Max Hilbrunner
50d1bad093
Merge pull request #8272 from clayjohn/ImmediateMesh
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Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-11-11 05:23:18 +01:00
Clay John
c898244642
Document more array formats that can be used in vertex arrays
2023-10-09 00:25:09 +02:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
Mateus Elias
8e7ed802b0
fix(tutorials/3d/procedural_geometry): ImmediateMesh tutorial adjusted
2023-04-08 09:34:53 -03:00
Derek Enlow
642282bcb8
Update rename changes to SurfaceTool
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Updated tutorial to reflect the rename from add_* to set_*
2023-03-11 22:07:30 -07:00
RedstoneMedia
acd5f92b88
Fixed generating a sphere example
2023-03-05 23:02:46 +01:00
markawilson
b7c5dfdfcc
Add C# Examples for ArrayMesh Tutorial ( #6778 )
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* Create C# Examples for ArrayMesh Tutorial
Shows array types for generating meshes. Provides equivalent C# to existing GDScript examples.
Removes locals that don't need to be locals, and better matches GDScript example.
2023-02-22 22:25:01 +01:00
Hugo Locurcio
81908bf0f4
Document tangents being required for normal maps in Using the SurfaceTool
2022-11-30 16:33:06 +01:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Evanaellio
bc35550dc5
Swap arguments of ResourceSaver.save()
2022-09-21 22:30:25 +02:00
snailrhymer
819aac60d7
Fix typo in Using the ArrayMesh ( #6005 )
2022-07-29 21:39:30 +02:00
SnailRhymer
4ed027c4a5
Update and improve clarity in procedural geometry tutorials
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Update arraymesh.rst, index.rst and meshdatatool.rst to 4.0 class names.
Make some changes to improve the flow and clarity of the tutorials.
2022-07-24 10:42:04 +01:00
Max Hilbrunner
d94140e877
Merge pull request #5442 from Luk3M/patch-1
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Documents ARRAY_BONES and ARRAY_WEIGHTS
2022-03-21 00:16:01 +01:00
Denis NICOLAS
481fdb3a46
Fix another typo in Using the SurfaceTool ( #5612 )
2022-02-15 19:39:46 +01:00
Denis NICOLAS
95b2fafb71
Fix a typo in Using the MeshDataTool ( #5611 )
2022-02-15 19:39:32 +01:00
Denis NICOLAS
47d3ee2a16
Fix typo in Procedural geometry ( #5608 )
2022-02-14 16:47:37 +01:00
Markus Sauermann
1e6a033a8f
Update tutorials: VisualServer to RenderingServer
2022-02-09 20:20:13 +01:00
Luk3
bee0264fae
Documents ARRAY_BONES and ARRAY_WEIGHTS
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This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434 , and fixes that issue.
2021-12-11 22:51:30 -03:00
Attila Oláh
c21af8c94b
Fix a typo.
2021-11-11 12:45:06 +01:00
Max Hilbrunner
a32aa64120
Merge pull request #5136 from Dathide/patch-2
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Add extra info from SurfaceTool class page
2021-08-01 20:30:29 +02:00
Dathide
54ddd6b506
Fix 3 typos in index.rst ( #5135 )
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* Fix typos in index.rst
2021-08-01 20:27:39 +02:00
Dathide
42d2ae5e7e
Add extra info from SurfaceTool class page
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Added a few sentences about generate_normals() and generate_tangents() taken from the SurfaceTool class page in the docs.
2021-07-30 14:51:33 -07:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Hugo Locurcio
f5c656f43f
Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool ( #4832 )
2021-04-11 22:18:49 +02:00
Nathan Lovato
f19083670a
Move pages out of the tutorials/content section
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Remove the section
2020-10-10 22:20:46 -06:00