谢天
e5a038f777
Update godot_design_philosophy.rst's contributor number ( #9137 )
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* Update godot_design_philosophy.rst's contributor number
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
(cherry picked from commit 3c91cf5021 )
2024-07-24 20:53:47 +02:00
skyace65
177c1b34a8
Replace "alt" with "opt" for macOS shortcuts
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(cherry picked from commit 175524548c )
2024-07-24 20:50:35 +02:00
skyace65
5df530b214
Re add link to learn GDScript from zero
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(cherry picked from commit dd74c60c50 )
2024-07-24 20:31:05 +02:00
Hugo Locurcio
f9817954c7
Remove unused images
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This reduces the size of ZIP downloads for offline reading.
Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Hugo Locurcio
76bfb6e713
Update references to community GDExtensions to point to up-to-date resources
2023-11-03 19:21:25 +01:00
Hana - Piralein
625c4a67c4
update project manager images
2023-10-17 21:47:47 +02:00
Emily
a7546da103
Fixed qa link
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Closes #8155
2023-10-06 15:35:26 -07:00
David Ruttka
6ebab3e1e5
Update order of nodes in key_concepts_overview.rst
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For consistency, this change reorders the list of nodes to match the order observed in the screenshot.
2023-10-03 07:36:30 -07:00
Ryan Flynn
228c10e1e6
Add note for windows laptop to class reference doc ( #8097 )
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Add note regarding the fn key when trying to open the class reference in editor
2023-10-02 21:49:46 -04:00
Seth McCombs
bd502a004d
fix getting started URL ( #8034 )
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* fix getting started URL
* ref to reST for getting started
* doc_getting_started_intro
2023-09-27 03:02:42 +02:00
VictorDev200
402fe1266f
Update key_concepts_overview.rst
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Changing 'Character' to 'Player'
2023-08-14 08:11:30 -05:00
Hugo Locurcio
b9b79fe4c7
Update screenshots in Introduction section
2023-07-06 20:00:03 +02:00
Patrick
60da673ced
Mention Spatial -> Node3D rename in Introduction docs
2023-05-11 23:31:43 +02:00
Regardt
bc6d5e7070
Update godot_design_philosophy.rst
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I am suggesting a small addition to the sentence as it was unclear to me at first whether the external program needs a plugin or the plugin needs to available to Godot. I take it the latter is true?
2023-04-22 11:56:37 +02:00
Matthew
40c585657d
Merge pull request #6954 from pcamp/patch-3
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"Search" -> "Search Help" in learning_new_features
2023-03-20 19:12:47 -04:00
Max Hilbrunner
da46470513
Merge pull request #6978 from JohnVeness/project-manager
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Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness
08498ef96a
Change capitalization of Project Manager
2023-03-13 20:08:49 +00:00
Max Hilbrunner
41f1e280f3
Merge pull request #6951 from pcamp/patch-1
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Typo fix: "counterpart" -> "counterparts"
2023-03-13 01:31:35 +01:00
Max Hilbrunner
29bb416658
Merge pull request #6953 from pcamp/patch-2
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Grammar fix in first_look_at_the_editor
2023-03-13 01:30:27 +01:00
pcamp
f46b04b791
Grammar fixes in learning_new_features
2023-03-10 20:35:01 -06:00
pcamp
4433b42d6a
"Search" -> "Search Help" in learning_new_features
2023-03-10 20:19:40 -06:00
pcamp
08f8debc92
Grammar fix in first_look_at_the_editor
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"be it" should be "be they", but "including" sounds better to me.
2023-03-10 20:03:34 -06:00
pcamp
a58f9de2c5
Typo fix: "counterpart" -> "counterparts"
2023-03-10 19:30:55 -06:00
Daniel Johnson
58d9682c1f
Updates all "Templates Tab" references to "Asset Library Projects Tab"
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There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".
I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
Max Hilbrunner
d25e94f807
Merge pull request #6900 from wirecat/grammar-fix1
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Addresses minor grammar issue
2023-03-09 04:45:54 +01:00
Daniel Johnson
2aa841b50c
Addresses minor grammar issue
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Grammar issue accidentally left in when references to Visual Script
were removed. https://github.com/godotengine/godot-docs/pull/6111
2023-03-06 17:41:22 +00:00
Daniel Johnson
438ebb4a86
Updates image with godot 4.0 contents
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Node names have changed and the image was out of date with the text
documentation.
2023-03-05 12:22:38 -08:00
Lorenzo Meninato
a87812f570
Fix small typo in introduction_to_godot.rst
2023-03-01 11:57:53 -05:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Hugo Locurcio
87298c021f
Update FAQ for Godot 4.0
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- Link to Console support in Godot documentation.
- In the Console support in Godot page, link to the
"Godot and consoles, all you need to know" blog post as it contains
additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
vince nguyen
b8ca329c2d
Switched KinematicBody2D to CharacterBody image in latest docs ( #6663 )
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Updated KinematicBody2D image to CharacterBody2D in 4.0 docs
2023-01-28 23:20:42 -05:00
Paul Joannon
3347df2edb
Create a dedicated "C# Signals" page
2023-01-22 17:37:29 +01:00
skyace65
3598888f27
Update and fix some images for key concepts page
2022-12-02 16:30:09 -05:00
Max Hilbrunner
5f8859fd48
Merge pull request #6366 from skyace65/EditorIntro
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Update first look at the editor images for 4.0
2022-11-28 13:53:04 +01:00
Yuri Sizov
a5bf20bb6d
Add support for split class reference
2022-11-17 21:20:41 +03:00
skyace65
8a57b11bfc
Update first look at the editor images for 4.0
2022-11-06 19:25:39 -05:00
William Lim
d67a148cfa
Fix Local Projects tab name in First look at Godot's editor ( #6338 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-26 16:19:11 +02:00
Max Hilbrunner
3765e1ca51
Nuke GDNative from docs
2022-10-15 23:53:50 +02:00
Max Hilbrunner
024fedb0f3
Kinematic -> Character
2022-10-15 17:55:24 +02:00
Evanaellio
3cb674285e
Fix references to the @tool annotation
2022-09-21 22:48:04 +02:00
skyace65
5fce24792d
Remove visual scripting from the documentation
2022-08-25 22:18:25 -04:00
Sam Van Campenhout
503408d245
Update the showcase video links ( #5961 )
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* Update the showcase video links
This updates the showcase video links to the most recently released version.
* Link to the showcase video playlist
This replaces the individual showcase video links with a single link to the showcase playlist. This has the advantage that we don't need to update the links when new videos come out.
2022-07-19 22:57:01 +02:00
Matthew
336c6747af
Change link on the first script page ( #5677 )
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* Change link on the first script page
2022-03-14 14:02:37 +01:00
Zazucki
cfe1c2566e
Update link to Harvard CS50 and fix book author name ( #5680 )
2022-03-13 01:08:16 +01:00
Zazucki
2e33ad8930
Update Harvard CS50 link to latest version ( #5679 )
2022-03-13 01:08:06 +01:00
Sumanyu Aggarwal
fafafd2675
Updated incorrect keyboard shortcut
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The keyboard shortcut to open the inbuilt class reference - `Shift F1` was not working in the editor. Instead `F1` was working, so I updated it.
2021-10-29 17:06:44 +05:30
Sumanyu Aggarwal
45dc9ee1b6
Change Integrated Class Reference Search By in First Look at Editor ( #5350 )
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* Change Integrated Class Reference Search By
The numbered steps look like it is a step by step procedure to find help. But they are four different methods. So I have put bullet points instead of numbered points to emphasize that.
2021-10-29 12:47:06 +02:00
Sumanyu Aggarwal
198cf8d098
Update key_concepts_overview.rst
2021-10-27 12:33:39 +05:30
Sean Wall
82e963b048
Update text concerning collision objects ( #5307 )
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* Update text explaining collision shapes
Updated the text to give additional context about why collision shapes are the exception and not the norm.
Resolves #5305
2021-10-09 22:41:37 +02:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00