Fix typo in Mesh level of detail (LOD) (#6587)

This commit is contained in:
Hugo Locurcio
2023-01-14 02:36:14 +01:00
committed by GitHub
parent 11ffa4bf33
commit 7430b081ea

View File

@@ -133,10 +133,10 @@ camera moves away, resulting in higher performance but lower quality.
If you need to perform per-object adjustments to mesh LOD, you can adjust how
aggressive LOD transitions should be by adjusting the **LOD Bias** property on
any node that inherits from GeometryInstance3D. Positive values will make LOD
transitions happen sooner than usual (resulting in lower quality but higher
performance). Negative values will make LOD transitions happen earlier than
usual (resulting in higher quality but lower performance).
any node that inherits from GeometryInstance3D. Values *above* ``1.0`` will make
LOD transitions happen later than usual (resulting in higher quality but lower
performance). Values *below* ``1.0`` will make LOD transitions happen sooner than
usual (resulting in lower quality but higher performance).
Additionally, ReflectionProbe nodes have their own **Mesh LOD Threshold** property
that can be adjusted to improve rendering performance when the reflection probe