Hugo Locurcio
6447267255
Clarify notice about feature tags being immutable
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- Update the recommendation to check for the project running on
a mobile web browser.
(cherry picked from commit 601eb7799b )
2024-07-24 21:09:06 +02:00
Jeff Magill
73a2f8385e
Android export: special chars in passwords caveat
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See for more info about this: https://stackoverflow.com/questions/10338543/what-causes-keytool-error-failed-to-decrypt-safe-contents-entry
(cherry picked from commit 32981dc4e6 )
2024-07-24 20:56:20 +02:00
skyace65
36393a7f5a
Add extension support info for web export
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(cherry picked from commit 3eed2dac66 )
2024-07-24 20:51:44 +02:00
Fabio Alessandrelli
a8ad17dd10
[Web] Expand "Interacting with Javascript"
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Document the new (preferred) interface.
Add a small section about downloading files to the user device.
(cherry picked from commit 712aa0c345 )
2024-07-24 20:27:43 +02:00
skyace65
3194a5f8ff
Update exporting for android page for Godot 4.2.2
2024-07-18 21:46:46 -04:00
Matthew
ba15826235
Merge pull request #8907 from VojtaStruhar/fix/dedicated-servers-typo
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Typo fix
(cherry picked from commit 09843321ff )
2024-05-07 12:53:25 +02:00
Max Hilbrunner
bec8043791
Merge pull request #8876 from BWPanda/patch-1
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Update Android SDK command line instructions
(cherry picked from commit 9018173eca )
2024-05-07 12:52:33 +02:00
Matthew
c444986f88
Merge pull request #8820 from hsandt/fix-android-sdk-command-line-tools-uri-fragment
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Exporting for Android: fix hyperlink URI fragment (Android command line tools)
2024-01-25 10:23:52 +01:00
Matthew
9b4b6543c8
Merge pull request #8773 from hakro/explain-export-buttons
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Explain what the different buttons do in the Export menu
2024-01-25 10:13:50 +01:00
Adriaan de Jongh
b05eb14056
Added xcode-select fix to iOS export page ( #8631 )
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* Added xcode-select fix to iOS export page
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-01-25 10:12:02 +01:00
Max Hilbrunner
4ead8dd211
Merge pull request #8746 from Daniel-The-Fox/Add-target-silicon-for-macos-exports
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Add info reg. universal binaries to article on exporting for macOS
2024-01-25 10:11:43 +01:00
Daniel The Fox
a0822839f6
Add hint reg. Safari audio autoplay restriction when exporting for the web ( #8499 )
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* Add hint reg. Safari audio autoplay restriction when exporting for the web
* Apply suggestions from code review
* Apply suggestions from code review
* Update tutorials/export/exporting_for_web.rst
Co-authored-by: Matthew <matthewehr@hotmail.com >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2023-11-25 19:16:53 +01:00
Hugo Locurcio
2633dedf71
Add section on optimizing distribution size in Optimizing a build for size
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This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Max Hilbrunner
7f97b671f9
Merge pull request #7889 from akien-mga/drop-uwp
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Remove UWP mentions as the platform port was removed in 4.2
2023-11-18 12:30:25 +01:00
Matthew
9be78393f7
Merge pull request #8495 from raulsntos/dotnet/platform-updates
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Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos
9722030a2f
Update C# platform support
2023-11-18 02:19:21 +01:00
Rémi Verschelde
ee401703f0
Remove UWP mentions as the platform port was removed in 4.2
2023-11-16 13:03:31 +01:00
Hugo Locurcio
f9817954c7
Remove unused images
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This reduces the size of ZIP downloads for offline reading.
Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Michael Weibel
56d0a58cdf
Fix headless check in Exporting for dedicated servers ( #8362 )
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The example didn't work as `--headless` isn't part of `OS.get_cmdline_args()`' return value.
This new approach also works if the binary automatically uses headless mode
because it's the only display server built in the binary (which can be the case
for custom builds).
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-01 19:29:22 +01:00
Hugo Locurcio
589a77515a
Improve documentation related to SharedArrayBuffer in Exporting for the Web
2023-10-25 02:09:16 +02:00
Matthew
9176f69f3a
Merge pull request #7968 from sublimemm/sublimemm-patch-1
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Bumping Java JDK to 17 for Latest Android Release
2023-10-18 20:27:17 -04:00
skyace65
83346a6a5a
Update remaining QA links
2023-10-15 19:08:48 -04:00
PsychonicJoe
98b86f1c09
Update exporting_for_dedicated_servers.rst
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Small mistake, missing "to".
2023-10-12 19:17:16 +04:00
Max Hilbrunner
e269ed9f56
Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
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Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491
Update the Android documentation for Godot 4.2
2023-10-10 09:31:52 -07:00
Liana
905c48db4f
add list of cors headers needed in web export ( #8020 )
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Adds instructions for setting up the correct CORS headers to host games with the SharedArrayBuffer
2023-10-09 01:49:55 +02:00
nightpool
016673690d
Remove outdated Firefox Linux warning
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The linked tracking bug has been closed since Firefox 94 which reached stable Nov 2, 2021, since the new WebRender backend improved the benchmarks
2023-10-01 17:05:26 -05:00
sublimemm
f8b36e0791
Update tutorials/export/exporting_for_android.rst
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-20 12:56:30 -04:00
sublimemm
fcb3cf530d
Latest android requires higher java
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Latest android sdkmanager requires java greater than 11. bumping the export tutorial version to java 17, the latest LTS version.
2023-09-20 12:41:58 -04:00
Hugo Locurcio
3dda1b382d
Mark UWP as non-functional in its respective export and compilation pages
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The associated text was removed as it's not relevant for Godot 4.
2023-07-24 19:58:44 +02:00
Hugo Locurcio
4fdbef6055
Update Exporting for dedicated servers for Godot 4
2023-07-20 23:12:40 +02:00
Hugo Locurcio
fc7c06472d
Update Command line tutorial for Godot 4.1
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- Update list of command line arguments and descriptions to match
Godot 4.1.
- Add a legend to clearly denote which CLI arguments are supported
in each build type.
- Add instructions on making Godot easily available in the `PATH`
on Windows and macOS.
- Fix invalid backtick usage in some pages.
2023-07-10 19:17:40 +02:00
Matthew
8855514eae
Merge pull request #7567 from dsnopek/improved-meta-quest-setup
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Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer
2023-07-05 18:22:07 -04:00
David Snopek
968e8a7757
Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer
2023-07-05 08:39:54 -05:00
Matthew
22b5c869a6
Merge pull request #7551 from Calinou/csharp-export-limitations
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Document C# currently not being supported on Android, iOS and Web
2023-07-04 07:51:18 -04:00
Hugo Locurcio
1e411aa125
Document C# currently not being supported on Android, iOS and Web
2023-06-23 23:14:56 +02:00
Hugo Locurcio
08a5cc4977
Document OS-specific web feature tags
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These feature tags were added in 4.1.
2023-06-20 00:37:42 +02:00
Andreas Raddau
b6f197c064
Documented export config files and evironment vars
2023-05-15 14:02:38 +02:00
Jcrespo
eb8aaec92f
Update one-click bar appearance (remote debug icon)
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One-click deploy used to show an Android icon, when available.
Nowadays, remote debug (aka one-click deploy) for web and Android
found under the same submenu in the top right buttons.
Show the new icon with the submenu open instead.
Image has been lightly edited from a 4.0.X screenshot to avoid
distracting elements. New image sent in .webp format.
No other references to the old image found on docs.
Fixes #7226
2023-05-02 12:48:04 +02:00
Max Hilbrunner
57384b8dca
Merge pull request #7170 from Calinou/running-on-mac-path-randomization
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Document bypassing Gatekeeper path randomization in Running on macOS
2023-04-29 17:55:07 +02:00
Hugo Locurcio
2d4f9e6f98
Document bypassing Gatekeeper path randomization in Running on macOS
2023-04-28 01:40:21 +02:00
Andreas Raddau
95f010f640
Added note about key and keystore passwords to Exporting for Android page
2023-04-18 16:25:45 +02:00
Matthew
f285445102
Merge pull request #6996 from garryod/patch-1
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Fix android SDK versions in exporting for android
2023-04-03 19:06:27 -07:00
Unai Martinez-Corral
dd53486bd0
[tutorials/export/exporting_for_web] s/platform:html5/platform:web/
2023-03-29 04:04:19 +02:00
Martin Majewski
db8b8db128
Added note to circumvent an error during iOS project export ( #7069 )
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* Added a note of correct App Store Team ID format.
---------
Co-authored-by: Martin Majewski <martin.majewski.net@gmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-28 18:20:51 +02:00
Garry O'Donnell
1034e4cdbb
Bump SDK build tools & platform to 33.0.2 & 33
2023-03-27 13:00:06 +01:00
Garry O'Donnell
a6e3bdbfa6
Bump ndk to 23.2.8568313
2023-03-26 18:29:14 +01:00
Hugo Locurcio
80b71c4ba8
Document missing macOS/iOS support for HTML5 due to upstream bugs
2023-03-25 17:49:28 +01:00
Garry O'Donnell
08d0bdafa4
Fix android SDK versions
2023-03-16 19:02:15 +00:00
Hugo Locurcio
9286f1b466
Remove references to removed GLES2 backend
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- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00