skyace65
799afd0871
Remove warning about PCK files larger than 2GB (Master)
2021-10-18 18:24:46 -04:00
Marcel Admiraal
c0acf16cde
Update Exporting for Android JDK version specification
2021-10-10 09:07:17 +01:00
Michael Alexsander
827812526b
Fix wrong comment syntax for C# in "Exporting packs" page ( #5287 )
2021-09-30 18:04:32 +02:00
Patrick Gelvin
7dbe3e1428
Add example of error handling with load_resource_pack
2021-09-22 14:52:10 -07:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Hugo Locurcio
92581ed33d
Document underscore folders exclusion in Custom builds for Android ( #5199 )
2021-08-26 19:12:55 +02:00
DeeJayLSP
56422b0c3a
Remove misplaced (?) characters in Exporting for iOS ( #4963 )
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* Remove misplaced (?) characters in Exporting for iOS
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2021-07-06 08:15:49 +02:00
Sean Ferney
3e138bffa8
Update one-click_deploy.rst - Enabled USB debugging on android devices. ( #5044 )
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* Update one-click_deploy.rst - enabled usb debuging
The android icon did not show up in Godot until I enabled usb debugging on my device.
* Update one-click_deploy.rst - usb - USB
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-07-06 02:38:40 +02:00
Rémi Verschelde
1e375578c1
Exporting for Web: Update info about WebGL
2021-06-29 17:40:56 +02:00
Hugo Locurcio
7d287ab9a5
Add note about deploying to Android device where relevant
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This is a common roadblock when exporting to Android.
2021-06-09 18:31:32 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Rémi Verschelde
299add03f9
Merge pull request #4881 from skyace65/AndroidImages
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Update exporting for android images
2021-06-02 11:40:10 +02:00
Rémi Verschelde
9e298ba1b7
Merge pull request #4886 from skyace65/ExportProject
2021-06-02 11:28:30 +02:00
Matthew
5e16a182fd
Update images on the Feature tags page ( #4888 )
2021-05-03 15:08:54 +02:00
skyace65
2b2cbefe82
Remove "Exporting" page and update "Exporting Projects" images
2021-05-02 12:45:31 -04:00
skyace65
ce93d89f7d
Update exporting for android images
2021-05-01 09:38:22 -04:00
allkhor
0ced08d635
Update build-tools to 30.0.3
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(cherry picked from commit 7621eb8d12 )
2021-04-29 12:07:22 +02:00
skyace65
5e47201745
Remove duplicate setup instructions from android custom build page
2021-04-25 21:42:15 -04:00
Hugo Locurcio
7d84733c36
Mention ICO size caveats in Changing application icon for Windows
2021-04-20 12:49:43 +02:00
Hugo Locurcio
bba6a52bc3
Document how override.cfg works in relation with feature tags
2021-04-12 22:30:52 +02:00
Pierre Caye
5c62630e9e
Remove a stray double quote from Exporting ( #4823 )
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:41:56 +02:00
Matthew
0d218c03fa
Remove extra "v" option from exporting for android ( #4811 )
2021-04-05 01:08:36 +02:00
Hugo Locurcio
f3ae44e358
Document workaround for running a project with a ZIP data pack
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This closes #4768 .
2021-03-19 16:15:36 +01:00
Hugo Locurcio
a1e010c03f
Improve documentation around exporting projects
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- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
2021-03-19 13:56:06 +01:00
Rémi Verschelde
2685ee270c
Merge pull request #4658 from m4gr3d/update_android_export_instructions_master
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Add more details to the Android export instructions
2021-03-19 13:06:35 +01:00
Nathan Lovato
c1f7f42ce6
Update the reference to the your_first_game document
2021-03-04 13:47:24 -06:00
Hugo Locurcio
4750d30bcc
Document false positives when using Embed Pck on Windows ( #4600 )
2021-03-03 23:25:21 +01:00
Sergey Minakov
efc0a86094
Update iOS plugins documentation
2021-02-28 08:39:45 +03:00
Fredia Huya-Kouadio
9776a3ac49
Add more details to the Android export instructions
2021-02-17 18:22:25 -08:00
Hugo Locurcio
93b25e8713
Document Firefox WebGL being slow on Linux and workaround ( #4628 )
2021-02-13 02:10:39 +01:00
Hugo Locurcio
15cf5a9acd
Discourage using Linux distribution packages for Android SDKs ( #4636 )
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See https://github.com/godotengine/godot/issues/45844 .
2021-02-13 02:00:17 +01:00
Hugo Locurcio
3192ebe1a2
Document the executable permission for the dedicated server binary
2021-01-25 00:38:22 +01:00
Hugo Locurcio
c8f495065c
Clarify the introduction of Exporting for Android
2021-01-15 00:30:05 +01:00
Fredia Huya-Kouadio
b30a9c955b
Update instructions to setup Exporting for Android
2021-01-05 00:03:18 -08:00
Fabio Alessandrelli
912cf15fec
Update documentation about HTML5 exporting and compiling ( #4454 )
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* Improve the Exporting for the Web section.
Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.
* Update compiling for the Web.
Bump emscripten requirements, mention threads, gdnative and editor
build.
2021-01-04 16:56:26 +01:00
Hugo Locurcio
cd25d4f87f
Apply suggestions from code review
2020-12-28 02:39:09 +01:00
Hugo Locurcio
0234b06468
Apply suggestions from code review
2020-12-28 02:37:34 +01:00
LightningAA
629cc11317
Update exporting_for_android.rst
2020-12-27 16:16:58 -07:00
Nathan Lovato
d0eb1eb6bc
Move remaining files out of step_by_step/
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Moved those to scripting/:
- filesystem
- resources
- singletons_autoload
- scene_tree
export to export/
and godot_design_philosophy to introduction/
2020-12-02 20:31:01 -06:00
Hugo Locurcio
ad05a65414
Improve the one-click deploy page
2020-11-26 16:17:00 +01:00
Nathan Lovato
9df8c5c383
Edit content guidelines, remove typographic marks
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- Removed typographic marks in the entire repo
- Removed a line about why we don't use a wiki
- Indented notes with 4 spaces
- Addressed review comments
2020-11-12 08:59:13 -06:00
Hugo Locurcio
5469ac45d3
Mention hosts that support on-the-fly compression in Exporting for the Web
2020-11-04 20:35:19 +01:00
Nathan Lovato
edeb6a961f
Move the export section to tutorials/
2020-11-04 12:32:02 -06:00