Delete mention of OpenGL ES 2

This commit is contained in:
Yevhen Babiichuk (DustDFG)
2024-11-22 18:26:30 +02:00
committed by Max Hilbrunner
parent d560aac2cc
commit 250aefc23f

View File

@@ -17,8 +17,7 @@ MultiMeshes
-----------
A :ref:`MultiMesh<class_MultiMesh>` is a single draw primitive that can draw up to millions
of objects in one go. It's extremely efficient because it uses the GPU hardware to do this
(in OpenGL ES 2.0, it's less efficient because there is no hardware support for it, though).
of objects in one go. It's extremely efficient because it uses the GPU hardware to do this.
The only drawback is that there is no *screen* or *frustum* culling possible for individual instances.
This means, that millions of objects will be *always* or *never* drawn, depending on the visibility