121 Commits

Author SHA1 Message Date
skyace65
05a2f532b1 add more tool script info and add a section
(cherry picked from commit 49d3e3e714)
2024-07-24 20:52:08 +02:00
Caiman
2e301a9738 Inspector plugin tutorial: update PackedScene.instance() ref
I noticed that the tutorial still says `instance()` instead of `instantiate()`, so I changed it to match the 4.x method name.

(cherry picked from commit ef828fb837)
2024-07-24 20:28:12 +02:00
Matthew
806d6d4de4 Merge pull request #9079 from ericlathrop/patch-2
Fix method names

(cherry picked from commit ec9e9233ef)
2024-05-07 12:56:34 +02:00
Max Hilbrunner
525328c0c3 Merge pull request #8748 from Calinou/doc-importing-images-svg-text
Document importing SVG images with text
2024-01-25 10:11:05 +01:00
Yuri Sizov
cd92be066d Update references to private class methods across the docs 2023-11-10 16:06:36 +01:00
Hugo Locurcio
049eebc6f1 Use EditorInterface singleton in Making main screen plugins
This singleton replaces the now-deprecated `get_editor_interface()`
method in Godot 4.2.
2023-11-08 00:48:43 +01:00
MannyC
3bcb5e76f3 inspector_plugins.rst: add new "wide" parameter to _parse_property
Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property.  This was updated in the C# version of the tutorial, but not the gdscript version

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-11 15:04:01 +01:00
Mateus Elias
e77e9e8877 Fix wrong C# code examples in making plugins tutorial 2023-09-04 13:19:38 -03:00
Mateus Elias
7648846bd9 Add missing C# code in making plugins tutorial
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-09-01 10:20:34 -03:00
Raul Santos
c457ab79ec Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
The Tophat Demon
5aa58b07ce Corrected sample code in import_plugins.rst
The sample code listed the function ``get_import_options`` when it most likely meant ``_get_import_options`` (with an underscore in front). Some of the sample code also used the outdated File API instead of the FileAccess API.

Corrected more function names. Updated parameters for _get_import_options and _get_preset_name in sample code.
2023-05-09 08:29:52 -05:00
Hana - Piralein
ef3b44ef4e update images and related information 2023-05-08 21:22:06 +02:00
Mark Wilson
872e5ff840 Fix C# issues in inspector-plugin tutorial (#7223)
* Fixed C# EditorInspectorPlugin _CanHandle parameter type

Updated Inspector Plugin tutorial to reflect that C#'s
EditorInspectorPlugin::_CanHandle() takes a GodotObject, not a
Variant.

* Eliminated horizontal scroll in C# for inspector-plugin tutorial

Put a line-break and indentation to avoid horizontal scrolling in
the displayed code.

* Fixed _ParseProperty() method signature and undeclared variable

Changed example code for EditorInspectorPlugin::_ParseProperty():
* Fixed method signature
* Use new enum type of parameter for comparison instead of int.
* Use "name" parameter as property-identifying argument to
AddPropertyEditor() instead of undeclared variable

* Fixed override method name in EditorProperty example

Updated example to use virtual method _UpdateProperty() instead of
non-virtual method UpdateProperty().
2023-04-26 18:50:51 +02:00
Mark Wilson
93922aaa8c Fixed C# file-path strings for example plugin resources
The example (tutorial) plugin resides in an addons/my_custom_node
subdirectory of its project. The C# example code uses the same
relative path structure for a custom script and icon as the
GDScript example. These paths cause errors when the user activates
the plugin, as Godot looks for the resources in the root directory
of the project. This change fixes the errors by using the fully
qualified "res://" path to the resources in the C# example code.
2023-04-20 00:42:08 -04:00
Kasper Frandsen
69e8f24fdd docs: fix for File -> FileAccess change 2023-03-21 15:17:09 +00:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Yuri Sizov
4e9b3ab73b Merge pull request #6717 from Flavelius/patch-1
Fix wrong registration method names for 3D gizmo plugins
2023-02-04 22:17:37 +03:00
Raul Santos
b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Julien Winning
0f5a516a0f Update 3d_gizmos.rst
As mentioned here https://github.com/godotengine/godot-docs/issues/6716
add/remove_node3d_gizmo_plugin is the wrong method name. But i'm not sure if it intentionally changed to add/remove_node_3d_gizmo_plugin.
Here are the adjustments anway in case it is intentional and going to stay that way.
2023-02-01 13:42:27 +01:00
Winston
9f6be55665 Use correct function names and arguments 2023-01-24 12:30:27 +01:00
Yuri Sizov
64a60696bf Pin additional build requirements to avoid syntax highlighting issues 2023-01-14 18:49:07 +03:00
Hana
9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
AndrewPerson
ac4995d01e Fixed incorrect Texture type in example 2022-12-30 15:37:30 +11:00
Bartkk
363526018a Update inspector plugins documentation 2022-10-23 10:22:10 +00:00
Jiri Suchan
4d8b50bb09 rename EditorSpatialGizmo* to EditorNode3DGizmo* 2022-10-18 09:00:11 +09:00
Yuri Rubinsky
56b65faf24 Fix incorrect input port in visual_shader_plugins.rst 2022-10-17 09:19:23 +03:00
Max Hilbrunner
99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner
6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
c86881f7fa Merge pull request #6251 from SchultzenDK/master
Add C# for 'Making main screen plugins'
2022-10-11 08:10:50 +02:00
Max Hilbrunner
664723bf4e Merge pull request #6206 from Structed/patch-1
Replace call to non-existent function get_editor_main_control()
2022-10-04 15:47:30 +02:00
Martin Schultz
379250ba7e Add C# for 'Making main screen plugins' 2022-10-01 21:47:52 +02:00
Max Hilbrunner
c9d41855e2 Merge pull request #6211 from Evanaellio/fix-tool-annotation
Fix references to the @tool annotation
2022-09-22 17:24:35 +02:00
Evanaellio
3cb674285e Fix references to the @tool annotation 2022-09-21 22:48:04 +02:00
Evanaellio
bc35550dc5 Swap arguments of ResourceSaver.save() 2022-09-21 22:30:25 +02:00
Johannes Ebner
0269514bfb Replace call to non-existent function get_editor_main_control()
get_editor_interface().get_editor_main_control() no longer exists. `get_editor_main_control()` has been replaced with `get_editor_main_screen()`.

I changed all the occurrences in code, as well as adapted the text  describing this accordingly.
2022-09-20 23:05:26 +02:00
Raul Santos
39f488e62e Warn users about Activate now on C#
- Add a warning about enabling `Activate now` for C# plugins
- Add tabs to `Create Plugin` dialog values
2022-09-05 11:51:01 +02:00
Raul Santos
3b36a94d35 Update C# signal documentation
Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
Max Hilbrunner
9cc34c72de Merge pull request #6103 from Calinou/making-plugins-register-autoload
Document registering an autoload when an editor plugin is enabled
2022-08-24 19:58:20 +02:00
Hugo Locurcio
9baaf4dc42 Document registering an autoload when an editor plugin is enabled 2022-08-24 19:33:01 +02:00
Max Hilbrunner
2dd9212352 Improve flow and remove banned words
Improves flow and removes banned words.

Co-authored-by: WakaJoekoe <48286673+WakaJoekoe@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <Calinou@users.noreply.github.com>
Co-authored-by: skyace65 <trekie96@hotmail.com>
2022-08-24 19:24:00 +02:00
Loki McKay
c9da1e8a37 Update instance() call to instantiate() in Making Plugins (#5917) 2022-07-08 20:07:33 +02:00
Andrew Rublyov
057dfc2d67 Add missing C# samples for the "Inspector plugins" page (#5829) 2022-06-08 13:22:43 +02:00
Christian Wookey
6fcaed6497 Fixed an old-style .connect() call (#5772) 2022-04-29 12:19:48 +02:00
Dan Boorstein
601a110ec8 Update main screen plugin tutorial for 4.0 changes (#5749) 2022-04-08 18:39:04 +02:00
Bruno Garcia
1381983226 fix 'making_plugin' tutorial code snippet (#5585)
* Fix making plugin tutorial
2022-03-03 12:52:27 +01:00
Christian Winter
8322cff165 Fix missing underline in methods 2022-02-03 02:10:10 +01:00
SnailRhymer
21246a9376 Update plugin tutorial to use @tool
Replaces instances of tool with @tool in plugin tutorial.
2022-01-27 01:00:02 +00:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00