* Update first 2D game input mapping event configuration image
The previous photo contained a typo which is no longer present in
Godot 4.2 ("Poistion" -> "Position").
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Signed-off-by: Ido Savion <idosavion@gmail.com>
Accepting feedback that inline comment expands the block unnecessarily. Perhaps the better edit here is to explicitly state that the comment is about the following boolean statement rather than the prior.
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Many people have reported having issues connecting HUD's start_game and the main node's new_game() in the next step of this tutorial. This occurred for me because the documentation states that "new_game()" should be removed from the _ready() function, but does not include instructions to add "pass" back (and pass is not left in the example code when "new_game()" is added to the function, so the initial one will not remain). Having the function declaration without "pass" breaks all the following functions, preventing new_game() (or any Main functions) from being connected.
The existing text reads "Select the Mob node and set it's Gravity Scale..."
It is instead grammatically correct to say "and set its" without an apostrophe.
Changes a hyperlink In the tutorial for Your First 2D game, Dodge the Creeps, to link directly to the Dodge the Creeps folder of the Godot demo projects page instead of the main repository page that contains multiple games.
* Update to the 2D tutorial
Issue #41283 is currently disrupting the flow of the official 2D tutorial for folks with external script editors.
This change is to update the tutorial to acknowledge this bug and provide newcomers with clearer guidelines on how to complete the tutorial despite the bug.
It also clarifies a potential point of confusion about how the editor communicates connection between signals and script functions.
Co-authored-by: Matthew <matthewehr@hotmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
- The `Dodge the Creeps!` string was not consistent through the page.
- The `\n` was removed from the Label Text because the Label should do the wrapping.
- There were two reminders to remove the `new_game()` call with only a few lines in between.