1364 Commits

Author SHA1 Message Date
Josh Creek
fbf70a7c6b fix(#6539) Update C# documentation for Godot 4 (#6548)
* fix(#6539) Update C# documentation for Godot 4
2023-01-09 20:52:40 +01:00
Denis NICOLAS
4f38aec026 Character animation - Tense and incomplete text
In "Using the animation editor":
"Once you created the animation"
should be:
"Once you've created the animation"

In "Animating the mobs":
"Then open Mob.tscn and open its animation player."
Mob.tscn doesn't have an animation player.
2022-12-28 18:57:02 +01:00
Denis NICOLAS
eb7c9618aa Jumping and squashing monsters - Typos
In "Jumping":
"In games, you really want controls to be responsive and giving instant speed boosts like these, while unrealistic, feel great."
should be:
"In games, you really want controls to be responsive and giving instant speed boosts like these, while unrealistic, feels great."
or:
"In games, you really want controls to be responsive and instant speed boosts like these, while unrealistic, feel great."

"Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis is positive downward."
should be:
"Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis is positive downwards."
or:
"Notice that the Y axis is positive upward. That's unlike 2D, where the Y axis is positive downward."
2022-12-26 19:30:48 +01:00
Bruno Wilson Portes
93f4f601d6 Remove extraneous space in the 3D game tutorial's Mob script (#6508) 2022-12-24 20:56:39 +01:00
skyace65
3598888f27 Update and fix some images for key concepts page 2022-12-02 16:30:09 -05:00
Matthew
1e2f11fbc3 Merge pull request #6426 from Element894/patch-1
Character animation page typo. Line 194 if statement was commented out.
2022-12-01 08:33:43 -05:00
Hugo Locurcio
509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
Max Hilbrunner
5f8859fd48 Merge pull request #6366 from skyace65/EditorIntro
Update first look at the editor images for 4.0
2022-11-28 13:53:04 +01:00
Element894
10df3c01ad Remove, '#' from line 194. Line 194 if statement was commented out. 2022-11-26 17:03:54 -08:00
Max Hilbrunner
adeaecb14a Merge pull request #6419 from denicolas/patch-3
Creating instances - Wrong tense
2022-11-23 21:32:40 +01:00
Allie Polubiec
b7b917d086 Fix small missing word typo 2022-11-23 14:44:08 -05:00
Denis NICOLAS
2410d69aa6 Creating instances - Wrong tense
"Once you have a diagram, we recommended creating a scene"
should be:
"Once you have a diagram, we recommend creating a scene"
2022-11-23 20:32:23 +01:00
Yuri Sizov
a5bf20bb6d Add support for split class reference 2022-11-17 21:20:41 +03:00
skyace65
8a57b11bfc Update first look at the editor images for 4.0 2022-11-06 19:25:39 -05:00
William Lim
d67a148cfa Fix Local Projects tab name in First look at Godot's editor (#6338)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-26 16:19:11 +02:00
José Joaquín Bocanegra
c9e50fc27b Fixes typo saying Main where it should say HUD 2022-10-17 17:28:46 +01:00
Max Hilbrunner
3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
Max Hilbrunner
9862cbea87 Reference -> RefCounted 2022-10-15 17:26:59 +02:00
Zach Day
4ccb293730 Fix C# in step-by-step Signals example
Changed code to use new event-style connections; changed
custom signal example to use the new `SignalName` global;
use `double` instead of `float` for `_Process` argument
2022-10-12 17:37:39 -04:00
TheYellowArchitect
7dd0537bc2 [Signals] Replaced 9 images to match 4.0 version (#6235)
* Replaced 9 images for 4.0 compatibility
2022-10-11 08:15:14 +02:00
TheYellowArchitect
be79373bfd [2D Game Tutorial] Fixing the last codeblock to run on 4.0
The last code which would make the tutorial incompatible for 4.0 was this. I ran it locally on my 2D project to ensure it works.
Basically to replace the yield one-shot timer, I used this https://docs.godotengine.org/en/latest/classes/class_scenetreetimer.html

Fixes https://github.com/godotengine/godot-docs/issues/6234

@Calinou Related to this: If I do an upgrade/polish of the 2D tutorial [like I did with 3.0](https://github.com/godotengine/godot-docs/pull/6243) where I upload more **.webp** images and clarify and ref hyperlink here and there, would it be accepted soon, or delayed until after .webp support? Asking because it will take a day or two (I already have the images which is the hard part), and if that upgrade is merged in 4+ months, I would rather schedule my priorities in another way
2022-10-07 13:04:07 +00:00
Max Hilbrunner
7d951887f8 Merge pull request #6163 from ScriptsEngineer/patch-1
Change instance method to typed version in C# example
2022-10-05 13:13:09 +02:00
TheYellowArchitect
fff8355a8e [2D Game Tutorial] Explicit add child node clarification (#6225)
* [Dodge The Creeps] Explicit add child node clarification

Added explicit "add child node" instead of "add animated sprite 2d node as a child"
Also added Ctrl+A shortcut so users get slowly familiarized with the optimal workflow
2022-10-05 12:51:44 +02:00
TheYellowArchitect
2dfd19c370 Project Manager Polishing (#6219)
* Project Manager Polishing

The logic behind this commit is my own experience as a newbie, where I had the project with the label opened, and on the "download this and just import it with project manager" part, i did not know how to open the project manager, and spent like 5 minutes before just closing and re-opening Godot

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-10-04 13:50:23 +02:00
Max Hilbrunner
a9cb21c69b Merge pull request #6222 from TheYellowArchitect/patch-2
[Signals] Fixed inconsistent code
2022-10-04 13:30:39 +02:00
Max Hilbrunner
a6b1ed4a96 Merge pull request #6204 from acristin/master
Fixes for "Your First 2D Game" tutorial section 5: "The main game scene"
2022-10-04 13:25:53 +02:00
Matthew
ab5d273424 Merge pull request #6121 from RayAsh37/edit-typo-rotationValue
updated rotation value
2022-10-03 21:17:30 -04:00
Matthew
cb19ef660d Merge pull request #6193 from Black-Virtue/patch-1
Updating references to RigidBody2D
2022-10-03 21:10:07 -04:00
Max Hilbrunner
51d2bedf2f Merge pull request #6236 from TheYellowArchitect/patch-6
[2D Game Tutorial] Polished HUD code explanation
2022-10-01 17:04:47 +02:00
TheYellowArchitect
d22e87a187 [2D Game Tutorial] Polished code explanation
Placed it above the code, instead of below. It was bad because "This function" yet it's the code above, so it wasn't even "the above function" lol

Now, the code explanation is above the code, like the rest of the docs, and the eye rolls linearly instead of "what is this" then reading below "aaah!" and reading above again lol
2022-09-27 19:59:26 +00:00
Hugo Locurcio
8b330feb43 Update the 2d stretch mode name to canvas_items 2022-09-27 17:18:16 +02:00
TheYellowArchitect
8ed7fd3c70 Fixed inconsistent code
All the code has 1 line in ready(), then suddenly at the "finished/full" script, it has a very old version which doesn't even compile (final argument gives error)

Also, changed "check autostart property" to "enable autostart property" so it's more clear
2022-09-27 07:08:53 +00:00
Evanaellio
3cb674285e Fix references to the @tool annotation 2022-09-21 22:48:04 +02:00
Andrew Cristina
0b431349a5 Update for 4.0 beta 1
Replace references to Position2D with Marker2D.

Replace PathFollow2D "offset" with progress_ratio, etc.
2022-09-19 23:12:50 -07:00
Black-Virtue
85fe7c25d3 Updating references to RigidBody2D
From "RigidDynamicBody2D" to "RigidBody2D"
2022-09-17 21:48:36 +01:00
Rafael Correa
b987dba961 Changed instance method to typed version 2022-09-10 10:47:58 -03:00
hhhhour
3fae8416f6 Use exact name of AnimationPlayer node in Character animation (#6141) 2022-09-06 01:50:54 +02:00
Ashray Shetty
b316588c2e update rotation value
Corrected the rotation value to get the desired view from camera
2022-08-30 13:03:16 +05:30
Jeferson 'Shin' Leite Borges
0ca949a46c Update GDScript syntax in the First 3D game tutorial (#6118)
Co-authored-by: Jeferson Leite Borges <jeferson.borges@ihsmarkit.com>
2022-08-29 14:46:59 +03:00
Max Hilbrunner
c2f7474ec5 Merge pull request #6110 from raulsntos/dotnet/new-signals
Update C# signal documentation
2022-08-26 18:22:46 +02:00
Raul Santos
3b36a94d35 Update C# signal documentation
Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
ego-edesse
3e9968b02f missing @ hint on export (typo?) (#5956)
* missing @ hint on export (typo?)
* yield -> await
2022-08-26 14:58:19 +02:00
skyace65
5fce24792d Remove visual scripting from the documentation 2022-08-25 22:18:25 -04:00
Asday
688caeda96 Typo. 2022-08-05 20:10:46 +01:00
Henry Catalini Smith
b81f0030b7 Add macOS keyboard shortcut in Creating your first script (#6032)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-04 22:44:00 +02:00
Stanislav Balia
13fdc670de Added C# code examples for Using signals page. (#6010)
* Added C# code examples for using signals page.

Also changed a bit one GDscript example.
2022-08-02 10:17:51 +02:00
Stanislav Balia
96475315a9 Add C# code examples on Listening to player input (#6009) 2022-07-30 18:50:10 +02:00
m-at-FNSPE
55d3093715 Fix mob scene typo in Your first 2D game (#6007)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-07-30 03:35:11 +02:00