132 Commits

Author SHA1 Message Date
Thaddeus Crews
74467d8c2a Expand codespell coverage 2026-08-19 08:42:36 -05:00
Matthew
e302d9055d Merge pull request #12272 from godotengine/default-role-oopsies
Fix accidental usages of RST's default role
2026-08-17 17:51:25 -04:00
Micky
20754d2843 Fix accidental usages of RST's default role 2026-08-17 13:15:44 +02:00
Alexandre Laurent
511d055cc1 Updated QtCreator configuration guide 2026-08-12 15:27:25 +02:00
Matthew
97184e42c7 Merge pull request #12200 from Ivorforce/microbenchmarks
Add a subsection for microbenchmarks to the profiling page.
2026-08-10 21:19:11 -04:00
Max Hilbrunner
6f8cae1afd Merge pull request #12260 from Ivorforce/CharStringT
Document `CharStringT` in core types.
2026-08-10 18:04:41 +02:00
Lukas Tenbrink
092a79a2d0 Document CharStringT in core types. 2026-08-09 19:47:15 +02:00
Dominik Jochymek
8f1b276155 Fix typo in compiling_for_android.rst 2026-08-09 10:01:00 +02:00
Matthew
8be07b62c7 Merge pull request #12250 from jwheare/vscode-mac-launch-program
Fix macos dev program paths in launch.json
2026-08-07 07:43:01 -04:00
Matthew
b2bcaf47b7 Merge pull request #12203 from godotengine/miscellaneous-oddities-part-2
Fix more miscellaneous oddities around the manual
2026-08-07 06:50:50 -04:00
James Wheare
723ad33666 Fix macos dev program paths in launch.json 2026-08-06 17:50:35 +01:00
Kevin Du
522094bf64 fix: remove redundant "two" 2026-08-06 19:50:24 +05:45
Lukas Tenbrink
07c96b3301 Add a subsection for microbenchmarks to the profiling page. 2026-08-06 14:26:20 +02:00
Micky
63f43ab082 Fix more miscellaneous oddities around the manual 2026-08-06 13:41:05 +02:00
Max Hilbrunner
9f421319be Merge pull request #12225 from godotengine/no-trailing-whitespace
Add CI check for trailing whitespace
2026-08-05 09:40:22 +02:00
Micky
ecf7d701a0 Remove trailing whitespace 2026-08-04 19:34:06 +02:00
Matthew
e56d7ff233 Merge pull request #12220 from bclewi/fix/engine_details/architecture/object_class/example-myrefcounted
Fix MyRefCounted example
2026-08-03 18:32:06 -04:00
Micky
60dd636fa6 Remove non-breaking and zero-width spaces 2026-08-03 23:05:23 +02:00
Brandon Lewis
0e23070467 Fix MyRefCounted example 2026-08-01 17:58:16 -04:00
Pāvels Nadtočajevs
c3006619c2 [iOS] Update template path and framework names. 2026-07-31 07:50:46 +03:00
Matthew
98cd4a4814 Merge pull request #12183 from godotengine/miscellaneous-oddities-part-1
Fix miscellaneous oddities around the manual
2026-07-29 06:50:24 -04:00
Micky
56cf54652c Fix miscellaneous oddities around the manual 2026-07-28 16:03:36 +02:00
Matthew
b4bb59f0eb Merge pull request #12173 from van800/shakhov/godot-doc2
Rider documentation follow-up
2026-07-27 20:39:01 -04:00
Micky
4fc0c9d277 Fix wrong indent style instructions for class reference 2026-07-26 23:20:03 +02:00
Ivan Shakhov
737efb0354 Rider documentation follow-up. Revert 2 lines to have instructions aligned with a screenshot, it is a follow-up on 35f6b5fd5d 2026-07-24 17:12:49 +02:00
Max Hilbrunner
398025e435 Merge pull request #12167 from Calinou/compiling-encryption-key-export
Document environment variable for export in Compiling with PCK encryption key
2026-07-23 22:38:19 +02:00
Hugo Locurcio
66a2e07b5b Document environment variable for export in Compiling with PCK encryption key
This environment variable is also documented on individual platforms'
export pages, but it's different from the one used at compile-time.
Therefore, it's important to make this more explicit on the page
that describes compiling export templates with a PCK encryption key.
2026-07-21 15:55:57 +02:00
Matthew
22d666c330 Merge pull request #12025 from van800/shakhov/rider-doc
Update Rider IDE configuration docs
2026-07-20 21:16:49 -04:00
Lukas Tenbrink
ba39c09514 Remove Custom Godot servers page, as it was outdated and serves no real purpose. 2026-07-20 15:42:30 +02:00
Yann Lemos
2fac53301a Correct CLion menu path from "Preferences" to "Settings"
Just used this documentation to open Godot in CLion and everything went smoothly, but "Preferences" seems to have changed to "Settings" in both Windows and MacOS in a recent version.
2026-07-07 17:39:53 -03:00
Ivan Shakhov
35f6b5fd5d Update Rider IDE configuration docs
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2026-07-02 07:50:07 +02:00
me
2ebc7788b8 fixed Visual Studio being typo'd as Visaul Studio 2026-06-21 14:52:07 -04:00
Rémi Verschelde
5eccbb0d8f Update a couple old engine version references for 4.7 2026-06-18 14:08:00 +02:00
Hugo Locurcio
e89e2bf6be Fix missing include in Custom modules in C++ (#12061) 2026-06-18 13:51:26 +02:00
Max Hilbrunner
b379c02903 Merge pull request #12044 from m4gr3d/document_vendor_runtime_module
Add documentation for Vendor Runtime Modules
2026-06-11 08:52:41 +02:00
Fredia Huya-Kouadio
946f8c3c7e Add documentation for Vendor Runtime Modules 2026-06-09 16:00:59 -07:00
Pāvels Nadtočajevs
3750a5cd4d Add list of required MSVC components, update GCC/clang versions. 2026-05-28 08:28:46 +03:00
Hugo Locurcio
fcadbdf7d5 Fix Lychee URL checking on CI
This also adds the cache file to `.gitignore` in case you run Lychee locally
with the same options as CI.
2026-05-16 18:13:17 +02:00
Matthew
b226afc297 Merge pull request #11888 from Calinou/update-rendering-4.7
Update various rendering pages for Godot 4.7
2026-05-16 09:04:02 -04:00
Logan Lang
e84f8db18e Fix wording in tscn.rst 2026-05-07 08:32:49 -05:00
Pāvels Nadtočajevs
f28e3e0727 Update build tools requirements. 2026-05-06 23:11:30 +03:00
Hugo Locurcio
7ab6e31763 Fix ANGLE -> AccessKit typo in Compiling for macOS 2026-05-04 19:36:56 +02:00
Fredia Huya-Kouadio
3d7872c870 Merge pull request #11938 from m4gr3d/update_perfetto_documentation
Update the perfetto profiler documentation
2026-04-29 20:31:02 -04:00
Matthew
7f4ee8c25f Merge pull request #11816 from Calinou/lights-and-shadows-add-area-lights
Add documentation for area lights in 3D lights and shadows
2026-04-29 20:15:58 -04:00
Matthew
937d70efdd Merge pull request #11951 from Kaleb-Reid/fix-bsd-instructions
Fix BSD compile instructions
2026-04-29 20:11:10 -04:00
Hugo Locurcio
240eb88271 Add documentation for area lights in 3D lights and shadows 2026-04-28 23:47:23 +02:00
Kaleb Reid
c77ec9963c Fix BSD compile instructions 2026-04-26 14:54:47 -07:00
Pāvels Nadtočajevs
2eaa427ef8 Add mention of HDR to the WinRT feature list. 2026-04-24 21:40:41 +03:00
Lukas Tenbrink
9b87e0148a Move GDExtension section to engine_details/engine_api. (#11652) 2026-04-15 12:40:47 +02:00
Hugo Locurcio
659b84bec9 Update various rendering pages for Godot 4.7
This adds information on reverse Z, color precision when enabling
HDR 2D in Mobile, Metal 4 support and more.

This also fixes broken URLs on the Internal rendering architecture page.
All links have been tested with the `4.6` branch and are functional.
Some links still point to `master`, as the source file they link to
is not present in `4.6`.
2026-04-14 01:22:49 +02:00