Improve Editor icons documentation

- Document Scale with Editor Scale import option.
- Clarify the import options are only relevant for icons present
  in a project, not icons created for core Godot.
- Mention Godot editor icons website.
This commit is contained in:
Hugo Locurcio
2026-01-31 01:03:41 +01:00
parent f659b7d485
commit 601a03e468

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@@ -21,32 +21,56 @@ Clone the ``godot`` repository containing all the editor icons:
git clone https://github.com/godotengine/godot.git
The icons must be created in a vector graphics editor in SVG format. There are
two main requirements to follow:
three main requirements to follow:
- Icons must be 16×16. In Inkscape, you can configure the document size in
**File > Document Properties**.
- Lines should be snapped to pixels whenever possible to remain crisp at lower DPI.
You can create a 16×16 grid in Inkscape to make this easier.
- If the user has configured their editor to use a light theme, Godot will
convert the icon's colors based on a
`set of predefined color mappings <https://github.com/godotengine/godot/blob/master/editor/themes/editor_color_map.cpp>`__.
This is to ensure the icon always displays with a sufficient contrast rate.
Try to restrict your icon's color palette to colors found in the list above.
Otherwise, your icon may become difficult to read on a light background.
Once you're satisfied with the icon's design, save the icon in the cloned
repository's ``editor/icons`` folder. The icon name should match the intended
name in a case-sensitive manner. For example, to create an icon for
CPUParticles2D, name the file ``CPUParticles2D.svg``.
.. tip::
You can also browse all existing icons on the
`Godot editor icons <https://godotengine.github.io/editor-icons/>`__
website.
Import options for custom icons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For custom icons that are present in projects (as opposed to the engine source code),
there are two import options you should enable:
Scaling for hiDPI displays
^^^^^^^^^^^^^^^^^^^^^^^^^^
Icons need to be scaled properly on hiDPI displays to ensure they remain
crisp and large enough to be readable.
To ensure the icon is rendered at a correct scale on hiDPI displays, select the
SVG file in the FileSystem dock, enable the **Editor > Scale with Editor Scale**
option in the Import dock and click :button:`Reimport`. Note that this option is
only available for icons in SVG format, as it requires the use of a vector
format to work.
Color conversion for light editor themes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
If the user has configured their editor to use a light theme, Godot will
convert the icon's colors based on a
`set of predefined color mappings <https://github.com/godotengine/godot/blob/master/editor/themes/editor_color_map.cpp>`__.
This is to ensure the icon always displays with a sufficient contrast rate.
Try to restrict your icon's color palette to colors found in the list above.
Otherwise, your icon may become difficult to read on a light background.
.. note::
To enable color conversion for light editor themes:
1. :ui:`Import > Import As > Texture2D`
2. Set ``editor/convert_colors_with_editor_theme`` to ``true``
To ensure the icon has its colors converted when the user is using a light
theme, select the SVG file in the FileSystem dock, enable the **Editor > Convert
Colors with Editor Theme** option in the Import dock and click
:button:`Reimport`. Note that this option is only available for icons in SVG
format, as it requires the use of a vector format to work.
Icon optimization
~~~~~~~~~~~~~~~~~
@@ -76,7 +100,7 @@ make a separate pull request for your icons to be available within the editor
as they can be self-contained.
For specific instructions on how to create module icons, refer to
:ref:`Creating custom module icons<doc_custom_module_icons>`.
:ref:`Creating custom module icons <doc_custom_module_icons>`.
Troubleshooting
~~~~~~~~~~~~~~~
@@ -84,11 +108,10 @@ Troubleshooting
If icons don't appear in the editor, make sure that:
1. Each icon's filename matches the naming requirement as described previously.
2. ``modules/svg`` is enabled (it should be enabled by default). Without it,
icons won't appear in the editor at all.
2. The ``svg`` module is enabled at compile-time (it is enabled by default).
Without this module, icons won't appear in the editor at all.
References
~~~~~~~~~~
- `editor/icons <https://github.com/godotengine/godot/tree/master/editor/icons>`__
- `editor/icons <https://github.com/godotengine/godot/tree/master/editor/icons>`__