31
08a0974ecb
singletons_autoload.rst: add C# example similar to "Global Variable"
...
(cherry picked from commit a4e958c0e0 )
2024-07-24 20:49:30 +02:00
Max Hilbrunner
afecefa307
Merge pull request #8900 from skyace65/Autoload
...
Remove duplicate information in autoload page
(cherry picked from commit 5c926b5180 )
2024-05-07 12:53:15 +02:00
Hana - Piralein
63ad1da481
fix file casing
2023-10-17 20:42:28 +02:00
Mark Wilson
147d2233c7
Improve C# GD.Load() examples
...
* Use typed version of GD.Load()
* Use absolute paths (i.e., prefixed with "res://")
* Use "Path/To/" intermediate path values on abstract examples, to
illustrate that files can live in various directories
* Use PascalCase on files that are not GDScript or GLSL
2023-10-08 12:25:43 -04:00
Hugo Trentesaux
4605865c0b
Update singletons_autoload.rst
...
fix scene name to match zip template
2023-08-20 17:55:24 +02:00
Paul Joannon
0614837c22
Remove erroneous C# example about autoloads
2023-07-03 19:44:40 +02:00
Raul Santos
c457ab79ec
Update some C# examples
...
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
...
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
Yuri Sizov
0606a8ed38
Move tutorial ZIPs to a dedicated repository
2023-04-26 10:42:20 +02:00
Yuri Sizov
92f539dce2
Merge pull request #6881 from timothyqiu/autoload
...
Fix Autoload capitalization inconsistency
2023-03-06 18:53:29 +01:00
gomaproi
c39a8d9dc5
Update some screenshots in the Scripting section for Godot 4 ( #6851 )
2023-03-06 10:48:20 +01:00
Haoyu Qiu
ff5fab13f4
Fix Autoload capitalization inconsistency
2023-03-04 09:33:48 +08:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Kirrby
9d9d4b821c
Updating change_scene and change_scene_to ( #6175 )
...
* Updating change_scene and chnage_scene_to
solves #6156
2022-10-05 12:57:40 +02:00
Hugo Locurcio
9baaf4dc42
Document registering an autoload when an editor plugin is enabled
2022-08-24 19:33:01 +02:00
Pixelatex
8bc58f580a
Singletons tutorial has deprecated methods. ( #6018 )
...
* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
Hugo Locurcio
cb9b2b8c5d
Document that autoloads must not be freed to avoid crashes
2022-05-14 20:35:21 +02:00
Matthew
f1ff320f06
Clarify singleton read order ( #5457 )
...
* Clarify singleton read order
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-29 18:29:52 +01:00
BlueStag
a090a578fb
Fixed GetNode inconsistencies ( #5056 )
...
* Fixed GetNode inconsistencies (C#)
The generic method should be used instead. See #4794 .
2021-07-01 08:06:13 +02:00
Nathan Lovato
d0eb1eb6bc
Move remaining files out of step_by_step/
...
Moved those to scripting/:
- filesystem
- resources
- singletons_autoload
- scene_tree
export to export/
and godot_design_philosophy to introduction/
2020-12-02 20:31:01 -06:00