143 Commits

Author SHA1 Message Date
skyace65
799afd0871 Remove warning about PCK files larger than 2GB (Master) 2021-10-18 18:24:46 -04:00
Marcel Admiraal
c0acf16cde Update Exporting for Android JDK version specification 2021-10-10 09:07:17 +01:00
Michael Alexsander
827812526b Fix wrong comment syntax for C# in "Exporting packs" page (#5287) 2021-09-30 18:04:32 +02:00
Patrick Gelvin
7dbe3e1428 Add example of error handling with load_resource_pack 2021-09-22 14:52:10 -07:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Hugo Locurcio
92581ed33d Document underscore folders exclusion in Custom builds for Android (#5199) 2021-08-26 19:12:55 +02:00
DeeJayLSP
56422b0c3a Remove misplaced (?) characters in Exporting for iOS (#4963)
* Remove misplaced (?) characters in Exporting for iOS

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-07-06 08:15:49 +02:00
Sean Ferney
3e138bffa8 Update one-click_deploy.rst - Enabled USB debugging on android devices. (#5044)
* Update one-click_deploy.rst - enabled usb debuging

The android icon did not show up in Godot until I enabled usb debugging on my device.

* Update one-click_deploy.rst - usb - USB

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-06 02:38:40 +02:00
Rémi Verschelde
1e375578c1 Exporting for Web: Update info about WebGL 2021-06-29 17:40:56 +02:00
Hugo Locurcio
7d287ab9a5 Add note about deploying to Android device where relevant
This is a common roadblock when exporting to Android.
2021-06-09 18:31:32 +02:00
Rémi Verschelde
044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Rémi Verschelde
299add03f9 Merge pull request #4881 from skyace65/AndroidImages
Update exporting for android images
2021-06-02 11:40:10 +02:00
Rémi Verschelde
9e298ba1b7 Merge pull request #4886 from skyace65/ExportProject 2021-06-02 11:28:30 +02:00
Matthew
5e16a182fd Update images on the Feature tags page (#4888) 2021-05-03 15:08:54 +02:00
skyace65
2b2cbefe82 Remove "Exporting" page and update "Exporting Projects" images 2021-05-02 12:45:31 -04:00
skyace65
ce93d89f7d Update exporting for android images 2021-05-01 09:38:22 -04:00
allkhor
0ced08d635 Update build-tools to 30.0.3
(cherry picked from commit 7621eb8d12)
2021-04-29 12:07:22 +02:00
skyace65
5e47201745 Remove duplicate setup instructions from android custom build page 2021-04-25 21:42:15 -04:00
Hugo Locurcio
7d84733c36 Mention ICO size caveats in Changing application icon for Windows 2021-04-20 12:49:43 +02:00
Hugo Locurcio
bba6a52bc3 Document how override.cfg works in relation with feature tags 2021-04-12 22:30:52 +02:00
Pierre Caye
5c62630e9e Remove a stray double quote from Exporting (#4823)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:41:56 +02:00
Matthew
0d218c03fa Remove extra "v" option from exporting for android (#4811) 2021-04-05 01:08:36 +02:00
Hugo Locurcio
f3ae44e358 Document workaround for running a project with a ZIP data pack
This closes #4768.
2021-03-19 16:15:36 +01:00
Hugo Locurcio
a1e010c03f Improve documentation around exporting projects
- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
2021-03-19 13:56:06 +01:00
Rémi Verschelde
2685ee270c Merge pull request #4658 from m4gr3d/update_android_export_instructions_master
Add more details to the Android export instructions
2021-03-19 13:06:35 +01:00
Nathan Lovato
c1f7f42ce6 Update the reference to the your_first_game document 2021-03-04 13:47:24 -06:00
Hugo Locurcio
4750d30bcc Document false positives when using Embed Pck on Windows (#4600) 2021-03-03 23:25:21 +01:00
Sergey Minakov
efc0a86094 Update iOS plugins documentation 2021-02-28 08:39:45 +03:00
Fredia Huya-Kouadio
9776a3ac49 Add more details to the Android export instructions 2021-02-17 18:22:25 -08:00
Hugo Locurcio
93b25e8713 Document Firefox WebGL being slow on Linux and workaround (#4628) 2021-02-13 02:10:39 +01:00
Hugo Locurcio
15cf5a9acd Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:00:17 +01:00
Hugo Locurcio
3192ebe1a2 Document the executable permission for the dedicated server binary 2021-01-25 00:38:22 +01:00
Hugo Locurcio
c8f495065c Clarify the introduction of Exporting for Android 2021-01-15 00:30:05 +01:00
Fredia Huya-Kouadio
b30a9c955b Update instructions to setup Exporting for Android 2021-01-05 00:03:18 -08:00
Fabio Alessandrelli
912cf15fec Update documentation about HTML5 exporting and compiling (#4454)
* Improve the Exporting for the Web section.

Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.

* Update compiling for the Web.

Bump emscripten requirements, mention threads, gdnative and editor
build.
2021-01-04 16:56:26 +01:00
Hugo Locurcio
cd25d4f87f Apply suggestions from code review 2020-12-28 02:39:09 +01:00
Hugo Locurcio
0234b06468 Apply suggestions from code review 2020-12-28 02:37:34 +01:00
LightningAA
629cc11317 Update exporting_for_android.rst 2020-12-27 16:16:58 -07:00
Nathan Lovato
d0eb1eb6bc Move remaining files out of step_by_step/
Moved those to scripting/:

- filesystem
- resources
- singletons_autoload
- scene_tree

export to export/

and godot_design_philosophy to introduction/
2020-12-02 20:31:01 -06:00
Hugo Locurcio
ad05a65414 Improve the one-click deploy page 2020-11-26 16:17:00 +01:00
Nathan Lovato
9df8c5c383 Edit content guidelines, remove typographic marks
- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
2020-11-12 08:59:13 -06:00
Hugo Locurcio
5469ac45d3 Mention hosts that support on-the-fly compression in Exporting for the Web 2020-11-04 20:35:19 +01:00
Nathan Lovato
edeb6a961f Move the export section to tutorials/ 2020-11-04 12:32:02 -06:00