Matthew
6c0bd95a4a
Merge pull request #10996 from LunaCapra/specular-occlusion
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Add specular occlusion documentation to StandardMaterial3D tutorial
2025-06-25 14:43:05 -04:00
Matthew
5761cb87d3
Merge pull request #10867 from MJacred/patch-1
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Document sub-pixel morphological antialiasing (SMAA)
2025-06-07 11:04:43 -04:00
Capry
659cdae912
Add specular occlusion documentation to StandardMaterial3D tutorial
2025-06-06 12:26:03 +02:00
MJacred
12f3191f4b
Document sub-pixel morphological antialiasing (SMAA) ( #102330 )
2025-05-29 12:17:35 +02:00
Hugo Locurcio
dc7843fee9
Remove outdated reference to fog transmission in Environment and post-processing
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This was a 3.x feature that wasn't reimplemented in 4.x.
2025-04-15 23:39:40 +02:00
Niv Baehr
8c29424165
Adjust transform image and convert to WebP
2025-03-28 15:36:24 +03:00
Niv Baehr
df7dd183cd
Replace axes colors in image
2025-03-16 19:09:22 +02:00
Hugo Locurcio
974dd5a29a
Document Glow Upscale Mode project setting in Environment and post-processing
2025-03-03 20:57:08 +01:00
skyace65
c3650fb0e9
Update Gridmaps page for 4.4
2025-02-07 17:27:51 -05:00
tetrapod00
fd782219ec
Add small tutorial on making existing mesh manifold with Blender
2025-01-21 14:52:27 -08:00
skyace65
d4a79f4ffc
Update Intro to 3D page for Godot 4.4
2025-01-19 11:25:50 -05:00
skyace65
6f66bada3f
Update Environment page for 4.4
2025-01-12 14:41:15 -05:00
gomakappa
7d38ce8fef
upload images and edit pages
2025-01-04 16:20:39 -03:00
tetrapod
5bad2a6282
Add back information about per-vertex shading ( #10281 )
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* Add back information about per-vertex shading
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-18 20:06:54 +01:00
Nate Moore
ffb7983cc1
Add spring arm third-person camera tutorial ( #10156 )
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-04 20:11:13 +01:00
tetrapod00
658717b80a
Remove references to Phong and Blinn specular
2024-10-22 10:45:38 -07:00
yesfish
586a2fd3a9
Improve next_pass documentation in Standard Material 3D ( #9762 )
2024-08-28 13:29:17 +02:00
Volkan Gezer
6045f91efb
Improve introduction to 3D for beginners
2024-07-16 13:37:02 +02:00
Max Hilbrunner
82d44dbe82
Merge pull request #9092 from Calinou/add-video-support
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Add support for embedding videos in documentation pages
2024-04-08 15:21:25 +02:00
Hugo Locurcio
331484e9f6
Document decal sorting behavior in Using decals
2024-04-04 22:21:07 +02:00
Hugo Locurcio
3e3bbde35b
Add support for embedding videos in documentation pages
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This is more efficient than GIFs, animated PNGs or WebPs, while also
providing controls and audio playback if needed.
2024-03-27 19:58:27 +01:00
Max Hilbrunner
20ab694328
Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
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Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Hugo Locurcio
7a7f815b81
Mention per-vertex shading is currently unimplemented in Standard Material 3D
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This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Mikhail Gribanov
e6f442c39c
Add clarification to distance fade modes in Standard Material 3D
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Source: https://forum.godotengine.org/t/modify-transparency-of-mesh-with-next-pass-shader/22988/2
2024-03-14 20:05:52 +02:00
skyace65
e616c4b6c6
Update intro to 3D images, document preview light
2024-03-10 15:01:25 -04:00
Hugo Locurcio
8373007666
Document AMD FidelityFX Super Resolution 2.2 support
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This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio
f9817954c7
Remove unused images
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This reduces the size of ZIP downloads for offline reading.
Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Hugo Locurcio
071d49a489
Fix various cases of unused images
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Some of these images were duplicates or not relevant anymore,
so they have been removed entirely. Others have had their links fixed
or added where relevant.
2023-11-07 18:04:26 +01:00
Hugo Locurcio
02ee80a0c8
Document glow in 2D in Environment and post-processing
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This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.
The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
Max Hilbrunner
3fb3f67b86
Merge pull request #7340 from Calinou/volumetric-fog-noisetexture3d
2023-05-18 13:34:08 +02:00
James Czekaj
5cd0f2aa31
Add section mentioning "export as glTF" to CSG docs page ( #7324 )
2023-05-15 01:42:06 +02:00
Hugo Locurcio
c9f04ae816
Document faking volumetric fog using QuadMeshes
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In some cases, it may be better to use specially configured QuadMeshes
as an alternative to volumetric fog.
- Quads work with any rendering method, including Forward Mobile and Compatibility.
- Quads do not require temporal reprojection to look smooth, which makes
them suited to fast-moving dynamic effects such as lasers. They can also
represent small details which volumetric fog cannot do efficiently.
- Quads generally have a lower performance cost than volumetric fog
(with some exceptions).
2023-05-12 20:40:34 +02:00
Hugo Locurcio
4356a7f8dc
Document using NoiseTexture3D with FogMaterial in Volumetric fog
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This also adds a tip about using a NoiseTexture3D as particle attractor
vector field texture.
2023-05-12 19:54:51 +02:00
skyace65
5a93a4cd9c
Update image on standard material page
2023-04-30 19:41:12 -04:00
Hugo Locurcio
96137165b3
Add comparison images to 3D rendering limitations ( #7120 )
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This helps readers understand issues if they can notice them
in their project, but don't know by name what issue it is.
2023-04-05 14:17:07 -07:00
Hugo Locurcio
50b86d7b3b
Update 3D lights and shadows documentation for 4.0
2023-03-06 11:55:39 +01:00
Hugo Locurcio
14baaf0b3a
Add a page on decals
2023-02-28 01:21:39 +01:00
Yuri Sizov
d524544e07
Improve naming and organization of some manual articles
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HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Hugo Locurcio
8b0c550e2a
Add a page on variable rate shading (VRS)
2023-02-22 18:14:42 +01:00
Hugo Locurcio
26a6729cb1
Update Environment and post-processing documentation for 4.0
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This documents sky materials, SSIL, 3D color correction LUT,
CameraEffects, glow maps, and the editor preview sun and sky system.
Co-authored-by: Isaac <isaacwelfare@gmail.com >
2023-02-21 19:40:26 +01:00
Hugo Locurcio
6e453527b1
Revamp global illumination documentation
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- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio
c2f173cb8c
Add a page on 3D resolution scaling ( #6331 )
2022-12-20 16:40:15 +01:00
Rémi Verschelde
eae90bad76
Merge pull request #6390 from Calinou/add-physical-light-units
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Add a page on physical light units
2022-11-21 10:32:56 +01:00
Hugo Locurcio
619ce2007b
Add a page on physical light units
2022-11-18 17:05:01 +01:00
Rémi Verschelde
87c99fe379
Merge pull request #6267 from Calinou/add-antialiasing-docs
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Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Hugo Locurcio
048f5e575b
Add documentation pages on 2D and 3D antialiasing
2022-10-23 19:48:24 +02:00
Hugo Locurcio
085cd91a59
Add convention comparison chart to Introduction to 3D ( #6307 )
2022-10-21 17:19:02 +02:00
Hugo Locurcio
93aca6512f
Document using volumetric fog as a volumetric lighting solution
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This also adds a comparison image between traditional fog and volumetric
fog at the top of the page.
2022-10-13 22:51:01 +02:00
Hugo Locurcio
ce6daa0a8e
Add a page on occlusion culling
2022-09-14 21:50:15 +02:00
Hugo Locurcio
a4391f1473
Add pages on mesh LOD and visibility ranges
2022-09-10 00:53:20 +02:00