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Improve Editor icons documentation
- Document Scale with Editor Scale import option. - Clarify the import options are only relevant for icons present in a project, not icons created for core Godot. - Mention Godot editor icons website.
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@@ -21,32 +21,56 @@ Clone the ``godot`` repository containing all the editor icons:
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git clone https://github.com/godotengine/godot.git
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The icons must be created in a vector graphics editor in SVG format. There are
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two main requirements to follow:
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three main requirements to follow:
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- Icons must be 16×16. In Inkscape, you can configure the document size in
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**File > Document Properties**.
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- Lines should be snapped to pixels whenever possible to remain crisp at lower DPI.
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You can create a 16×16 grid in Inkscape to make this easier.
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- If the user has configured their editor to use a light theme, Godot will
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convert the icon's colors based on a
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`set of predefined color mappings <https://github.com/godotengine/godot/blob/master/editor/themes/editor_color_map.cpp>`__.
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This is to ensure the icon always displays with a sufficient contrast rate.
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Try to restrict your icon's color palette to colors found in the list above.
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Otherwise, your icon may become difficult to read on a light background.
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Once you're satisfied with the icon's design, save the icon in the cloned
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repository's ``editor/icons`` folder. The icon name should match the intended
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name in a case-sensitive manner. For example, to create an icon for
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CPUParticles2D, name the file ``CPUParticles2D.svg``.
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.. tip::
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You can also browse all existing icons on the
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`Godot editor icons <https://godotengine.github.io/editor-icons/>`__
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website.
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Import options for custom icons
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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For custom icons that are present in projects (as opposed to the engine source code),
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there are two import options you should enable:
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Scaling for hiDPI displays
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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Icons need to be scaled properly on hiDPI displays to ensure they remain
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crisp and large enough to be readable.
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To ensure the icon is rendered at a correct scale on hiDPI displays, select the
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SVG file in the FileSystem dock, enable the **Editor > Scale with Editor Scale**
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option in the Import dock and click :button:`Reimport`. Note that this option is
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only available for icons in SVG format, as it requires the use of a vector
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format to work.
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Color conversion for light editor themes
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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If the user has configured their editor to use a light theme, Godot will
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convert the icon's colors based on a
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`set of predefined color mappings <https://github.com/godotengine/godot/blob/master/editor/themes/editor_color_map.cpp>`__.
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This is to ensure the icon always displays with a sufficient contrast rate.
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Try to restrict your icon's color palette to colors found in the list above.
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Otherwise, your icon may become difficult to read on a light background.
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.. note::
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To enable color conversion for light editor themes:
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1. :ui:`Import > Import As > Texture2D`
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2. Set ``editor/convert_colors_with_editor_theme`` to ``true``
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To ensure the icon has its colors converted when the user is using a light
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theme, select the SVG file in the FileSystem dock, enable the **Editor > Convert
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Colors with Editor Theme** option in the Import dock and click
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:button:`Reimport`. Note that this option is only available for icons in SVG
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format, as it requires the use of a vector format to work.
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Icon optimization
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~~~~~~~~~~~~~~~~~
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@@ -76,7 +100,7 @@ make a separate pull request for your icons to be available within the editor
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as they can be self-contained.
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For specific instructions on how to create module icons, refer to
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:ref:`Creating custom module icons<doc_custom_module_icons>`.
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:ref:`Creating custom module icons <doc_custom_module_icons>`.
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Troubleshooting
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~~~~~~~~~~~~~~~
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@@ -84,11 +108,10 @@ Troubleshooting
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If icons don't appear in the editor, make sure that:
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1. Each icon's filename matches the naming requirement as described previously.
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2. ``modules/svg`` is enabled (it should be enabled by default). Without it,
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icons won't appear in the editor at all.
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2. The ``svg`` module is enabled at compile-time (it is enabled by default).
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Without this module, icons won't appear in the editor at all.
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References
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~~~~~~~~~~
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- `editor/icons <https://github.com/godotengine/godot/tree/master/editor/icons>`__
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- `editor/icons <https://github.com/godotengine/godot/tree/master/editor/icons>`__
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