315 Commits

Author SHA1 Message Date
Peter Anderson
519534ad8d Update canvas_layers.rst 2023-04-17 06:38:27 +00:00
LDouglas23
3ecaaf5f30 Update 2d_lights_and_shadows.rst to fix ref link 2023-04-01 01:03:08 +01:00
VladKopylets
6085dad3ff Fix typo at 2d_movenet.rst 2023-03-23 20:56:28 +02:00
Kutub Gandhi
4ef67098a3 update animation tree images (#7030)
* update animation tree iamges

these animation trees used the "KinematicBody2D" node which has been
replaced in Godot4 with the CharacterBody2D node. These images have been
updated accordingly
2023-03-23 06:10:56 +01:00
Max Hilbrunner
b53e989669 Merge pull request #7012 from jwmcgettigan/onready-patch
Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00
Max Hilbrunner
29ead33bb3 Update mouse button enum references 2023-03-23 04:16:39 +01:00
Justin McGettigan
7f7042c515 Updated instances of onready to @onready. 2023-03-18 16:06:11 -04:00
Max Hilbrunner
e59b8dd70f Merge pull request #6941 from Calinou/remove-gles2-references
Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
David Hu
4c99ee3843 Fix heading in using_tilesets
Fixed a heading that had a random c at the end
2023-03-11 19:52:32 -05:00
Hugo Locurcio
9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Rémi Verschelde
2db1f830b1 Merge pull request #6764 from TokageItLab/fix-outdated-animation
Update outdated animation documents to synchronize them with latest version Godot
2023-03-06 10:26:03 +01:00
B
c01e3f4d8c Fix incorrect images being referenced on Using TileSets (#6880) 2023-03-03 23:14:22 +01:00
Hugo Locurcio
ec2652c648 Update terrain image example in Using TileSets
The previous example was incomplete.
2023-02-27 18:24:40 +01:00
Hugo Locurcio
94af54e869 Update TileSets and TileMaps documentation for Godot 4.0
The documentation was split into two pages, as there are much more
features to cover now.

Co-authored-by: Isaac <isaacwelfare@gmail.com>
2023-02-27 06:05:46 +01:00
Yuri Sizov
d524544e07 Improve naming and organization of some manual articles
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Hugo Locurcio
81f44d9fae Document the generation source used for SDF in CanvasItem shaders 2023-02-22 21:16:24 +01:00
Silc Renew
278e78030d Update outdated animation documents to synchronize them with latest 2023-02-13 14:19:36 +09:00
Marvin
6fe03f9bfe Small C# fix in the "Arc polygon function" section (#6729) 2023-02-04 19:27:48 +03:00
Raul Santos
b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Hugo Locurcio
5045245cf7 Document using additive Sprite2D as a faster alternative in 2D lights and shadows 2023-01-30 21:47:21 +01:00
Danil Alexeev
fa4a21c2db Fix code examples on "Custom drawing in 2D" page 2023-01-27 18:38:15 +03:00
Danil Alexeev
519b8acd85 Explain draw_line and draw_rect coordinates 2023-01-16 22:41:06 +03:00
Hana
9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Yuri Sizov
6b9ec31b0a Fix reported formatting issues and property references 2022-12-27 21:25:42 +03:00
Hugo Locurcio
4431a725fe Update the 2D lights and shadows page for Godot 4.0 (#6424) 2022-12-17 19:23:34 +01:00
Chris Bradfield
2f904cd216 Updated "2D movement overview" (#6423)
* Update tutorials/2d/2d_movement.rst

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-11-25 17:38:59 -08:00
Rémi Verschelde
87c99fe379 Merge pull request #6267 from Calinou/add-antialiasing-docs
Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
LL3006
86d4a70de7 Replace update() with queue_redraw() in Custom drawing in 2D (#6350) 2022-10-31 03:17:00 +01:00
Hugo Locurcio
048f5e575b Add documentation pages on 2D and 3D antialiasing 2022-10-23 19:48:24 +02:00
Max Hilbrunner
b82cd0690d A bunch of renames for Godot 4.0 2022-10-15 18:19:12 +02:00
Max Hilbrunner
024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
TheYellowArchitect
db84cc7068 [2D Light and Shadows Tutorial] Replaced Light2D with PointLight2D
It is impossible to instantiate a Light2D node, and a DirectionalLight2D node has no texture (so this tutorial doesn't work with it at all)

Feel free to deny this commit, because I am a newbie and don't know if it was possible to instantiate a Light2D node in 3.x either (if it was possible, the tutorial should stay as is, and this pull request should be closed)
2022-09-28 09:05:59 +00:00
Aaron Franke
da14b8000d Add C# code examples (salvage of VinnNo's PRs) 2022-04-29 08:08:09 -05:00
Hugo Locurcio
9fea836361 Mention antialiasing workaround in Custom drawing in 2D 2022-04-06 19:38:57 +02:00
Rémi Verschelde
5489a3e462 Merge pull request #5440 from timothyqiu/scene-dock 2021-12-21 15:45:29 +01:00
skyace65
c646baeb61 Remove broken link to opengameart 2021-12-15 21:14:12 -05:00
Haoyu Qiu
d1b4cdcbde Fix wrong description about warning icon
Warning icons appear in the scene dock, not inspector.
2021-12-09 19:29:54 +08:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Umut Seven
ad45ef9288 Add missing period in 2D lights and shadows (#5299) 2021-10-06 00:45:22 +02:00
MeSnek
137dec13b4 Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255) 2021-09-14 17:55:40 +02:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Maxime Lapointe
7cf7442435 Reword intro do custom_drawing_in_2d
The wording felt very off from the other tutorials.
This bring it more in line, using a simple 'Introduction' as first section.
2021-09-06 09:26:29 -04:00
Elephant34
5a702632d9 Update the pixel snap project setting name in Using tileMaps (#5149)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-04 17:20:32 +02:00
Kevin Sanders
8a85cac3f3 Grammar fix. 2021-08-03 00:50:25 -04:00
Paul Joannon
d0d8ad1879 Fix C# mistakes in Custom drawing in 2D
Fixes #5107
2021-07-29 12:43:20 +02:00
hpnrep6
bbb6fc9d48 Fix formatting of :ref: 2021-07-15 22:09:49 -04:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Rémi Verschelde
044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Hugo Locurcio
6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00