132 Commits

Author SHA1 Message Date
Douglas Leão
e9dd530c42 Anticipate the target argument
For a bit of consistence with the rest of the argument lists in the page.

Better for translation, as the `target` word didn't appear as an argument before.
2023-10-05 21:01:37 -03:00
Yuri Sizov
7e64017004 Improve introduction into buildsystem
And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-03 14:43:51 +02:00
Sean Campbell
e3ac8ee034 Corrected --e to -e (#8111)
Change --e to -e in the rider setup docs.
2023-09-30 22:23:11 -04:00
Andrew Ogden
e0ac48eb91 Modifying documentation to use correct editor executable file names 2023-09-27 12:22:42 -07:00
Max Hilbrunner
e5bf7c31b2 Merge pull request #8011 from llzen44/patch-1
Fix compiled file names when building on Windows
2023-09-24 23:38:40 +02:00
Emmanuel Ferdman
7e583582f5 fix: update location of audio_stream_player.cpp 2023-09-24 13:03:49 +03:00
llzen44
7605541ac9 Fix compiled flle names when building on Windows 2023-09-23 10:28:37 +02:00
Adam Scott
d7e300c01d Remove reference to old target in the macOS docs 2023-09-18 16:17:41 -04:00
Emmanuel Ferdman
76c533610c fix: update location fo node_3d_editor_gizmos.cpp
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2023-08-04 18:17:25 +03:00
Hugo Locurcio
3dda1b382d Mark UWP as non-functional in its respective export and compilation pages
The associated text was removed as it's not relevant for Godot 4.
2023-07-24 19:58:44 +02:00
Krzysztof Rybczyński
465c6dde85 Fixed Issue 'Broken link on internal_rendering_architecture page - 404 #7570' (#7589)
Co-authored-by: Matthew <matthewehr@hotmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-07-22 22:13:09 +02:00
Timothe Bonhoure
f73951f580 explicit the need for code signing when creating an .app of the editor (#7527)
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-07-22 21:30:26 +02:00
Max Hilbrunner
abaf08ee1a Merge pull request #7582 from Calinou/scons-update-lto-parameter 2023-07-22 17:38:21 +02:00
Max Hilbrunner
689277f43f Merge pull request #6277 from Sauermann/fix-transform-2d-update 2023-07-19 21:25:21 +02:00
Markus Sauermann
8111c9125e Update 2D transform tutorial
Update "Viewport and canvas transforms" tutorial

- incldue missing Window-transform
- Update graphic to make the distinction between coordinate systems
and transforms mode clear
- Restructure "transform functions" section
- Update functions to new Godot 4 conventions

Create a more detailed page in engine documentation about 2d coordinate
systems and 2d transforms.
2023-07-19 19:12:52 +02:00
Max Hilbrunner
19ec6acdbe Merge pull request #7596 from catwasd/catwasd/fix-dev-in-unit-testing 2023-07-19 16:22:19 +02:00
Max Hilbrunner
ab6e6ef745 Merge pull request #7614 from Calinou/update-tscn-file-format 2023-07-18 17:11:07 +02:00
Aaron Franke
e79fc215ab macOS: Move Vulkan SDK from a note to a requirement 2023-07-07 19:38:49 -05:00
Hugo Locurcio
ea857e7d70 Update TSCN file format documentation to Godot 4.0
- Document default values not being stored.
- Mention that whitespace is not significant.
2023-07-05 17:18:15 +02:00
Junhao Wang
4a175a4a73 Fix dev=yes in unit testing guide 2023-07-01 13:13:35 -07:00
Hugo Locurcio
338c1f6351 Update SCons link-time optimization option for 3.5 and later 2023-06-30 12:55:41 +02:00
Bruno
dc4414b403 Update code_style_guidelines.rst
add visual studio power tools, grammar fixes
2023-06-28 18:03:14 -06:00
Matt Chalabian
fc62754ffd Added note near top of license compliance section regarding contribution. (#7484)
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-06-09 18:12:50 +02:00
lawnjelly
a2fd3fd38e SCU (single compilation unit) build docs
Add info to the buildsystem docs.
2023-06-08 17:52:23 +01:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
br1trs
47bacc95fd Added configuring ide for rider (#7420)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-28 08:46:21 +02:00
Hugo Locurcio
a1a5660268 Add notes on color/depth buffer formats in Internal rendering architecture (#7410) 2023-05-27 23:12:22 +02:00
Max Hilbrunner
bcb688ac87 Merge pull request #7408 from Calinou/internal-rendering-architecture-fix-abbr-usage 2023-05-24 16:01:02 +02:00
worstname
4ec777d15e Update embree library version (embree3-devel) to install for Fedora. (#7404) 2023-05-24 15:49:53 +02:00
Hugo Locurcio
787cfa61ca Fix :abbr: usage in Internal rendering architecture 2023-05-24 11:53:17 +02:00
Max Hilbrunner
ae797db99c Merge pull request #7203 from kashiw1n/patch-1 2023-05-20 13:06:03 +02:00
Hugo Locurcio
00381a521b Add a page documenting Godot's internal rendering architecture
This is intended for new and returning engine contributors.
2023-05-18 09:56:38 +02:00
Max Hilbrunner
cc581494a4 Merge pull request #7276 from Calinou/validation-layers-add-desktop-platforms 2023-05-06 14:57:50 +02:00
Hugo Locurcio
b5e9b75bec Document setting up Vulkan validation layers on desktop platforms 2023-05-05 19:54:37 +02:00
Max Hilbrunner
8c9523a6ca Add solutions to an Arch Linux Clang and LLD error
Co-authored-by: dathide <47128084+Dathide@users.noreply.github.com>
2023-05-05 13:13:43 +02:00
Max Hilbrunner
8e2f143824 VS Code: remove duplicate code block 2023-05-03 23:50:28 +02:00
Nicolò Santilio
c0caaa70f3 Update compiling_for_android.rst
Update the command-line tools folder path
2023-05-01 14:06:37 +02:00
kashiw1n
10cf0d3039 Fix link to the 3.x version of Compiling for Linux
Since there is no "3.x " branch of the docs, I'm not sure which branch the link should point to instead. I went with the latest 3.x, but maybe 3.0 is better?
2023-04-21 21:14:08 +02:00
Max Hilbrunner
64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
belzecue
5eb4a277c4 Fix typo 'adominitions'
A Google search returns <300 hits for this spelling, with the top hit being a typo itself, so I'm pretty sure the use here is also a typo for 'admonitions.'
2023-04-16 21:30:14 +08:00
Max Hilbrunner
457e836b43 Merge pull request #7164 from andrejp88/patch-1
Update link to set of predefined color mappings in `creating_icons.rst`
2023-04-16 01:28:51 +02:00
Max Hilbrunner
2fb02017b4 Merge pull request #7165 from Calinou/editor-development-encapsulation-update-issue-url
Update GitHub issue URL for encapsulation violations in Editor development
2023-04-16 00:56:45 +02:00
Hugo Locurcio
c59fbbc812 Update GitHub issue URL for encapsulation violations in Editor development
The previously linked issue is now closed.
2023-04-15 21:39:17 +02:00
Andrej Petrović
b20fa95ee3 Update link to set of predefined color mappings in creating_icons.rst 2023-04-15 16:39:38 +01:00
Evan Overly
03732737e1 Added mingw to the scoop install instructions 2023-04-12 15:38:30 -05:00
Hugo Locurcio
123fce7e07 Add a page on using GCC/Clang/MSVC sanitizers
This also covers Web-specific Emscripten options to enable its own
sanitizers.
2023-04-08 20:08:24 +02:00
Max Hilbrunner
425e9492dd Merge pull request #7101 from Riteo/serious-video-game
Change PNG image requirement to SVG in custom platform ports page
2023-03-31 19:41:17 +02:00
Hugo Locurcio
f4efa2fd8a Move rationale about Godot using SCons to Frequently asked questions
This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
Riteo
a6359685a6 Change PNG image requirement to SVG in custom platform ports page
It got changed to SVG in godotengine/godot@cebefc9.

I'm not sure if PNGs are supported anymore but I guess that it's still
good practice to use SVGs and this isn't supposed to be a full in-depth
tutorial anyways 🤷
2023-03-31 19:00:05 +02:00
Ron B. Yeh
9d2f8420e3 Fix typo on "linker". 2023-03-30 14:39:44 -07:00