Merge pull request #11691 from Lil-Sassy/patch-1

Fix typo in tscn.rst regarding animation library
This commit is contained in:
Max Hilbrunner
2026-01-28 17:34:08 +01:00
committed by GitHub

View File

@@ -248,7 +248,7 @@ Godot 4, so that animations can be imported separately from 3D meshes, which is
a common workflow in 3D animation software. See the `original pull request
<https://github.com/godotengine/godot/pull/59980>`__ for details.
If the library name is empty, then it acts acts the unique source of animations
If the library name is empty, then it acts as the unique source of animations
for this AnimationPlayer. This allows using ``<animation_name>`` directly to
play animations from script. If you name the library, then you must play it as
``<library_name>/<animation_name>``. This ensures backwards compatibility and