A Thousand Ships
1a79bfb9e5
Merge pull request #8935 from skyace65/DebugGodot3
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Remove Godot 3 reference from profiler page
(cherry picked from commit 72a61e83f5 )
2024-05-07 12:53:35 +02:00
Hugo Locurcio
c15da78587
Fix unused image due to bad syntax in Custom performance monitors
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Comment syntax was used instead of figure syntax.
2023-11-07 17:44:55 +01:00
NoctemCat
5561524ea9
Fixed typos in custom_performance_monitors.rst
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Changed Monitor to Monitors and added missing colon in the link to Performance.add_custom_monitor
2023-10-31 11:22:32 +09:00
Luna
0fe7ff833e
Fixed typos in several doc files ( #8002 )
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* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst
* Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* PR Feedback
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Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-25 00:41:33 +02:00
Max Hilbrunner
005213b3c6
Merge pull request #7278 from Calinou/gdscript-debugger-mention-thread-support
2023-07-27 01:03:08 +02:00
LeeWannacott
e2ed5d893c
Update docs to use Time class rather than OS class.
2023-07-14 17:49:37 +12:00
Hugo Locurcio
b9268e8ee4
Remove outdated notices about GDScript debugger not supporting threads
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This is now supported in Godot.
2023-05-04 12:57:05 +02:00
Hugo Locurcio
698c40e72a
Document how to add breakpoints in the editor and using breakpoint
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Until now, there was little documentation on how to create breakpoints
(including persistent ones with the `breakpoint` keyword). This may
not be obvious to those who haven't used other IDEs before.
This also documents' breakpoints persistent behavior since the editor
state is saved.
2023-05-03 20:26:46 +02:00
Hugo Locurcio
12ff0a170d
Document the Visual Profiler debugger tab, update some screenshots to 4.0 ( #6976 )
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* Document the Visual Profiler debugger tab, update some screenshots to 4.0
* Update tutorials/scripting/debug/debugger_panel.rst
Co-authored-by: Clay John <claynjohn@gmail.com >
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2023-03-22 11:29:05 +01:00
Hugo Locurcio
62c1050bac
Add a page on custom performance monitors ( #6409 )
2022-12-19 17:48:40 +01:00
yed podtrzitko
c6406c876a
External Editor: add info about debugger setting option ( #6253 )
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* External Editor: add info about debugger setting option
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-04 13:11:09 +02:00
Matthew
87d12d7533
Document Profiler C# limitations ( #5779 )
2022-04-29 12:33:58 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
hakankaraduman
013ff59734
Fix "physics time" instead of "physics frame" in The Profiler ( #4899 )
2021-05-10 14:48:08 +02:00
Nathan Lovato
9622480ffe
Edit the_profiler.rst
2020-11-27 11:04:58 -06:00
skyace65
8e893ecf49
Add GDQuest profiler page
2020-11-23 10:57:32 -05:00
Nathan Lovato
9e91769f93
Move debug section to Scripting
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Closes #4110
2020-10-09 10:09:09 -06:00