372 Commits

Author SHA1 Message Date
Max Hilbrunner
583934f703 Merge pull request #11492 from Calinou/shading-language-data-types-array-struct
Clarify array and struct uniforms being supported in Shading language
2025-12-19 11:43:12 +01:00
unknown
8db87be8b9 fixed face orientation, by changing the vertex ordering to counter-clockwise 2025-12-02 19:02:11 +01:00
Hugo Locurcio
63cce64769 Clarify array and struct uniforms being supported in Shading language 2025-11-24 20:52:08 +01:00
Hugo Locurcio
a34efc8dcc Document COLOR built-in limitations in Spatial shader 2025-11-17 23:47:55 +01:00
TelePete
f2023307bc Fix error in shader_functions abbr popup
When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-10 20:13:38 +01:00
Hugo Locurcio
aff19fe068 Document textureSize() should be avoided in Built-in functions
For performance reasons, it's best to pass the texture size
as a uniform instead.
2025-11-05 00:43:15 +01:00
Hugo Locurcio
9377e35451 Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
Co-authored-by: Qbieshay <cislaghi.ilaria@gmail.com>
2025-10-16 16:51:07 +02:00
Max Hilbrunner
f6b40a054e Merge pull request #11352 from Calinou/remove-old-version-references
Remove old Godot version references to simplify documentation
2025-10-11 12:45:38 +02:00
Nelson Sexton
f9730cf63f Merge pull request #11262 from SDGNelson/patch-1
Add Z_CLIP_SCALE to Spatial Shaders reference vertex built-ins
2025-10-09 13:45:16 +02:00
JellyBoonz
12baca60f0 Edit per-instance texture array workaround (#11350)
* Edit per-instance texture array workaround

---------

Co-authored-by: Jaiden Ortiz <jaidenortiz@Jaidens-MacBook-Pro-2.local>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-09 13:20:52 +02:00
A Thousand Ships
2c9ada62c4 Shader reference proofreading 2025-10-08 12:56:12 +02:00
Hugo Locurcio
b3cbe5f777 Remove old Godot version references to simplify documentation
This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.

This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Ted Gignac
4a8e23586a Add details on the shader's eye position built-ins
Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding  that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
2025-09-26 10:56:03 -04:00
Hugo Locurcio
3406f57f23 Document automatic formatting with clang-format in Shaders style guide 2025-09-19 17:00:32 +02:00
Max Hilbrunner
bbb393cfc7 Merge pull request #11201 from stuckupfool/patch-1
Update shading_language.rst
2025-09-13 04:06:19 +02:00
Hugo Locurcio
0fc73a7c0d Document REGION_RECT canvas shader built-in
This was added in 4.5 to better accomodate Sprite2D with regions enabled.
2025-08-22 18:18:33 +02:00
Justin Hertel
7a479aab52 Update shading_language.rst
Updated warning on per-instance shader uniforms indicating that "instance uniform arrays" are not supported
2025-08-13 15:04:07 -04:00
Hugo Locurcio
0ca1e47f08 Fix compute shader heightmap demo link in Using compute shaders 2025-08-04 18:26:44 +02:00
Adam Sawicki
0e4fee7988 Fix shader_functions.rst - description of pack/unpack for Snorm/Unorm functions 2025-07-28 12:53:34 +02:00
Danil Alexeev
3946ede7aa Replace remaining uses of shorthand codeblock syntax, add CI check 2025-07-25 16:20:16 -04:00
skyace65
0056abc2ed Update visual shader page for Godot 4.5 2025-07-12 21:39:01 -04:00
Colton Tytus
e6dca40701 Update visual_shaders.rst
Corrected file list position from right to left on line 39
2025-06-28 16:32:30 +02:00
A Thousand Ships
92cd36b50e Various grammar and spelling fixes 2025-06-23 16:37:26 +02:00
Hugo Locurcio
8a6ad4c926 Replace uses of shorthand codeblock syntax to avoid issues with localization
Previously, many paragraphs in the documentation used `::` at the end of a line
as a replacement for a single colon (and `::` on the following line).
Due to this, the `::` was part of the extracted string for localization.
Weblate also showed a warning about the trailing `::`, as it's not
normally expected to be there.

This change requires translators to revalidate all modified strings.
However, considering many of those have broken code blocks due to translators
replacing `::` with `:`, it can be a good idea.

This also adds documentation writing guidelines for code blocks and admonitions.
This commit does not modify existing admonitions in any way (as this would
lead to a much larger diff, and require more localizable text to be revalidated
by translators).
2025-05-30 02:02:30 +02:00
Overkane
1377e26850 Fix mistake about sky shaders having fragment() function 2025-05-25 11:20:30 +05:00
Chaosus
916c65fe71 Few fixes for shader's built-in methods 2025-05-01 14:45:29 +03:00
Gio Aleman
c910af068e Minor formatting fix 2025-04-16 21:37:34 -04:00
Matthew
7329907b4a Merge pull request #10834 from pixcai/patch-1
Fix description of `shadows_disabled` shader render mode
2025-04-06 19:25:37 -04:00
Matthew
1a9c81e78f Merge pull request #10740 from DevPoodle/compute-shader
Add reminder to free RID's in compute shader tutorial
2025-04-05 22:44:46 -04:00
Hugo Locurcio
93963ab701 Document support for 2D per-instance uniforms in Shading language (#10749)
* Document support for 2D per-instance uniforms in Shading language
2025-04-05 13:22:18 -04:00
pixcai
ba72293880 Update spatial_shader.rst 2025-04-04 17:14:33 +08:00
DevPoodle
53d814e66c Add reminder to free RID's in compute shader tutorial 2025-03-04 13:11:44 -08:00
Hugo Locurcio
721603d902 Merge pull request #10714 from Calinou/custom-postprocessing-update-anchors
Update instructions on setting Full Rect anchor in Custom post-processing
2025-02-26 21:34:14 -05:00
Max Hilbrunner
e2c795c03d Merge pull request #10680 from Calinou/ci-check-urls
GitHub Actions: Check URLs using lychee
2025-02-19 19:53:49 +01:00
Hugo Locurcio
51a597f7b6 GitHub Actions: Check URLs using lychee
This makes it possible to be aware of dead links and replace
them with other resources (such as archived versions) as
soon as possible.
2025-02-17 15:56:09 +01:00
GlitchCode24
619edd2cae Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-15 22:56:43 +02:00
GlitchCode24
99b4f2494c Add else if 2025-02-15 22:47:20 +02:00
skyace65
1a4ba56b0f Remove shader materials page 2025-02-06 19:59:36 -05:00
Matthew
ea1b882aa7 Merge pull request #10606 from tetrapod00/first-3d-update
Improve First 3D shader tutorial
2025-02-04 17:35:24 -05:00
tetrapod00
287ad02f83 Improve First 3D shader tutorial 2025-02-02 14:53:13 -08:00
tetrapod00
858c663ab1 Add note to use varyings to access builtins in shader pages 2025-02-02 13:00:12 -08:00
tetrapod
3a424470fe Merge pull request #10554 from skyace65/First3DShader
Fully update first 3D Shader page
2025-01-28 17:08:44 -08:00
Matthew
0c82320d79 Merge pull request #10558 from tetrapod00/shader-tweaks
Improve shading language page
2025-01-28 20:08:31 -05:00
skyace65
33a91dff25 Fully update first 3D Shader page 2025-01-28 20:06:03 -05:00
tetrapod00
a2d2c07aee Improve shading language page 2025-01-28 00:36:30 -08:00
Hugo Locurcio
e43dd0821c Update list of spatial shader render modes for Godot 4.3
This also improves the documentation for existing render modes.
2025-01-25 18:42:57 +01:00
Matthew
c3cdf60394 Merge pull request #9653 from paxer/create_tree
Fix Making trees tutorial
2025-01-21 11:02:34 -05:00
skyace65
09c21f1039 Update using visual shaders page for 4.4 2025-01-20 19:10:16 -05:00
Max Hilbrunner
8f772f6e7d Merge pull request #10502 from The-oldone/Fix-typo-in-visual-shaders
Fix `Switch` node boolean conversion description in Visual shaders
2025-01-16 01:03:08 +01:00
fearwalia
5d941e522d Fix typo in visual shaders regarding switch node
Clarified that the last sentence is an
instruction, and rectified the state of the
components necessary to provide the output as
true
2025-01-15 23:08:03 +05:30