jcovin293
65fc265b08
Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
2023-10-09 01:35:44 +02:00
fearn-e
3ca515ee9f
Fix csharp bug in tutorial code
2023-10-09 01:23:28 +02:00
skyace65
2353fdbd96
Remove outdated trimesh note
2023-10-09 01:21:41 +02:00
toafloast
797f19e7ff
Update ray casting tutorial.
2023-10-09 01:21:02 +02:00
Hana - Piralein
8171bb796a
update images and related information
2023-10-09 00:28:21 +02:00
Max Hilbrunner
58e95e7158
Merge pull request #7726 from skyace65/Softbody2
2023-08-01 05:38:15 +02:00
Max Hilbrunner
5eefb344e8
Merge pull request #7655 from Calinou/fix-backticks
2023-08-01 05:36:33 +02:00
Matthew
a48e0860c1
Merge pull request #7499 from skyace65/KinematicCharacter
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Update KinematicCharacter2D images
2023-08-01 05:17:21 +02:00
Matthew
c3d5fba31b
Merge pull request #7646 from rametta/patch-2
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Fix bug in collision masking bits example
2023-08-01 05:15:49 +02:00
Surya Narayan
5c30e12f9a
changed collisionInfo.Normal to collisionInfo.GetNormal()
2023-06-22 18:44:30 -04:00
Angad Singh Josan
b360bbc40b
Include collide_with_areas in ray-casting.rst ( #7449 )
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-06-02 12:31:28 +02:00
kkoang
8078590ef8
Update using_character_body_2d.rst
2023-05-28 01:05:11 +08:00
OgGhostJelly
6441b69378
Fixed code snippet using 3.x name for PhysicsServer2D
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The code was originally using Physics2DServer which has been renamed to PhysicsServer2D in 4.x
2023-05-19 10:54:50 +07:00
Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
VestedGrammar
50f8f10250
Update physics_introduction.rst ( #7360 )
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-05-17 10:14:39 +02:00
Chris Bradfield
25942664b6
Remove obsolete and confusing tip re: move_and_slide()
2023-05-09 10:29:09 -07:00
kkoang
68bc1ed4f4
Update using_area_2d.rst
2023-05-07 17:05:52 +08:00
kkoang
995196806e
Update rigid_body.rst
2023-05-06 03:03:49 +08:00
kkoang
7f6a4084fb
Update physics_introduction.rst
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Fix the code so that it can run normally and correct some of the document errors
2023-05-05 19:27:43 +08:00
kkoang
c7a6bfc834
Update physics_introduction.rst
2023-05-05 03:07:35 +08:00
Yuri Sizov
0606a8ed38
Move tutorial ZIPs to a dedicated repository
2023-04-26 10:42:20 +02:00
Hugo Locurcio
4992f01016
Add a page on troubleshooting common physics issues
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This covers the most commonly encountered physics issues one may
encounter while developing a project.
2023-04-16 18:10:37 +02:00
Hugo Locurcio
76941d213c
Fix typo in Large world coordinates
2023-03-23 23:25:08 +01:00
Rémi Verschelde
4ab09f7b89
Merge pull request #6903 from cbscribe/charbody_fix
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Fix incorrect method name in Using CharacterBody2D
2023-03-06 11:57:57 +01:00
Chris Bradfield
6a3d4be387
Fix incorrect method name in Using CharacterBody2D
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Fixes #6902 .
2023-03-06 11:48:51 +01:00
Jef D
9484261739
Clarify reasons for physics processes ( #6825 )
2023-03-06 10:46:17 +01:00
Emily
3585c66213
Removed all instances of velocity being defined for CharacterBody2D ( #6862 )
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* Removed all instances of velocity being defined for `CharacterBody2D`
2023-03-03 08:07:15 +01:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Chris Bradfield
4034965c7a
Update CharacterBody2D tutorial, code and descriptions ( #6614 )
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* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
Yuri Sizov
a20c7f494e
Merge pull request #6581 from Piralein/partial 🔑
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Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Amaral Krichman
0ac2031972
tutorials/physics/ray-casting: Update missing v4 fixes ( #6439 )
2023-01-11 22:02:16 +01:00
Max Hilbrunner
322e0f5802
Merge pull request #6466 from kkoang/patch-4
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Update physics_introduction.rst
2023-01-11 21:59:17 +01:00
Max Hilbrunner
74080ae210
Merge pull request #6473 from kkoang/patch-7
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Modify code adaptation 4.0 physics_introduction
2023-01-11 21:57:28 +01:00
Hugo Locurcio
58fea1e068
Update SCons option to precision=double in Large world coordinates ( #6474 )
2022-12-19 17:47:59 +01:00
kkoang
6f1977f821
Modify code adaptation 4.0 physics_introduction
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Modify code adaptation 4.0 physics_introduction
2022-12-10 23:37:25 +08:00
kkoang
6bae3e2cf0
Update physics_introduction.rst
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small fix
2022-12-08 23:24:27 +08:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Clay John
823021bed3
Fix text mentioning model vertex snapping in Large world coordinates ( #6324 )
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The doc originally said that model's vertices would snap to the nearest
number represented by floating point, however, it is the objects origin
position that will snap to the nearest floating point, the individual vertices
will be fine.
2022-10-17 22:35:12 +02:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
70b324b70d
Merge pull request #6314 from Calinou/add-large-world-coordinates
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Add a page on large world coordinates (double-precision floats)
2022-10-16 01:43:48 +02:00
Hugo Locurcio
7c7fcb9ef3
Add a page on large world coordinates (double-precision floats)
2022-10-16 01:27:15 +02:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
024fedb0f3
Kinematic -> Character
2022-10-15 17:55:24 +02:00
nerdbeard
f5b3a2fab2
Update example code for Godot 4 in Using RigidBody ( #6215 )
2022-09-23 17:27:49 +02:00
jarommadsen
a7f79134a1
Remove obsolete C# methods from Using RigidBody2D ( #5957 )
2022-07-29 21:40:27 +02:00
vratajin
d330568d32
Fix invalid variable name in C# example in Physics introduction ( #5809 )
2022-05-07 22:04:48 +02:00
berightben
e5747c8ca7
Fix csharp code in using_kinematic_body_2d.rst ( #5173 )
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2022-04-29 13:21:41 +02:00