60 Commits

Author SHA1 Message Date
Brandon
635cae8df7 update "Apply Reset" option location
Under USING RESET tracks, it said the "Apply Reset" option was in the "Animation" dropdown menu.  It's actually located in the "Edit" dropdown menu.
2024-09-10 13:42:40 +02:00
Douglas Leão
a3c88d9f3b Fix FFmpeg filter command in Playing videos (#6151) 2022-09-08 03:02:52 +02:00
Max Hilbrunner
06d9878529 Merge pull request #5945 from snailrhymer/patch-2
Improve clarity in animation_tree.rst

(cherry picked from commit 7effaaffed)
2022-08-08 19:53:01 +02:00
Hugo Locurcio
c3324e836a Add a page on playing videos using VideoPlayer
This includes documentation on supported formats, along with setting
up a VideoPlayer node for 2D and 3D usage.

This also features encoding recommendations to find a balance between
quality and file size (as the defaults in many programs are less than ideal).
2022-07-18 23:50:38 +02:00
Hugo Locurcio
dd2e66402a Rename references to Node3D back to Spatial
Spatial was only renamed to Node3D in Godot 4.0, not Godot 3.x.
2022-04-03 19:34:40 +02:00
zacryol
173be31af8 Reverse parenting order of Sprite and AnimationPlayer in tutorial
The docs had a sprite as the child of the player, then *immediately* after
says to not do that. Why mislead the reader at all and not just do it
the better way from the start? There nothing really gained from the
sprite being a child here, not even simplicity.

(cherry picked from commit f2ac9f8ab8)
2022-03-11 14:22:57 +01:00
Matthew
88f276f668 Improve explenation for Trigger and Capture update modes (#5476)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 095aaccd7d)
2022-03-11 14:22:57 +01:00
Jesse van Herk
af8cdb16a0 Add section about the RESET animation in Introduction to the animation features (#5628)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-21 19:28:01 +01:00
Nathan Lovato
8efde7f69f address all reference errors after backporting changes to 3.4 branch 2021-11-25 18:29:49 -06:00
Nathan Lovato
762cc04164 Rename animation_2d page to animation
Closes #4136
2021-11-24 10:24:07 -06:00
Hugo Locurcio
80d50d9dbd Fix missing space after period in Using AnimationTree 2021-11-15 15:15:23 +01:00
maxnim1986
beae732c74 State Machine travel teleports in the absence of any transition between the states
Added a line explaining that the State Machine travel function teleports to a destination node in absence of any transition between the current and destination node.
2021-11-15 15:13:35 +01:00
Hugo Locurcio
0f96c47aef Recommend not adding nodes as a child of AnimationPlayer 2021-07-12 22:08:20 +02:00
hpnrep6
7612b1e21b Add missing C# example semicolon in Using AnimationTree (#5029) 2021-06-21 16:59:40 +02:00
Hugo Locurcio
4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
smix8
6b0a4a412e doc AnimationNodeTimeSeek clarify usage and code example
doc AnimationNodeTimeSeek clarify usage and code example

(cherry picked from commit 274a98b410)
2021-04-26 17:03:17 +02:00
skyace65
470f83e9d4 Rename intro to 2D animation page (3.3) 2021-03-19 22:28:42 -04:00
Charles
83d27aad19 Add suggestion to start state machine in animation tree tutorial (#4652) 2021-02-16 17:21:14 +01:00
Hugo Locurcio
3e46797dfc Remove known bugs notice about 2D skeletons on Android
The 2D skeleton skinning path has been rewritten in 3.2.4 and should
now correctly work on Android.
2020-12-09 22:14:48 +01:00
Nathan Lovato
a84012e4e2 Rephrase note about known skeleton issue with GLES2 2020-09-26 11:48:18 -06:00
Sam
2056817404 Add an 'unsupported on android' warning to 2d skeleton documentation 2020-09-10 15:39:17 +01:00
Nicholas Loomans
85f96530cf Fix incorrect state machine parameter in example (#3926)
Co-authored-by: Nicholas Loomans <beaverusiv@gmail.com>
2020-08-24 14:49:37 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Justin Calleja
784b1140dc Update cutout_animation.rst 2020-05-29 17:19:27 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Yuri Sizov
135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Yuri Sizov
37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
PouleyKetchoupp
3796daa53c Fixed typos in 2D Skeletons tutorial
- Name of the Edit entry is "Polygon -> UV"
- A space at a new line in a note about weight painting causes a split
2020-01-22 21:00:28 +01:00
Nathan Lovato
81dff876dd Edit the latest contribution to 2d_skeletons.rst and format the document 2020-01-08 14:46:24 +01:00
Sousio
665ab26c1c Update 2d_skeletons.rst 2020-01-08 16:57:55 +03:30
Sousio
0a0a9e1b19 Update 2d_skeletons.rst
Just one clarification about Move Polygon operation, and some Punctuation correction.
2020-01-06 00:14:58 +03:30
skyace65
1e93828fff Remove outdated info from intro to animation editor page 2020-01-02 16:04:27 -05:00
Rémi Verschelde
a8d89dd92f Merge pull request #2817 from Nutriz/cutout_tuto_bad_screenshot
fix bad screeshot for tuto_cutout9
2019-10-29 08:31:10 +01:00
20kdc
db21d67fe1 Fix a slight typo with the Animation introduction referring to the wrong target node class. 2019-10-25 18:44:46 +01:00
frido
6a6464aea1 Fix various typos and grammar issues in tutorial articles 2019-10-09 23:56:08 +02:00
Nutriz
dff79abf00 fix bad screeshot for tuto_cutout9 2019-10-02 21:52:30 +02:00
Michael Alexsander Silva Dias
6458d85eaf Fix mistakes in some recent tutorials changes 2019-09-02 10:34:33 -03:00
skyace65
a15e2be388 Update intro to 2D animation for Godot 3.1 2019-09-01 10:52:04 -04:00
Michael Alexsander Silva Dias
0b3cf7e8e3 Formatting fixes for the "Cutout Animation" page 2019-05-16 12:24:43 -03:00
bitbutter
d12a5c8182 Edits for clarity in Cutout animation 2019-05-15 12:21:00 +02:00
Rémi Verschelde
0fc665b473 Fix wrong extension for GIF file in AnimTree tutorial 2019-03-27 15:14:17 +01:00
Rémi Verschelde
9904837463 Merge pull request #2271 from Calinou/fix-typos
Fix various typos
2019-03-21 23:17:22 -07:00
Arman
7d455c81f6 Rewrite Intro to 2D animations 1st paragraph (#2255)
- Fixed grammar at the end of the sentence ("But not only.")
- Removed sentence that explicitly explains what an animation is. Clutters main idea
and it's better to be concise.
- Some vocabulary changes and moved a couple commas
2019-03-21 23:10:19 -07:00
Hugo Locurcio
87d81b9d4a Fix various typos 2019-03-20 01:03:48 +01:00
Ignacio Etcheverry
a129652342 Fixes and improvements of C# code examples 2019-02-18 22:08:01 +01:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Juan Linietsky
470923d8bb fixed wrong image 2019-01-11 18:05:14 -03:00
Michael Alexsander Silva Dias
99057cf4ce Small fixes for the "2D Skeletons"-related pages 2019-01-11 14:33:50 -02:00
Rémi Verschelde
43ed0cb80b First proofreading of AnimationTree tutorial 2019-01-11 17:06:36 +01:00