Fix syntax errors in Sync the gameplay with audio and music (#6016)

This commit is contained in:
Weetbix
2022-07-31 19:35:13 +02:00
committed by GitHub
parent 96475315a9
commit 02b77df039

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@@ -41,7 +41,7 @@ Add these two and it's possible to guess almost exactly when sound or music will
var time_delay
func _ready()
func _ready():
time_begin = OS.get_ticks_usec()
time_delay = AudioServer.get_time_to_next_mix() + AudioServer.get_output_latency()
$Player.play()
@@ -119,7 +119,7 @@ Here is the same code as before using this approach:
.. code-tab:: gdscript GDScript
func _ready()
func _ready():
$Player.play()