Hugo Locurcio
c46068a132
Fix typo in DEEP_DUPLICATE_ALL flag in Upgrading to Godot 4.5
2025-11-25 02:14:57 +01:00
Max Hilbrunner
7014bd71bc
Merge pull request #11291 from HolonProduction/jsonrpc-compat
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Don't list JSONRPC changes as binary compatible
2025-10-02 14:48:26 +02:00
Max Hilbrunner
3a683db32b
Merge pull request #11292 from Calinou/upgrading-to-godot-4.5-resource-duplicate
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Document `Resource.duplicate(true)` behavior change in Upgrading to Godot 4.5
2025-09-22 17:20:02 +02:00
Max Hilbrunner
d1afbafd17
Merge pull request #11294 from Calinou/upgrading-to-godot-4.5-tilemaplayer-physics-chunking
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Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-22 17:19:29 +02:00
smix8
9d281b035b
Add 4.5 upgrade Navigation notes
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Adds 4.5 upgrade Navigation notes.
2025-09-19 22:31:30 +02:00
Hugo Locurcio
4d0ac0d1e4
Document Resource.duplicate(true) behavior change in Upgrading to Godot 4.5
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This also adds a missing comma in various upgrade guides.
2025-09-18 16:45:25 +02:00
Max Hilbrunner
828d299928
Merge pull request #11301 from Calinou/upgrading-to-godot-4.5-projectsettings-usage
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Mention new warnings for `ProjectSettings.add_property_info()` in Upgrading to Godot 4.5
2025-09-18 15:26:20 +02:00
Hugo Locurcio
7d28b535d5
Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
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The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
2025-09-17 18:51:12 +02:00
Scott DePouw
0e125e02b7
Update upgrading_to_godot_4.5.rst
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Fix a typo.
2025-09-16 20:10:41 -04:00
Hugo Locurcio
d8ec75b547
Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-16 16:23:15 +02:00
HolonProduction
aca360c215
Don't list JSONRPC changes as binary compatible
2025-09-16 10:45:05 +02:00
Aaron Franke
4688ffc1a6
Add note about "Naming Version" in 3D model importers
2025-09-12 20:27:16 -07:00
Raul Santos
01e331e28a
Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 02:40:34 +02:00
Ayush Raj
500895966c
Merge remote-tracking branch 'upstream/master' into export_file-breaking-change-doc
2025-08-01 21:04:07 -04:00
Ayush Raj
874e8c7254
fix
2025-07-28 17:14:45 +00:00
Ayush Raj
e35cd1cfe8
fixed formatting
2025-07-27 14:29:23 +00:00
Hugo Locurcio
7ba0a7cf0e
Apply suggestions from code review
2025-07-07 20:47:19 +02:00
Ayush Raj
4191d25d48
Update tutorials/migrating/upgrading_to_godot_4.4.rst
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-07-07 22:59:05 +05:30
Ayush Raj
7f8550a4ce
fixed tab
2025-07-05 16:36:01 +00:00
Ayush Raj
bf9f61819e
Added breaking change note for @export_file behavior in 4.4
2025-07-02 18:36:53 +00:00
DevelopedAphid
5962749289
Fix title underline length
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- fixes title underline length
- changes 4.0 -> 4.x
2025-06-12 10:56:54 +12:00
Purple Moss Collectors
c218ffb5be
Add reminder to update VCS ignore settings on upgrading from Godot 3 to Godot 4
2025-06-09 11:32:42 +12:00
Hugo Locurcio
8a6ad4c926
Replace uses of shorthand codeblock syntax to avoid issues with localization
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Previously, many paragraphs in the documentation used `::` at the end of a line
as a replacement for a single colon (and `::` on the following line).
Due to this, the `::` was part of the extracted string for localization.
Weblate also showed a warning about the trailing `::`, as it's not
normally expected to be there.
This change requires translators to revalidate all modified strings.
However, considering many of those have broken code blocks due to translators
replacing `::` with `:`, it can be a good idea.
This also adds documentation writing guidelines for code blocks and admonitions.
This commit does not modify existing admonitions in any way (as this would
lead to a much larger diff, and require more localizable text to be revalidated
by translators).
2025-05-30 02:02:30 +02:00
David Snopek
a7815c997e
Stop referring to GDExtension as experimental
2025-05-02 10:49:34 -05:00
Pāvels Nadtočajevs
5cdcca8dc6
Fix inaccurate read_string_from_stdin migration info.
2025-03-05 11:19:16 +02:00
Rémi Verschelde
fa694b5435
Merge pull request #10546 from raulsntos/breaking_changes_4.4
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Add "Upgrading from Godot 4.3 to Godot 4.4" page
2025-03-01 21:05:51 +01:00
Raul Santos
aa17d7a760
Apply suggestions from code review
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-24 23:28:43 +01:00
Raul Santos
efaf8b669e
Add "Upgrading from Godot 4.3 to Godot 4.4" page
2025-02-24 21:52:27 +01:00
tetrapod00
6476bd6be4
Remove outdated disadvantages to upgrading to Godot 4
2025-02-11 12:39:50 -08:00
menaechmi
a8848f4765
Add missing manual renames from editor's renames_map ( #9849 )
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* Add missing manual renames from editor's renames_map
2025-01-23 20:51:10 -05:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Max Hilbrunner
316f05f8ba
Merge pull request #10252 from tetrapod00/warn
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Change warning boxes to danger boxes if data loss can occur
2024-11-15 15:57:25 +01:00
tetrapod00
dcbb136b58
Update link in Upgrading from Godot 3 to Godot 4
2024-11-13 19:39:45 -08:00
tetrapod00
f2717085dc
Change warnings to dangers if data loss can occur
2024-11-12 01:15:51 -08:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
tetrapod00
10e07f08f5
Fix HDR 2D mention in Upgrading to Godot 4 page
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Since Godot 4.2, rendering 2D in HDR is once again possible.
2024-10-20 17:36:39 -07:00
tetrapod00
4cda78bd3b
Add 3->4 upgrading information about NDC, light(), and reverse-z
2024-09-11 10:55:12 -07:00
Rémi Verschelde
d74dc49db1
Upgrade to 4.3: Add note about Multiplayer protocol compat breakage ( #9685 )
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* Upgrade to 4.3: Add note about Multiplayer protocol compat breakage
Closes https://github.com/godotengine/godot/issues/94769 .
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-08-04 16:52:09 +02:00
Matthew
afbece3bdf
Merge pull request #9250 from raulsntos/breaking_changes_4.3
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Add "Upgrading from Godot 4.2 to Godot 4.3" page
2024-07-28 15:38:30 -04:00
Raul Santos
305eca6f51
Add "Upgrading from Godot 4.2 to Godot 4.3" page
2024-07-26 17:33:40 +02:00
Ayan Chavand
e47792d353
Updated upgrading_to_godot_4 documentation.
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- Added xform and xform_inv's change to use * operator.
- Provided better details on the changes.
2024-07-02 09:48:16 +05:30
skyace65
77969eb138
Document that hint_color is now source_color
2024-03-15 22:35:09 -04:00
Hugo Locurcio
95fb178429
Add support for user-provided comments with Giscus
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This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.
GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.
User comments are intended to be used for the following purposes:
- Add a clarification or correct something in the documentation,
without having to open a pull request. Contributors are encouraged to
take a look at discussions from time to time, and see if there's information
worth incorporating in the pages themselves. Don't forget to reply to
the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
such as tutorials or add-ons.
User comments should *not* be used for technical support. Other community
platforms should be used for that.
Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.
See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Raul Santos
f959b46ff0
Add "Upgrading from Godot 4.1 to Godot 4.2" page ( #8488 )
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* Add "Upgrading from Godot 4.1 to Godot 4.2" page
* Update tutorials/migrating/upgrading_to_godot_4.2.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
2023-11-21 08:56:41 +01:00
Matthew
9be78393f7
Merge pull request #8495 from raulsntos/dotnet/platform-updates
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Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos
9722030a2f
Update C# platform support
2023-11-18 02:19:21 +01:00
Hugo Locurcio
6cf0a7f1fe
Mention Array.slice()'s exclusive end parameter in Upgrading to Godot 4
2023-10-28 02:03:43 +02:00
Thaddeus Crews
acf09b8551
Automatically convert spaces to tabs in codeblocks
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• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-05 19:04:26 -05:00