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Update cutout_animation.rst
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@@ -42,7 +42,7 @@ Godot provides tools for working with cutout rigs, and is ideal for the workflow
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:ref:`Polygon2D <class_Polygon2D>`
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allowing UV animation, deformations, etc.
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- **Particle Systems**: A cutout animation rig can be combined with particle
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systems. This can useful for magic effects, jetpacks, etc.
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systems. This can be useful for magic effects, jetpacks, etc.
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- **Custom Colliders**: Set colliders and influence areas in different
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parts of the skeletons, great for bosses and fighting games.
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- **Animation Tree**: Allows complex combinations and blending between
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@@ -121,7 +121,7 @@ their parents:
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We want the left arm to appear *behind*
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the hip and the torso. We could move the left arm nodes behind the hip (above
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the hip node in the scene hierarchy), but then the left arm is no longer in its
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proper place in the hierarchy. This means it wouldn't be affected the movement
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proper place in the hierarchy. This means it wouldn't be affected by the movement
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of the torso. We'll fix this problem with ``RemoteTransform2D`` nodes.
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.. note:: You can also fix depth ordering problems by adjusting the Z property
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@@ -353,12 +353,12 @@ and/or RemoteTransform2D nodes. They provide overlapping functionality.
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Setting easing curves for multiple keys
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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To apply the same the easing curve to multiple keyframes at once:
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To apply the same easing curve to multiple keyframes at once:
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1. Select the relevant keys.
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2. Click on the pencil icon in the bottom right of the animation panel, this
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2. Click on the pencil icon in the bottom right of the animation panel. This
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will open the transition editor.
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3. In the transition editor click on the desired curve to apply it.
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3. In the transition editor, click on the desired curve to apply it.
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.. image:: img/tuto_cutout24.png
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