Max Hilbrunner
eced241ced
Merge pull request #7994 from Helmasko/patch-2
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Custom drawing in 2D update gdscript
2023-11-11 05:31:07 +01:00
Max Hilbrunner
dc1552877d
Merge pull request #8413 from Calinou/fix-unused-images
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Fix various cases of unused images
2023-11-11 05:23:28 +01:00
Max Hilbrunner
691cc2a556
Merge pull request #8299 from Calinou/using-tilesets-fix-transpose
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Fix and improve Transpose's description in Using TileSets
2023-11-11 05:17:17 +01:00
Matthew
36f4fb1cb6
Merge pull request #8303 from Calinou/particle-flipbook-animation-fix-typo
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Fix missing word in particle flipbook documentation
2023-11-11 05:15:49 +01:00
Ershn
56bf13634f
Remove doc of a missing feature of the tilemap select tool
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Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-10-09 00:49:35 +02:00
Hugo Locurcio
4ff475d16f
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
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- Fix FPS formula which was inverted (it calculated the time per frame).
2023-10-09 00:47:22 +02:00
Max Hilbrunner
ac7a3171c2
Merge pull request #7683 from curious-broccoli/patch-1
2023-08-01 05:39:18 +02:00
Max Hilbrunner
7f06a460be
Merge pull request #7636 from Calinou/fix-article-outdated
2023-08-01 05:36:55 +02:00
Max Hilbrunner
233ce5324b
Merge pull request #6277 from Sauermann/fix-transform-2d-update
2023-08-01 05:26:40 +02:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
0dcaaefac8
Merge pull request #7258 from jynus/issue7247
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Update usages of obsolete rad2deg() and deg2rad() in docs
2023-05-01 16:49:18 +02:00
Jcrespo
6865811c81
Update usages of obsolete rad2deg() and deg2rad() in docs
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There were 4 pages documentation pages still using deg2rad(),
which have been substituted by deg_to_rad() and the examples
tested against 4.0.X.
There was 1 usage of C# Deg2Rad(), now DegToRad().
Some dependent comments and output have been updated accordingly:
(deg_to_rad() is implemented in the Math core functions, not in
the Expressions class), plus some float precission fixes, at
least on my architecture.
Only one mention of rad2deg() was found in all docs.
Fixes #7247
2023-05-01 12:24:15 +02:00
Hana - Piralein
a61252f021
update images and line breaks
2023-04-28 13:10:54 +02:00
Yuri Sizov
0606a8ed38
Move tutorial ZIPs to a dedicated repository
2023-04-26 10:42:20 +02:00
Peter Anderson
519534ad8d
Update canvas_layers.rst
2023-04-17 06:38:27 +00:00
LDouglas23
3ecaaf5f30
Update 2d_lights_and_shadows.rst to fix ref link
2023-04-01 01:03:08 +01:00
VladKopylets
6085dad3ff
Fix typo at 2d_movenet.rst
2023-03-23 20:56:28 +02:00
Kutub Gandhi
4ef67098a3
update animation tree images ( #7030 )
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* update animation tree iamges
these animation trees used the "KinematicBody2D" node which has been
replaced in Godot4 with the CharacterBody2D node. These images have been
updated accordingly
2023-03-23 06:10:56 +01:00
Max Hilbrunner
b53e989669
Merge pull request #7012 from jwmcgettigan/onready-patch
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Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00
Max Hilbrunner
29ead33bb3
Update mouse button enum references
2023-03-23 04:16:39 +01:00
Justin McGettigan
7f7042c515
Updated instances of onready to @onready.
2023-03-18 16:06:11 -04:00
Max Hilbrunner
e59b8dd70f
Merge pull request #6941 from Calinou/remove-gles2-references
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Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
David Hu
4c99ee3843
Fix heading in using_tilesets
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Fixed a heading that had a random c at the end
2023-03-11 19:52:32 -05:00
Hugo Locurcio
9286f1b466
Remove references to removed GLES2 backend
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- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Rémi Verschelde
2db1f830b1
Merge pull request #6764 from TokageItLab/fix-outdated-animation
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Update outdated animation documents to synchronize them with latest version Godot
2023-03-06 10:26:03 +01:00
B
c01e3f4d8c
Fix incorrect images being referenced on Using TileSets ( #6880 )
2023-03-03 23:14:22 +01:00
Hugo Locurcio
ec2652c648
Update terrain image example in Using TileSets
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The previous example was incomplete.
2023-02-27 18:24:40 +01:00
Hugo Locurcio
94af54e869
Update TileSets and TileMaps documentation for Godot 4.0
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The documentation was split into two pages, as there are much more
features to cover now.
Co-authored-by: Isaac <isaacwelfare@gmail.com >
2023-02-27 06:05:46 +01:00
Yuri Sizov
d524544e07
Improve naming and organization of some manual articles
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HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Hugo Locurcio
81f44d9fae
Document the generation source used for SDF in CanvasItem shaders
2023-02-22 21:16:24 +01:00
Silc Renew
278e78030d
Update outdated animation documents to synchronize them with latest
2023-02-13 14:19:36 +09:00
Marvin
6fe03f9bfe
Small C# fix in the "Arc polygon function" section ( #6729 )
2023-02-04 19:27:48 +03:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Hugo Locurcio
5045245cf7
Document using additive Sprite2D as a faster alternative in 2D lights and shadows
2023-01-30 21:47:21 +01:00
Danil Alexeev
fa4a21c2db
Fix code examples on "Custom drawing in 2D" page
2023-01-27 18:38:15 +03:00
Danil Alexeev
519b8acd85
Explain draw_line and draw_rect coordinates
2023-01-16 22:41:06 +03:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Yuri Sizov
6b9ec31b0a
Fix reported formatting issues and property references
2022-12-27 21:25:42 +03:00
Hugo Locurcio
4431a725fe
Update the 2D lights and shadows page for Godot 4.0 ( #6424 )
2022-12-17 19:23:34 +01:00
Chris Bradfield
2f904cd216
Updated "2D movement overview" ( #6423 )
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* Update tutorials/2d/2d_movement.rst
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2022-11-25 17:38:59 -08:00
Rémi Verschelde
87c99fe379
Merge pull request #6267 from Calinou/add-antialiasing-docs
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Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
LL3006
86d4a70de7
Replace update() with queue_redraw() in Custom drawing in 2D ( #6350 )
2022-10-31 03:17:00 +01:00
Hugo Locurcio
048f5e575b
Add documentation pages on 2D and 3D antialiasing
2022-10-23 19:48:24 +02:00
Max Hilbrunner
b82cd0690d
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
Max Hilbrunner
024fedb0f3
Kinematic -> Character
2022-10-15 17:55:24 +02:00
TheYellowArchitect
db84cc7068
[2D Light and Shadows Tutorial] Replaced Light2D with PointLight2D
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It is impossible to instantiate a Light2D node, and a DirectionalLight2D node has no texture (so this tutorial doesn't work with it at all)
Feel free to deny this commit, because I am a newbie and don't know if it was possible to instantiate a Light2D node in 3.x either (if it was possible, the tutorial should stay as is, and this pull request should be closed)
2022-09-28 09:05:59 +00:00
Aaron Franke
da14b8000d
Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 08:08:09 -05:00
Hugo Locurcio
9fea836361
Mention antialiasing workaround in Custom drawing in 2D
2022-04-06 19:38:57 +02:00