78 Commits

Author SHA1 Message Date
Miguel de Icaza
e4d463e746 Update recording_with_microphone.rst for iOS audio settings (#11380)
* Update recording_with_microphone.rst for iOS audio settings

Added information about setting the correct 'Session Category' for audio input on iOS and iPadOS.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-17 12:44:29 +02:00
Ruben Garcia
94d3e734d3 TextToSpeech supported platforms, CameraFeed, link to record audio. (#10930)
* Update text_to_speech.rst, mention all supported platforms.
2025-05-09 14:10:11 -04:00
Vojtech Krajnansky
ff89b4611e Fix C# _Process method signatures 2025-02-05 20:14:35 +01:00
skyace65
1eed7755c0 Update audio bus images for Godot 4.3 2025-01-12 10:39:36 -05:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Hugo Locurcio
40d16134a5 Document exporting as progressive web app in Exporting for the web
- Document no-threads web export and its limitations.
- Document sample-based audio playback and its limitations.
- Mention that threading issues can be worked around by exporting
  as a progressive web app.
2024-11-08 23:30:41 +01:00
tetrapod00
a8667ffddf Add links to project setting mentions 2024-11-05 11:55:14 -08:00
tetrapod00
3bc5ea85af Remove references to 3.x minor versions
Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
Jaep Cuperus
1d72c669a6 Audio Streams Tutorial: change outdated reference to AudioStreamRandomPitch (#9611)
* Removed reference to AudioStreamRandomPitch
2024-07-16 20:27:54 -04:00
skyace65
5e5156dba4 Update audio streams page for Godot 4.3 2024-06-30 23:05:00 -04:00
skyace65
6122e640c7 Document HardLimiter bus effect 2024-05-19 22:27:13 -04:00
Arpit Srivastava
3f350a40c4 Add note on enabling driver input in recording_with_microphone.rst to allow mic recording (#8960)
* Make enable input instruction clearer in recording_with_microphone.rst
2024-02-15 21:21:06 -05:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
nightblade9
c09945e16e Update TTS page to mention Text to Speech project setting 2024-01-07 15:57:09 -05:00
Tylemagne
2d087cad24 More clarity and explanation for audio effects (#8304)
* Update tutorials/audio/audio_effects.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-11-11 02:40:05 +01:00
Susheel Thapa
a98b5a5545 fix typo in multiple files (#8291)
* fix typo in multiple files

* Updated as per suggestions
2023-10-20 11:34:46 +02:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
Raul Santos
c457ab79ec Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
Michael Nischt
b73b8c531f Update pacman sdf-say package name to speech-dispatcher
On a recent ARCH Linux installation the package name for `spd-say` has changed to [speech-dispatcher](https://archlinux.org/packages/community/x86_64/speech-dispatcher/)
2023-03-02 16:46:52 +01:00
Paul Joannon
2c5e964ffe Fix TTS code example and add C# version 2023-02-27 11:41:03 +01:00
nightblade9
a1d34889d1 First cut of text-to-speech tutorial (#6783)
* First cut of text-to-speech tutorial

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-02-27 07:04:55 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Michael Tintiuc
5134ed23e8 Update sync_with_audio.rst 2023-02-07 21:07:11 +02:00
Binney
203c26df45 Remove prints which make the program hang in Recording with microphone (#6346) 2022-10-28 21:39:53 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Weetbix
02b77df039 Fix syntax errors in Sync the gameplay with audio and music (#6016) 2022-07-31 19:35:13 +02:00
TheLegoSensei
65c8880d2f Update recording_with_microphone.rst (#5986)
* Update recording_with_microphone.rst

Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
2022-07-25 13:08:29 +02:00
Matthew
b42314c740 Put audio effects information on a dedicated page (#5470)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-12-26 17:08:42 +01:00
RedMser
85c502b360 Fix Record and Capture effect short descriptions in Audio buses (#5399) 2021-11-16 23:36:48 +01:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
skyace65
aaae2c47cf Add audio stream player images 2021-07-18 20:59:57 -04:00
Rémi Verschelde
96416c5571 Merge pull request #4718 from paulloz/c#-tutorials/audio
add C# code tabs to pages under tutorials/audio
2021-03-19 13:04:33 +01:00
CssTeja
3d8e3c90c4 Fix typo in audio streams tutorial (#4766) 2021-03-19 12:30:28 +01:00
Paul Joannon
7e27d6a0fa add C# code tabs to pages under tutorials/audio 2021-03-04 11:31:03 +01:00
skyace65
e28a209ee3 Add Capture effect to audio buses page (4.0) 2021-02-03 19:18:21 -05:00
Matthew
cb3499b78b Update audio stream and audio import pages, document MP3 support (#4606)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-31 01:34:37 +01:00
Beuc
d9879dbb57 Fix typo in Audio streams (#4571)
AudioStreamRandomPitch is an AudioStream, not an AudioStreamPlayer
2021-01-24 19:50:43 +01:00
skyace65
a580ebb99f Improve audio buses page 2020-09-17 09:36:46 -04:00
Michael Alexsander
1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
pedroza
799df7f8bb Improve explanation about WAV and Ogg looping metadata (#3729)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-24 23:57:14 +02:00
nice-shot
bd87719ce8 Added missing “should” in audio_buses.rst 2020-06-12 01:15:21 +03:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Keelar
d234445104 Fix typo in the 'Using the system clock to sync' section (#3320) 2020-03-28 22:04:34 +01:00
Clemens Tolboom
584c8300b8 Remove duplicated code (#3150)
Not sure I got this right but it seems like duplicate code to me.

Furthermore I'm not sure what we can use this **time** for as $player.play has no timing arguments to compensate for. There is no `$player.playDelayed(time)`.
2020-03-03 20:13:32 +01:00
TaleTN
d0745b4c26 Use sound pressure level rather than power
See https://en.wikipedia.org/wiki/Decibel#Acoustics (or any audio editor, DAW, analog mixing console, etc.).
2019-12-27 23:40:14 +01:00
Rémi Verschelde
b6f0e1d5a0 Fix reST warnings 2019-11-29 14:26:02 +01:00
Rémi Verschelde
dfbc52694d Merge pull request #2942 from skyace65/AudioBus
Update Audio Bus page for Godot 3.2
2019-11-29 13:53:57 +01:00