227 Commits

Author SHA1 Message Date
hpnrep6
d4a42c9776 Fix hyperlink usage in Your first 2D/3D shaders (#5048) 2021-06-25 19:12:03 +02:00
Yuri Roubinsky
6c39f5c5c0 Fixes some shader built-ins (again) 2021-06-20 20:24:01 +03:00
Yuri Roubinsky
86a4f444fe Added shader built-in constants + fix formatting of table headers 2021-06-17 13:28:51 +03:00
Hugo Locurcio
ed27f6fc3d Clarify when to use BackBufferCopy in Screen-reading shaders 2021-06-07 23:19:16 +02:00
Rémi Verschelde
044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Morris Tabor
5927b29ec0 fix the doc for skip_vertex_transform.
(cherry picked from commit d8568535dc)
2021-06-02 11:36:15 +02:00
Hugo Locurcio
6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
Yuri Roubinsky
648dc568c3 Updates shader built-ins 2021-05-22 12:48:18 +03:00
Dennis Brakhane
5c746e9d27 Clarify 'bgr' swizzle example in Shading language (#4868)
Saying that "order does not matter" is wrong or at least misleading.

This commit changes the comment to show that vector components can be
combined freely, and the order matters.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-04-25 22:07:18 +02:00
FeralBytes
7f92ed4d29 Fix height() functions missing return in Your second 3D shader (#4631)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-07 23:07:00 +01:00
FeralBytes
357c89e980 Fix confusing writing in Your first 3D shader (#4627)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-07 16:54:50 +01:00
Matthew
621833f2a6 Clarify instructions in Your first 2D shader (#4527) 2021-01-07 01:47:28 +01:00
Hugo Locurcio
414eee471f Document the ternary operator in Shading language 2020-12-08 16:18:59 +01:00
Nathan Lovato
5ab8841c25 Edit shading language page
Fill columns, fix a list, move explanations about floating-point
comparisons outside code blocks so they can be translated.
2020-11-27 11:12:50 -06:00
Hugo Locurcio
a379df680c Document how to compare floats properly in Shading language
This closes #4342.
2020-11-06 23:26:40 +01:00
lukostello
e2c2becefe Explain what fractional means in the Shading language reference (#4328) 2020-11-01 14:46:01 +01:00
Hugo Locurcio
6b89096be5 Fix shader TIME description to match how it actually works 2020-10-24 13:32:48 +02:00
Nathan Lovato
c51a2e5305 Merge pull request #4284 from Calinou/improve-shader-time
Improve explanations around shader language's `TIME` variable
2020-10-23 17:37:29 -06:00
Max Morse
9772070be5 Add FOG/RADIANCE/IRRADIANCE built-ins in Spatial shaders (#4301)
Co-authored-by: Melody Morse <14865089+MelodyMorse@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-23 19:55:09 +02:00
Hugo Locurcio
ef874eacd4 Improve explanations around shader language's TIME variable 2020-10-17 15:31:05 +02:00
Hugo Locurcio
4dbbf3dc92 Improve the shading language reference table
This closes #4274.
2020-10-15 19:46:37 +02:00
Nathan Lovato
500bb5048d Merge pull request #4241 from NathanLovato/organization/merge-shader-intros
Merge and edit intro to shader pages
2020-10-13 06:59:32 -06:00
Nathan Lovato
0800225a54 Apply suggestions from code review
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-12 21:06:53 -06:00
Nathan Lovato
f19083670a Move pages out of the tutorials/content section
Remove the section
2020-10-10 22:20:46 -06:00
Nathan Lovato
7b300499a6 Merge and edit intro to shader pages
Closes #4156
2020-10-09 11:27:32 -06:00
Pablo Escobar
e704124b4f Document addition of METALLIC to light() built-ins 2020-10-09 15:06:55 +02:00
Nathan Lovato
ad4c479d68 Rename shading section into shaders
Closes #4155
Closes #4154
2020-10-08 16:56:58 -06:00