Commit Graph

797 Commits

Author SHA1 Message Date
Hugo Locurcio
7d34e4e42e Clarify difference between Godot's scene instancing and hardware instancing
- Link to tutorial about instancing scenes by code in Creating instances
  (and link the other way around too).
2025-02-05 11:23:25 +01:00
Vojtech Krajnansky
404a2bc96e Document logical operator support in Expression 2025-02-04 15:36:49 +01:00
Max Hilbrunner
cc38a8047b Merge pull request #10570 from Maarrk/pr-gdextension-tooling
Improve GDExtension tutorial based on own experience
2025-02-03 10:16:32 +01:00
tetrapod00
76da87bf07 Document [ExportToolButton] 2025-02-02 17:44:06 -08:00
Marek S. Lukasiewicz
a5db6503b7 Improve GDExtension tutorial based on own experience
Changed code sample to runtime class to match GDScript default.
Recorded a new animation showing the desired result inside game window.
Changed the wording around SConstruct file to make it less intimidating.
Added link to IDE setup in building from source documentation.

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-01 21:32:24 +01:00
Sai Nane
98ce9b570b Briefly document Vector<> variations
`Packed*Array` aliases seem universally preferred where available, so
a link to the list of types seems appropriate.

`LocalVector` is used sparingly, so mentioning the intent and rough
tradeoff involved seems right for an overview.
2025-01-29 12:20:45 +00:00
Emily
99b1f86d53 Update list of advantages and disadvantages to more accurately refle… (#8736)
* Updated list of advantages and disadvantages
2025-01-25 15:15:26 -05:00
Martin Beaussart
d18c89ba71 Update code order with static annotation on gdscript_styleguide.rst (#8920)
* Update code order with static annotation on gdscript_styleguide.rst

Update code order on gdscript_styleguide.rst
by inserting static variables and methods on the code order as a proposal
2025-01-25 12:06:20 -05:00
Billy Guzik
42ac7c8431 Update gdscript_exports.rst (#9327)
* Update gdscript_exports.rst

Added hyperlinks for each export type that lead to annotation documentation further explaining each export type, as requested in issue#9281
2025-01-25 11:32:33 -05:00
Max Hilbrunner
fb685d9f2c Merge pull request #10514 from Synzorasize/101163_update
Document adding scene-unique nodes by prefixing with '%'
2025-01-22 04:35:17 +01:00
tetrapod00
8d1a93f2ff Add links from GDScript keywords table to relevant sections 2025-01-21 15:29:51 -08:00
Synzorasize
65a77b087c Document adding scene-unique nodes by prefixing with '%' 2025-01-21 17:11:08 -06:00
Hugo Locurcio
265397c5fc Add @icon ordering to the GDScript style guide 2025-01-13 17:25:42 +01:00
Amaral Krichman
65da706a85 Update gdscript_basics.rst 2025-01-03 00:19:39 -03:00
Max Hilbrunner
4b4e8518a7 Merge pull request #10370 from tetrapod00/standardize-header-the-rest
Standardize RST header syntax
2025-01-02 12:17:38 +01:00
31
3dd3580a5b Groups: Nodes panel doesn't allow node multiselect 2024-12-29 15:48:21 -08:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
lena
63cec69b30 Add a paragraph about self (#8928)
Adds a paragraph about the self keyword and documents that
it can be used to refer to variables defined in subclasses of
current class.

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: RedMser <5117197+RedMser@users.noreply.github.com>
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-12-26 15:30:42 -08:00
Danil Alexeev
d610bfdf23 GDScript: Document @warning_ignore_start and @warning_ignore_restore 2024-12-23 23:58:46 +03:00
Raul Santos
cea78730d0 [.NET] Use collection expressions
As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 03:38:42 +01:00
Max Hilbrunner
6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos
62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
fearwalia
d5b8afb77b Clarify creating a global in Singletons (Autoload) (#10416)
The code below to be added to scene 1 and 2 didn't say how to define the global variable, and neither did this, so I fixed it

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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-12-17 18:12:11 -08:00
Max Hilbrunner
47d39d9048 Merge pull request #10413 from tetrapod00/be-nice-to-c
Rephrase dictionary description in Advanced GDScript
2024-12-16 19:11:59 +01:00
tetrapod00
fdfa3ea66e Rephrase dictionary description in Advanced GDScript 2024-12-15 13:58:40 -08:00
Max Hilbrunner
273f9a7f2f Merge pull request #10403 from dsnopek/redo-vnen-8751
Add example of GDExtension written pure C
2024-12-15 17:37:40 +01:00
Max Hilbrunner
8c18786cc1 Merge pull request #10409 from tetrapod00/no-simply
Simply remove some words
2024-12-15 17:31:18 +01:00
George Marques
874b2792a6 Add example of GDExtension written pure C 2024-12-15 10:06:26 -06:00
tetrapod00
bd25f5813a Simply remove some words 2024-12-14 20:36:17 -08:00
Max Hilbrunner
4e8160dedb Merge pull request #10398 from tetrapod00/tweak-csharp-diff
Tweak wording in C# differences
2024-12-14 22:51:15 +01:00
David Snopek
658287759b Improve "Version Compatibility" section in "What is GDExtension" 2024-12-12 17:19:50 -06:00
skyace65
cb39d01e97 Update debugger visual profiler screenshot 2024-12-11 18:16:10 -05:00
tetrapod00
ccb0a71db3 Tweak wording in C# differences 2024-12-10 11:11:20 -08:00
easterNday
f967e9e135 Fix C# main screen plugin example and document C# EditorInterface singleton (#9399)
* 🐞 fix(plugins): fix syntax errors

Correct the syntax errors in the plugin development section, specifically by modifying 'EditorInterface' to 'EditorInterface.Singleton' in the C# portion. It is imperative to utilize the singleton pattern here to ensure the plugin successfully compiles.

* 🐞 fix(different): ADD exceptions

Provide explanations for Singleton exceptions of `EditorInterface`
2024-12-10 11:08:19 -08:00
Max Hilbrunner
b7b215dfb7 Merge pull request #10333 from Calinou/bbcode-in-richtextlabel-print-rich
Add a page on the Output bottom panel
2024-12-08 08:34:17 +01:00
Hugo Locurcio
806a4fccfd Add a page on the Output bottom panel 2024-12-07 08:40:44 +01:00
xix xeaon
609cbcaa94 Add Nim GDExtension 2024-12-04 08:28:11 +01:00
52SW
e05cebecdb Document GDScript @export_tool_button (#10338)
* Add @export_tool_button to the documention
2024-11-29 15:18:08 -05:00
Quinn
6292c86298 Replace mentions of Reference with RefCounted 2024-11-29 22:13:27 +10:00
RB35
1a72210be3 Update C# Rider install steps for now built-in plugin "Godot Support" (#10323)
* Plugin now bundled with rider so can't be installed

As of Rider 2024.2 the plugin is bundled with the software and can't be installed which can be confusing.
https://plugins.jetbrains.com/plugin/13882-godot-support

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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-27 21:18:13 +01:00
mechalynx
0f8c24b071 Update PackedArray explanation to match Godot 4.0 behavior (#10304)
Add paragraphs describing the differences between PackedArray and
normal or typed Array.

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-22 10:03:47 +01:00
Max Hilbrunner
5b15d190e9 Merge pull request #10295 from tetrapod00/gdscript-summary
Add GDScript naming convention summary table
2024-11-21 03:22:13 +01:00
tetrapod00
c1310e6009 Add GDScript naming convention summary table
Co-Authored-By: Edwin <60202421+emarino135@users.noreply.github.com>
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-20 14:40:36 -08:00
tetrapod00
6feb7b47c8 Add FAQ entry "Which programming language is fastest?"
Compares the performance of C#, GDScript, and C++.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: Andre Sacilotto <66838864+andresacilotto@users.noreply.github.com>
2024-11-20 09:05:25 -08:00
Matthew
76a808700c Merge pull request #10286 from tetrapod00/4x-csharp
Remove performance comparison from C# Basics
2024-11-19 21:19:40 -05:00
Max Hilbrunner
e081912aa7 Merge pull request #10293 from tetrapod00/debug-shortcut
Fix wrong editor setting in Overview of Debugging Tools
2024-11-19 21:44:06 +01:00
tetrapod00
7cfe4b82b1 Fix wrong editor setting in Overview of Debugging Tools 2024-11-19 11:58:55 -08:00
tetrapod00
77f3eb6b68 Remove performance comparison from C# Basics 2024-11-19 11:03:25 -08:00
FlooferLand
b29d5ecabf Remove link to hxgodot
The url returns a 404, and the project itself was archived in October
2024-11-19 13:03:05 +02:00
Max Hilbrunner
128d712d89 Merge pull request #8195 from wlsnmrk/cross-scripting-style
Improve code style for cross-language scripting examples
2024-11-19 10:39:43 +01:00