hpnrep6
d4a42c9776
Fix hyperlink usage in Your first 2D/3D shaders ( #5048 )
2021-06-25 19:12:03 +02:00
Yuri Roubinsky
6c39f5c5c0
Fixes some shader built-ins (again)
2021-06-20 20:24:01 +03:00
Yuri Roubinsky
86a4f444fe
Added shader built-in constants + fix formatting of table headers
2021-06-17 13:28:51 +03:00
Hugo Locurcio
ed27f6fc3d
Clarify when to use BackBufferCopy in Screen-reading shaders
2021-06-07 23:19:16 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Morris Tabor
5927b29ec0
fix the doc for skip_vertex_transform.
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(cherry picked from commit d8568535dc )
2021-06-02 11:36:15 +02:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
Yuri Roubinsky
648dc568c3
Updates shader built-ins
2021-05-22 12:48:18 +03:00
Dennis Brakhane
5c746e9d27
Clarify 'bgr' swizzle example in Shading language ( #4868 )
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Saying that "order does not matter" is wrong or at least misleading.
This commit changes the comment to show that vector components can be
combined freely, and the order matters.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-04-25 22:07:18 +02:00
FeralBytes
7f92ed4d29
Fix height() functions missing return in Your second 3D shader ( #4631 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-07 23:07:00 +01:00
FeralBytes
357c89e980
Fix confusing writing in Your first 3D shader ( #4627 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-07 16:54:50 +01:00
Matthew
621833f2a6
Clarify instructions in Your first 2D shader ( #4527 )
2021-01-07 01:47:28 +01:00
Hugo Locurcio
414eee471f
Document the ternary operator in Shading language
2020-12-08 16:18:59 +01:00
Nathan Lovato
5ab8841c25
Edit shading language page
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Fill columns, fix a list, move explanations about floating-point
comparisons outside code blocks so they can be translated.
2020-11-27 11:12:50 -06:00
Hugo Locurcio
a379df680c
Document how to compare floats properly in Shading language
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This closes #4342 .
2020-11-06 23:26:40 +01:00
lukostello
e2c2becefe
Explain what fractional means in the Shading language reference ( #4328 )
2020-11-01 14:46:01 +01:00
Hugo Locurcio
6b89096be5
Fix shader TIME description to match how it actually works
2020-10-24 13:32:48 +02:00
Nathan Lovato
c51a2e5305
Merge pull request #4284 from Calinou/improve-shader-time
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Improve explanations around shader language's `TIME` variable
2020-10-23 17:37:29 -06:00
Max Morse
9772070be5
Add FOG/RADIANCE/IRRADIANCE built-ins in Spatial shaders ( #4301 )
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Co-authored-by: Melody Morse <14865089+MelodyMorse@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-10-23 19:55:09 +02:00
Hugo Locurcio
ef874eacd4
Improve explanations around shader language's TIME variable
2020-10-17 15:31:05 +02:00
Hugo Locurcio
4dbbf3dc92
Improve the shading language reference table
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This closes #4274 .
2020-10-15 19:46:37 +02:00
Nathan Lovato
500bb5048d
Merge pull request #4241 from NathanLovato/organization/merge-shader-intros
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Merge and edit intro to shader pages
2020-10-13 06:59:32 -06:00
Nathan Lovato
0800225a54
Apply suggestions from code review
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Co-authored-by: Clay John <claynjohn@gmail.com >
2020-10-12 21:06:53 -06:00
Nathan Lovato
f19083670a
Move pages out of the tutorials/content section
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Remove the section
2020-10-10 22:20:46 -06:00
Nathan Lovato
7b300499a6
Merge and edit intro to shader pages
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Closes #4156
2020-10-09 11:27:32 -06:00
Pablo Escobar
e704124b4f
Document addition of METALLIC to light() built-ins
2020-10-09 15:06:55 +02:00
Nathan Lovato
ad4c479d68
Rename shading section into shaders
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Closes #4155
Closes #4154
2020-10-08 16:56:58 -06:00