Pāvels Nadtočajevs
48bdd91f18
[iOS] Fix outdated simulator notes.
2026-04-13 09:29:06 +03:00
Max Hilbrunner
dcc451c523
Merge pull request #11911 from StarryWorm/update-tests-docs
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Update tests docs
2026-04-11 11:53:02 +02:00
Pāvels Nadtočajevs
1149cbcdc2
Update Windows and macOS build instructions.
2026-04-10 08:13:58 +03:00
StarryWorm
32ddb66f7c
Update tests docs
2026-04-05 11:07:14 -04:00
DeeJayLSP
0660ec8a82
Mention RWLock is similar to shared_mutex instead of timed variant
2026-04-04 12:26:13 -03:00
Hugo Locurcio
cb1066e2f7
Remove outdated GDScript grammar page
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This page has been outdated for years, and updating it
is proving difficult given how GDScript is currently designed.
2026-03-31 23:52:15 +02:00
Max Hilbrunner
c2720f8762
Merge pull request #11749 from Calinou/tscn-node-paths
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Document `node_paths` field in TSCN file format
2026-03-22 00:04:28 +01:00
Varun Sharma
551e704474
Merge pull request #11835 from VSofficial/fix-typo-architecture-class_object
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Update resource loader reference in documentation
2026-03-11 15:59:59 -04:00
skyace65
1dca503ccc
Fix Kdevelop images
2026-02-15 09:57:29 -05:00
Hugo Locurcio
4e6b99f098
Document node_paths field in TSCN file format
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This field is present on every node that has an exported Node property.
It contains the names of the properties that reference a node.
2026-02-11 20:41:30 +01:00
Fredia Huya-Kouadio
2a2f732713
Update the Android Studio instructions to match the new build types
2026-02-04 12:01:13 -08:00
Hugo Locurcio
e97b1bf123
Document removal of load_steps and new unique node IDs in TSCN file format
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This also mentions it in the upgrade guide, as this will cause VCS
diffs that are expected.
2026-02-03 23:58:16 +01:00
asyync1024
175632926d
Merge pull request #11716 from asyync1024/patch-1
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Clarify implying of only GCC supporting LTO and explicitly state for godot specifically.
2026-02-03 02:53:15 +01:00
Hugo Locurcio
601a03e468
Improve Editor icons documentation
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- Document Scale with Editor Scale import option.
- Clarify the import options are only relevant for icons present
in a project, not icons created for core Godot.
- Mention Godot editor icons website.
2026-01-31 01:05:51 +01:00
Max Hilbrunner
befb129411
Merge pull request #11691 from Lil-Sassy/patch-1
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Fix typo in tscn.rst regarding animation library
2026-01-28 17:34:08 +01:00
Lil'Sassy
b18fe3f8a0
Fix typo in tscn.rst regarding animation library
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acts was written twice.
2026-01-27 23:17:13 -06:00
Hugo Locurcio
a4d40f19d3
Clarify environment variable behavior in Compiling with PCK encryption key
2026-01-28 02:21:24 +01:00
Max Hilbrunner
4ef17136fb
Merge pull request #11661 from Calinou/configuring-an-ide-vscode-hover-documentation
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Document enabling C++ hover documentation in Visual Studio Code
2026-01-23 10:35:19 +01:00
Hugo Locurcio
1e427369c4
Document enabling C++ hover documentation in Visual Studio Code
2026-01-23 02:54:09 +01:00
Hugo Locurcio
21d782c452
Document use_pix=yes SCons option in Compiling for Windows
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- Simplify command line in D3D12 section as `d3d12=yes` is
now the default.
2026-01-23 00:40:38 +01:00
Lukas Tenbrink
7e6dd93616
Split "module API" articles into their own engine details section, away from "architecture".
2026-01-19 11:47:28 +01:00
Lukas Tenbrink
24e8c8865c
Move GDScript language design guidelines to contributing docs.
2026-01-18 14:40:49 +01:00
Max Hilbrunner
6222cd617d
Merge pull request #11070 from dalexeev/gds-update-annotation-desc-and-guidelines
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GDScript: Update annotation description and development guidelines
2026-01-18 14:33:27 +01:00
Max Hilbrunner
b429f27e36
Merge pull request #11600 from Geometror/new-architecture-overview
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Add new Godot architecture diagram and brief overview
2026-01-18 04:49:45 +01:00
Max Hilbrunner
e542473a29
Merge pull request #11587 from wjt/patch-1
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Revise mold installation steps
2026-01-18 04:49:05 +01:00
Steven Githens
571485452b
minor type operation system -> operating system
2026-01-16 18:29:10 -08:00
Max Hilbrunner
8e09dd3f0b
Drop console page, redirect to consoles on website
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Also update existing references
2026-01-16 11:52:14 +01:00
Hendrik Brucker
70e4c90869
Add new Godot architecture diagram and brief overview
2026-01-15 02:15:37 +01:00
Max Hilbrunner
14dfc7f8ae
Merge pull request #11523 from Ivorforce/profilers-pages
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Reorganize profilers into dedicated subpages.
2026-01-13 03:42:11 +01:00
Max Hilbrunner
d8b23659ac
Merge pull request #11581 from skyace65/SSR
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Update SSR info for 4.6
2026-01-10 01:11:22 +01:00
Max Hilbrunner
f7b21bd690
Merge pull request #11553 from Kaleb-Reid/update-bsd-instructions
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Update BSD compile instructions
2026-01-10 01:07:40 +01:00
Will Thompson
84ea5eb9b3
Revise mold installation steps
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Previously the documentation stated that mold is not widely packaged as of 2023. It is now 2026 and it is more widely packaged. Update this section.
2026-01-09 10:26:43 +00:00
DeeJayLSP
0f80edf793
Fix change about MP3 module
2026-01-04 21:51:04 -03:00
skyace65
a4791b9453
Update SSR info for 4.6
2026-01-03 10:28:47 -05:00
Kaleb Reid
ec307ecb7a
Update BSD compile instructions
2025-12-21 17:52:40 -08:00
skyace65
45606060e5
Update documentation for dr_mp3 change
2025-12-21 12:44:55 -05:00
Anish Kumar
d1e8545cea
Update compiling_for_android.rst
2025-12-16 18:54:06 +05:30
Max Hilbrunner
729a089dd1
Merge pull request #11521 from AdriaandeJongh/custom-macos-export-templates
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Add instructions on how to use custom export templates on macOS
2025-12-10 19:22:41 +01:00
Max Hilbrunner
4aec765c5c
Merge pull request #11505 from Hephaistos847/master
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Update file paths for editor plugin source files in engine_details/editor/introduction_to_editor_development.rst
2025-12-10 19:22:01 +01:00
Max Hilbrunner
580bc4c0fe
Merge pull request #11519 from Meorge/extension-api-validation-steps
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Add more details to "Handling compatibility breakages" page
2025-12-10 19:19:41 +01:00
Lukas Tenbrink
973c5ead2a
Reorganize profilers into dedicated subpages. Move Profiling out of Debugging.
2025-12-10 11:21:18 +01:00
Rémi Verschelde
b6f12fcc41
Merge pull request #11484 from dsnopek/tracing-profiler
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Add documentation on how to use Tracy and Perfetto
2025-12-09 18:21:02 +01:00
David Snopek
1f1c0ee0a7
Add documentation on how to use Tracy and Perfetto
2025-12-09 10:16:11 -06:00
Adriaan de Jongh
bb7dfcffc7
add instructions on how to use custom export templates on macOS
2025-12-08 15:31:08 +01:00
Malcolm Anderson
b0db40770e
Add more details to "Handling compatibility breakages" page
2025-12-07 15:45:19 -08:00
Pāvels Nadtočajevs
67f9442b9c
Update docs for GDExtensions validation.
2025-12-03 16:23:21 +02:00
Hephaistos847
790bba080c
Update file paths for editor plugin source files
2025-11-30 17:26:54 +01:00
Max Hilbrunner
80407de117
Merge pull request #11502 from Calinou/compiling-for-windows-d3d12-default
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Update Compiling for Windows following Direct3D 12 being enabled by default
2025-11-28 11:10:50 +01:00
Matthew
170ac63bb1
Merge pull request #11460 from bruvzg/ac_build
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Add AccessKit build instructions.
2025-11-27 21:02:13 -05:00
Hugo Locurcio
856f241cfb
Update Compiling for Windows following Direct3D 12 being enabled by default
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The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.
You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.
This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00