Merge pull request #7523 from Calinou/importing-3d-scenes-design-lights-in-editor

Recommend designing lighting in the Godot editor in Importing 3D scenes
This commit is contained in:
Matthew
2023-07-05 22:23:27 -04:00
committed by GitHub

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@@ -107,7 +107,9 @@ Importing ``.blend`` files directly within Godot
.. note::
This functionality requires Blender 3.0 or later.
This functionality requires Blender 3.0 or later. For best results, we
recommend using Blender 3.5 or later, as it includes many fixes to the glTF
exporter.
From Godot 4.0 onwards, the editor can directly import ``.blend`` files by
calling `Blender <https://www.blender.org/>`__'s glTF export functionality in a
@@ -230,6 +232,18 @@ object transform in the 3D modeling software before exporting the scene.
that the skeleton is reset to its T-pose or default rest pose before exporting
with your favorite 3D editor.
Lighting considerations
-----------------------
While it's possible to import lights from a 3D scene using the glTF, ``.blend``
or Collada formats, it's generally advised to design the scene's lighting in the
Godot editor after importing the scene.
This allows you to get a more accurate feel for the final result, as different
engines will render lights in a different manner. This also avoids any issues
with lights appearing excessively strong or faint as a result of the import
process.
Import workflows
----------------