespace
Document whitespace handling in BBCode in RichTextLabel
2023-07-04 08:56:40 -04:00
Matthew
22b5c869a6 Merge pull request #7551 from Calinou/csharp-export-limitations
Document C# currently not being supported on Android, iOS and Web
2023-07-04 07:51:18 -04:00
Paul Joannon
0614837c22 Remove erroneous C# example about autoloads 2023-07-03 19:44:40 +02:00
Danil Alexeev
9fb9915ad9 GDScript: Document static variables 2023-07-03 14:58:23 +03:00
Hugo Locurcio
d7efa88500 Link to ThorVG's SVG support page in Importing images
The page lists which features of the SVG specification are supported.
2023-07-01 20:17:35 +02:00
Matthew
9f862c92b4 Merge pull request #7564 from Hannfeld/master
Changed a code example that didn't follow the style guide
2023-06-28 22:49:42 -04:00
Matthew
5b41f5e0b9 Merge pull request #7571 from BastiaanOlij/update_passthrough_doc
Update OpenXR passthrough documentation for transparent background
2023-06-28 18:05:27 -04:00
Matthew
13d2b3a885 Merge pull request #7572 from ffernn-dev/patch-1
Missing links to shader reference pages
2023-06-28 17:59:26 -04:00
Matthew
bba2c59657 Merge pull request #7526 from Calinou/feature-tags-web-platform
Document OS-specific web feature tags
2023-06-28 17:56:41 -04:00
ffernn
2076e147c2 Added sky and fog shaders the the "Built-in variables" section 2023-06-28 17:47:02 +10:00
Bastiaan Olij
1ad5d2c8e7 Update OpenXR passthrough documentation for transparent background 2023-06-28 12:16:38 +10:00
Hannes
085d4035a3 Changed a code example that didn't follow the style guide 2023-06-26 11:42:11 +02:00
Hugo Locurcio
f57bdb3758 Document LIGHT_COLOR being multiplied by PI in Spatial shader 2023-06-26 10:12:28 +02:00
Matthew
4b089d5d71 Merge pull request #7495 from smix8/doc_navigationobstacle_api_4.x
Update NavigationObstacle API doc
2023-06-25 18:02:00 -04:00
smix8
6d6067822f Update navigation different actor types for new SourceGeometryData
Updates navigation different actor types for new SourceGeometryData.
2023-06-25 19:31:54 +02:00
Matthew
8d5eeed364 Merge pull request #7536 from rametta/patch-1
Updates to visual_shaders.rst to show new way to create visual shaders
2023-06-23 18:07:18 -04:00
Hugo Locurcio
1e411aa125 Document C# currently not being supported on Android, iOS and Web 2023-06-23 23:14:56 +02:00
Jason
4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders 2023-06-23 09:43:51 -04:00
Surya Narayan
5c30e12f9a changed collisionInfo.Normal to collisionInfo.GetNormal() 2023-06-22 18:44:30 -04:00
Hugo Locurcio
08a5cc4977 Document OS-specific web feature tags
These feature tags were added in 4.1.
2023-06-20 00:37:42 +02:00
Hugo Locurcio
88777fc378 Recommend designing lighting in the Godot editor in Importing 3D scenes
This is a general recommendation that gets asked about regularly
on community platforms.
2023-06-20 00:37:09 +02:00
Matthew
a187bedcc7 Merge pull request #7510 from CURR-E/Vertex
Change WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-19 08:57:17 -04:00
Matthew
db78a71667 Merge pull request #7522 from jbarnoud/patch-1
Fix references to XR_ENV_BLEND_MODE_ALPHA_BLEND in openxr_passthrough
2023-06-19 08:42:15 -04:00
Matthew
bf3954ef84 Merge pull request #7463 from nanodeath/interpolate_baked
Replace references to interpolate_baked with sample_baked.
2023-06-18 21:52:50 -04:00
Matthew
4a33e37f1e Merge pull request #7513 from atomikf/Small-typo-fix
Update multiple_resolutions.rst
2023-06-18 15:26:18 -04:00
Matthew
1bb987dc38 Merge pull request #7472 from R3volv360/patch-1
Mark cutout_animation as outdated
2023-06-18 15:21:07 -04:00
Arpit Srivastava
f050e6b715 Minor grammar correction in your_first_3d_shader.rst 2023-06-17 17:47:14 +05:30
Jonathan Barnoud
468b12c5f8 Fix references to XR_ENV_BLEND_MODE_ALPHA_BLEND in openxr_passthrough.rst
The code example at the end of the openXR passthrough tutorial refers to the `XR_ENV_BLEND_MODE_ALPHA_BLEND`  constant. That constant, however, is not accessible in the scope. Instead, it is a member of the `xr_interface` object.
2023-06-15 08:00:24 +02:00
atomikf
c0da76caf2 Update multiple_resolutions.rst
Small typo correction.
There is a line "Set the base window width to 720 and window height to 1080." It seems the 1080 should be changed to 1280.
2023-06-14 10:41:53 +02:00
Rémi Verschelde
fa8665bb4b Merge pull request #7486 from akien-mga/math-tweaks
Tweak Vector math page (style, links, more notes)
2023-06-14 09:35:17 +02:00
Hugo Locurcio
28ebc5a792 Document whitespace handling in BBCode in RichTextLabel 2023-06-14 02:21:43 +02:00
smix8
7e018df856 Update NavigationAgent velocity description
Update NavigationAgent velocity description.
2023-06-13 22:35:01 +02:00
Curry
a86f24f098 Update spatial_shader.rst
Changes WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-14 04:25:16 +10:00
Rémi Verschelde
c0761647f4 Tweak Vector math page (style, links, more notes)
Also cleanup style issues in the docs image guidelines.
2023-06-12 14:51:16 +02:00
Andrew Jakubowicz
ac79471242 Fix typo in resolution_scaling.rst
Fixes typo by removing erroneous letter `y`. `cany` -> `can`.

Typo is located here: https://docs.godotengine.org/en/latest/tutorials/3d/resolution_scaling.html#:~:text=3D%20section%2C%20you-,cany,-find%20several%20options

Thank you for such a great game engine!
2023-06-11 21:46:54 -07:00
skyace65
ca861e44fc Update kinematic character images 2023-06-11 17:18:34 -04:00