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Add missing period in 2D lights and shadows (#5299)
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@@ -162,7 +162,7 @@ for a polygon and some other information. For this demo, since our wall is a squ
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set ``Polygon`` to a square. The other default settings are fine.
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The first setting, ``Closed`` can be either ``on`` or ``off``. A closed polygon occludes light
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coming from all directions. An open polygon only occludes light from one direction
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coming from all directions. An open polygon only occludes light from one direction.
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``Cull Mode`` lets you select which direction gets culled. The default is ``Disabled``, meaning the occluder
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will cast a shadow no matter which side the light is on. The other two settings ``Clockwise`` and
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