Remove outdated notices about GDScript debugger not supporting threads

This is now supported in Godot.
This commit is contained in:
Hugo Locurcio
2023-05-04 12:57:05 +02:00
parent 3283eae7d8
commit b9268e8ee4
3 changed files with 1 additions and 17 deletions

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@@ -216,9 +216,7 @@ CPU core operates independently, they can end up trying to access the same
memory at the same time. One thread can be reading to a variable while another
is writing: this is called a *race condition*. Before you use threads, make sure
you understand the dangers and how to try and prevent these race conditions.
Threads can also make debugging considerably more difficult. The GDScript
debugger doesn't support setting up breakpoints in threads yet.
Threads can make debugging considerably more difficult.
For more information on threads, see :ref:`doc_using_multiple_threads`.

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@@ -48,14 +48,6 @@ You can use the buttons in the top-right corner to:
- **Break**. This button pauses the game's execution.
- **Continue**. This button resumes the game after a breakpoint or pause.
.. warning::
Breakpoints won't break on code if it's
:ref:`running in a thread <doc_using_multiple_threads>`.
This is a current limitation of the GDScript debugger.
Errors
------

View File

@@ -111,12 +111,6 @@ When the debugger breaks on a breakpoint, a green triangle arrow is visible in
the script editor's gutter. This arrow indicates the line of code the debugger
broke on.
.. warning::
Breakpoints won't break on code if it's
:ref:`running in a thread <doc_using_multiple_threads>`.
This is a current limitation of the GDScript debugger.
Debug project settings
----------------------