Douglas Leão
e9dd530c42
Anticipate the target argument
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For a bit of consistence with the rest of the argument lists in the page.
Better for translation, as the `target` word didn't appear as an argument before.
2023-10-05 21:01:37 -03:00
Yuri Sizov
7e64017004
Improve introduction into buildsystem
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And also attempt to improve navigation of the engine
development section of the contribution docs.
2023-10-03 14:43:51 +02:00
Sean Campbell
e3ac8ee034
Corrected --e to -e ( #8111 )
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Change --e to -e in the rider setup docs.
2023-09-30 22:23:11 -04:00
Andrew Ogden
e0ac48eb91
Modifying documentation to use correct editor executable file names
2023-09-27 12:22:42 -07:00
Max Hilbrunner
e5bf7c31b2
Merge pull request #8011 from llzen44/patch-1
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Fix compiled file names when building on Windows
2023-09-24 23:38:40 +02:00
Emmanuel Ferdman
7e583582f5
fix: update location of audio_stream_player.cpp
2023-09-24 13:03:49 +03:00
llzen44
7605541ac9
Fix compiled flle names when building on Windows
2023-09-23 10:28:37 +02:00
Adam Scott
d7e300c01d
Remove reference to old target in the macOS docs
2023-09-18 16:17:41 -04:00
Emmanuel Ferdman
76c533610c
fix: update location fo node_3d_editor_gizmos.cpp
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Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com >
2023-08-04 18:17:25 +03:00
Hugo Locurcio
3dda1b382d
Mark UWP as non-functional in its respective export and compilation pages
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The associated text was removed as it's not relevant for Godot 4.
2023-07-24 19:58:44 +02:00
Krzysztof Rybczyński
465c6dde85
Fixed Issue 'Broken link on internal_rendering_architecture page - 404 #7570 ' ( #7589 )
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Co-authored-by: Matthew <matthewehr@hotmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-07-22 22:13:09 +02:00
Timothe Bonhoure
f73951f580
explicit the need for code signing when creating an .app of the editor ( #7527 )
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-07-22 21:30:26 +02:00
Max Hilbrunner
abaf08ee1a
Merge pull request #7582 from Calinou/scons-update-lto-parameter
2023-07-22 17:38:21 +02:00
Max Hilbrunner
689277f43f
Merge pull request #6277 from Sauermann/fix-transform-2d-update
2023-07-19 21:25:21 +02:00
Markus Sauermann
8111c9125e
Update 2D transform tutorial
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Update "Viewport and canvas transforms" tutorial
- incldue missing Window-transform
- Update graphic to make the distinction between coordinate systems
and transforms mode clear
- Restructure "transform functions" section
- Update functions to new Godot 4 conventions
Create a more detailed page in engine documentation about 2d coordinate
systems and 2d transforms.
2023-07-19 19:12:52 +02:00
Max Hilbrunner
19ec6acdbe
Merge pull request #7596 from catwasd/catwasd/fix-dev-in-unit-testing
2023-07-19 16:22:19 +02:00
Max Hilbrunner
ab6e6ef745
Merge pull request #7614 from Calinou/update-tscn-file-format
2023-07-18 17:11:07 +02:00
Aaron Franke
e79fc215ab
macOS: Move Vulkan SDK from a note to a requirement
2023-07-07 19:38:49 -05:00
Hugo Locurcio
ea857e7d70
Update TSCN file format documentation to Godot 4.0
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- Document default values not being stored.
- Mention that whitespace is not significant.
2023-07-05 17:18:15 +02:00
Junhao Wang
4a175a4a73
Fix dev=yes in unit testing guide
2023-07-01 13:13:35 -07:00
Hugo Locurcio
338c1f6351
Update SCons link-time optimization option for 3.5 and later
2023-06-30 12:55:41 +02:00
Bruno
dc4414b403
Update code_style_guidelines.rst
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add visual studio power tools, grammar fixes
2023-06-28 18:03:14 -06:00
Matt Chalabian
fc62754ffd
Added note near top of license compliance section regarding contribution. ( #7484 )
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-06-09 18:12:50 +02:00
lawnjelly
a2fd3fd38e
SCU (single compilation unit) build docs
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Add info to the buildsystem docs.
2023-06-08 17:52:23 +01:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
br1trs
47bacc95fd
Added configuring ide for rider ( #7420 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-28 08:46:21 +02:00
Hugo Locurcio
a1a5660268
Add notes on color/depth buffer formats in Internal rendering architecture ( #7410 )
2023-05-27 23:12:22 +02:00
Max Hilbrunner
bcb688ac87
Merge pull request #7408 from Calinou/internal-rendering-architecture-fix-abbr-usage
2023-05-24 16:01:02 +02:00
worstname
4ec777d15e
Update embree library version (embree3-devel) to install for Fedora. ( #7404 )
2023-05-24 15:49:53 +02:00
Hugo Locurcio
787cfa61ca
Fix :abbr: usage in Internal rendering architecture
2023-05-24 11:53:17 +02:00
Max Hilbrunner
ae797db99c
Merge pull request #7203 from kashiw1n/patch-1
2023-05-20 13:06:03 +02:00
Hugo Locurcio
00381a521b
Add a page documenting Godot's internal rendering architecture
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This is intended for new and returning engine contributors.
2023-05-18 09:56:38 +02:00
Max Hilbrunner
cc581494a4
Merge pull request #7276 from Calinou/validation-layers-add-desktop-platforms
2023-05-06 14:57:50 +02:00
Hugo Locurcio
b5e9b75bec
Document setting up Vulkan validation layers on desktop platforms
2023-05-05 19:54:37 +02:00
Max Hilbrunner
8c9523a6ca
Add solutions to an Arch Linux Clang and LLD error
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Co-authored-by: dathide <47128084+Dathide@users.noreply.github.com >
2023-05-05 13:13:43 +02:00
Max Hilbrunner
8e2f143824
VS Code: remove duplicate code block
2023-05-03 23:50:28 +02:00
Nicolò Santilio
c0caaa70f3
Update compiling_for_android.rst
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Update the command-line tools folder path
2023-05-01 14:06:37 +02:00
kashiw1n
10cf0d3039
Fix link to the 3.x version of Compiling for Linux
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Since there is no "3.x " branch of the docs, I'm not sure which branch the link should point to instead. I went with the latest 3.x, but maybe 3.0 is better?
2023-04-21 21:14:08 +02:00
Max Hilbrunner
64a3b465c2
Update SFC to Godot Foundation, old URLs
2023-04-17 23:53:52 +02:00
belzecue
5eb4a277c4
Fix typo 'adominitions'
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A Google search returns <300 hits for this spelling, with the top hit being a typo itself, so I'm pretty sure the use here is also a typo for 'admonitions.'
2023-04-16 21:30:14 +08:00
Max Hilbrunner
457e836b43
Merge pull request #7164 from andrejp88/patch-1
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Update link to set of predefined color mappings in `creating_icons.rst`
2023-04-16 01:28:51 +02:00
Max Hilbrunner
2fb02017b4
Merge pull request #7165 from Calinou/editor-development-encapsulation-update-issue-url
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Update GitHub issue URL for encapsulation violations in Editor development
2023-04-16 00:56:45 +02:00
Hugo Locurcio
c59fbbc812
Update GitHub issue URL for encapsulation violations in Editor development
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The previously linked issue is now closed.
2023-04-15 21:39:17 +02:00
Andrej Petrović
b20fa95ee3
Update link to set of predefined color mappings in creating_icons.rst
2023-04-15 16:39:38 +01:00
Evan Overly
03732737e1
Added mingw to the scoop install instructions
2023-04-12 15:38:30 -05:00
Hugo Locurcio
123fce7e07
Add a page on using GCC/Clang/MSVC sanitizers
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This also covers Web-specific Emscripten options to enable its own
sanitizers.
2023-04-08 20:08:24 +02:00
Max Hilbrunner
425e9492dd
Merge pull request #7101 from Riteo/serious-video-game
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Change PNG image requirement to SVG in custom platform ports page
2023-03-31 19:41:17 +02:00
Hugo Locurcio
f4efa2fd8a
Move rationale about Godot using SCons to Frequently asked questions
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This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
Riteo
a6359685a6
Change PNG image requirement to SVG in custom platform ports page
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It got changed to SVG in godotengine/godot@cebefc9 .
I'm not sure if PNGs are supported anymore but I guess that it's still
good practice to use SVGs and this isn't supposed to be a full in-depth
tutorial anyways 🤷
2023-03-31 19:00:05 +02:00
Ron B. Yeh
9d2f8420e3
Fix typo on "linker".
2023-03-30 14:39:44 -07:00