Max Hilbrunner
0dcaaefac8
Merge pull request #7258 from jynus/issue7247
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Update usages of obsolete rad2deg() and deg2rad() in docs
2023-05-01 16:49:18 +02:00
Jcrespo
6865811c81
Update usages of obsolete rad2deg() and deg2rad() in docs
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There were 4 pages documentation pages still using deg2rad(),
which have been substituted by deg_to_rad() and the examples
tested against 4.0.X.
There was 1 usage of C# Deg2Rad(), now DegToRad().
Some dependent comments and output have been updated accordingly:
(deg_to_rad() is implemented in the Math core functions, not in
the Expressions class), plus some float precission fixes, at
least on my architecture.
Only one mention of rad2deg() was found in all docs.
Fixes #7247
2023-05-01 12:24:15 +02:00
Max Hilbrunner
153ccd57e5
Merge pull request #7249 from K1aymore/patch-1
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Remove unneeded repetition in gdscript_basics.rst
2023-05-01 10:44:29 +02:00
Cameron
da69035b1c
minor grammar and typo in gdscript_documentation_comments.rst
2023-04-30 10:47:39 -07:00
Klaymore
627fd49e90
Remove unneeded repetition in gdscript_basics.rst
2023-04-29 21:54:17 -07:00
Rémi Verschelde
d646a58465
Merge pull request #7222 from YuriSizov/zips-zapped
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Move tutorial ZIPs to a dedicated repository
2023-04-27 15:51:37 +02:00
Doonv
bd77af86e6
Fix small typo in the GDExtension C++ example ( #7224 )
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* Fix typo in the GDExtension C++ example
---------
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
2023-04-26 18:48:31 +02:00
Yuri Sizov
0606a8ed38
Move tutorial ZIPs to a dedicated repository
2023-04-26 10:42:20 +02:00
Max Hilbrunner
64a3b465c2
Update SFC to Godot Foundation, old URLs
2023-04-17 23:53:52 +02:00
iwVerve
7b4684b7a0
missing word typo on documentation comments page
2023-04-11 14:07:12 +02:00
Rémi Verschelde
27918155b0
GDExtension example: _process delta is a double
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It's `Variant::FLOAT` in the bindings, which is always a double.
Changed other member variables for consistency so there's no implicit
conversions between float and double.
Fixes https://github.com/godotengine/godot-cpp/issues/1073 .
2023-04-04 15:04:38 +02:00
mtttz
562dfdcbcc
Document support for escaped UTF-16 and UTF-32 Unicode characters
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Fixes #5607
2023-03-30 06:29:48 +02:00
Patrick
b4f3575d3b
Update/Clarify gdextension docs
2023-03-25 01:21:19 +01:00
ganymoe
9df4b09f3f
fix paths used in gdextension example
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fixes godotengine#7044
2023-03-23 21:30:46 +01:00
Max Hilbrunner
62e502fe23
Merge pull request #7004 from kzerot/patch-1
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Added info about range() with negative step
2023-03-23 04:49:37 +01:00
Max Hilbrunner
ebf3a02dbc
Merge pull request #6498 from vmedea/2022-12-style-guide
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Update style guide for new export and setget syntax
2023-03-23 04:46:52 +01:00
Max Hilbrunner
86c4c136ea
Merge pull request #7005 from rcorre/array-type
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Document array types.
2023-03-23 04:41:10 +01:00
Max Hilbrunner
b53e989669
Merge pull request #7012 from jwmcgettigan/onready-patch
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Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00
Max Hilbrunner
7d5fb4e6a2
Various fixups
2023-03-23 03:13:29 +01:00
Max Hilbrunner
8d1cfa6c37
Merge pull request #6345 from Calinou/add-custom-platform-ports
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Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00
Hugo Locurcio
12ff0a170d
Document the Visual Profiler debugger tab, update some screenshots to 4.0 ( #6976 )
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* Document the Visual Profiler debugger tab, update some screenshots to 4.0
* Update tutorials/scripting/debug/debugger_panel.rst
Co-authored-by: Clay John <claynjohn@gmail.com >
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2023-03-22 11:29:05 +01:00
RedStainedInk
a434971e4f
Updating the instructions for C# debugging in Visual Studio Code ( #6977 )
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* Updating the instructions for Visual Studio Code
Edited the instructions needed to make Visual Studio Code debugging work with Godot 4 - .net. Explained the situation with the not yet updated Godot c# extension for Visual Studio Code.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-03-22 11:26:22 +01:00
Ivan Shakhov
c3869d986a
update the profiling C# code section of the doc for Godot 4 ( #7025 )
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* update the profiling C# code section of the doc for Godot 4
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-22 11:01:59 +01:00
Justin McGettigan
7f7042c515
Updated instances of onready to @onready.
2023-03-18 16:06:11 -04:00
Ryan Roden-Corrent
cd0fad3bab
Document array types.
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Fixes #6972 .
2023-03-17 19:26:49 -04:00
Max
07175e60a0
Added info about range with negative step
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Added info about range with a negative step, because I have a lot of questions "how can I get a reversed range in GDScript?" in my local community.
2023-03-17 18:08:51 -05:00
Hugo Locurcio
f658307ac7
Add a page on creating custom platform ports
2023-03-13 18:53:38 +01:00
George Marques
4d86f91ff7
Add note in GDScript reference about inference with Variant ( #6934 )
2023-03-13 17:41:07 +01:00
pcamp
264df54c2a
Fix typo in gdscript_basics
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"change" -> "changes"
2023-03-13 01:05:08 -05:00
Yuri Sizov
92f539dce2
Merge pull request #6881 from timothyqiu/autoload
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Fix Autoload capitalization inconsistency
2023-03-06 18:53:29 +01:00
gomaproi
c39a8d9dc5
Update some screenshots in the Scripting section for Godot 4 ( #6851 )
2023-03-06 10:48:20 +01:00
Danil Alexeev
59075ad12f
Fix GDScript code style regarding colon (docs)
2023-03-05 16:51:08 +03:00
Haoyu Qiu
ff5fab13f4
Fix Autoload capitalization inconsistency
2023-03-04 09:33:48 +08:00
Patrick
11ae34336f
Fix GDExtension file path for extension registration
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This PR fixes the issue by adding the necessary `/demo` path part.
Fixes https://github.com/godotengine/godot-docs/issues/6872#issuecomment-1452752784
2023-03-03 02:03:48 +01:00
Ulugbeg
6dd9e26420
Added missing ^= from list of assignment
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In the list of the (lowest priority) Assignment Operators, `^-` was not listed, but it does exist & work.
2023-02-28 21:41:39 +01:00
Max Hilbrunner
e4aa65a789
Merge pull request #6840 from konsuko/patch-1
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Fix link to Rust GDExtension repository
2023-02-28 11:23:42 +01:00
Konstantin Kopka
c0fb4d2cf2
Fix link to Rust GDExtension repository
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The previous link was pointing to the Godot 3.5 Rust GDNative repo.
The new link is pointing to the current/upcoming GDExtension repo.
2023-02-28 14:25:07 +09:00
hakro
445faaac2c
Remove duplicate text
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2 changes :
- Make the link to godot-cpp more explicit. The phrase `See also Compiling as the build` breaks the flow, and thus the link should be mentioned again
- Remove a duplicate block of text : `If you decide to download the repository ...` which is repeated in the next `Note` block
2023-02-28 01:20:08 +01:00
Patrick
ddd4de4ff0
Fix minor inconsistencies of gdextension docs
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* Fixed wrong indentation
* `ADD_SIGNAL` is not a method but a macro which simplifies the usage of the ClassDB method.
2023-02-27 13:11:19 +01:00
Thiago Lages de Alencar
8a112dcef2
Add bang operator to operators table ( #6558 )
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* Add bang operator to operators table
* Add symbolic aliases for `and` & `or`
* Remove comma from operators table
* Add bang to the aliases list
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-02-27 07:37:17 +01:00
Thiago Lages de Alencar
6095b20174
Add bang operator to gdscript style guide ( #6828 )
2023-02-27 07:19:38 +01:00
Patrick
1d609842dd
GDExtension docs
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Renames from GDNative to GDExtension
Add Pictures/Gifs and clarified compatability
Remove GDNative language bindings from GDExtension docs
Update SConstruct and AddingProperties section
updated with suggestions
Added property hint example + updated to API naming changes
Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov
d91b6d4058
Merge pull request #6820 from hughowens/UpdateTutorialTextMonoToDotnet
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Update references to "Mono" menu item to "Dotnet"
2023-02-26 16:24:33 +01:00
Max Hilbrunner
3592c269ac
Merge pull request #6792 from RedworkDE/compiling-with-mono-net
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Update the `Compiling with Mono` page
2023-02-26 10:06:15 +01:00
Kirito
c1847892a3
Update class_name in Static typing in GDScript to follow style guide ( #6821 )
2023-02-26 01:03:32 +01:00
hughowens
e5f3f1f928
Update references to "Mono" menu item to "Dotnet"
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Update references to "Mono" menu item to "Dotnet" in the text of the C Sharp Basics tutorial to match the actual menus as of Godot 4 RC5
2023-02-25 14:27:05 -08:00
Rémi Verschelde
f604baa936
Merge pull request #6772 from raulsntos/dotnet/collections
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Add C# collections documentation page
2023-02-24 18:07:28 +01:00
31
a9ed49e29f
Scene unique nodes: clarify intended usage ( #6670 )
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Scene unique nodes: clarify intended usage
2023-02-24 17:46:48 +03:00
Max Hilbrunner
0847b43a24
Merge pull request #6777 from GeroVeni/master
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Add enum examples to the documentation comments
2023-02-24 15:04:56 +01:00
Raul Santos
4fc468e2e9
Apply suggestions from code review
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com >
2023-02-21 19:39:29 +01:00