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Fix syntax errors in Sync the gameplay with audio and music (#6016)
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@@ -41,7 +41,7 @@ Add these two and it's possible to guess almost exactly when sound or music will
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var time_delay
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func _ready()
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func _ready():
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time_begin = OS.get_ticks_usec()
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time_delay = AudioServer.get_time_to_next_mix() + AudioServer.get_output_latency()
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$Player.play()
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@@ -119,7 +119,7 @@ Here is the same code as before using this approach:
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.. code-tab:: gdscript GDScript
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func _ready()
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func _ready():
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$Player.play()
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