345 Commits

Author SHA1 Message Date
Cyril Bos
cfb4867bc0 Update exporting_for_android.rst
I ran the original command and keytool printed:                                                                                                                                                         Warning:                                                                                                                The JKS keystore uses a proprietary format. It is recommended to migrate to PKCS12 which is an industry standard format using "keytool -importkeystore -srckeystore debug.keystore -destkeystore debug.keystore -deststoretype pkcs12". 

So I added the `-deststoretype pkcs12` to the command used for the generation. Maybe we should also add a note for old projects to migrate using that command printed by keytool. 

Also, there is a default directory Android/keystores when you install the SDK (tested only on Windows 10 but I think it is the same on Mac & Linux), so maybe we should propose that as the default location for the debug.keystore
2020-06-27 21:57:52 +02:00
baldanders-skulltuna
5d71ffa6ec C# spelling fix: Capitalize Load (#3734)
Capitalize `Load` in Anonymous Types C# Code Example
2020-06-27 14:37:30 +02:00
Rémi Verschelde
223570eb13 Merge branch 'master' into 3.2 2020-06-26 13:29:38 +02:00
willnationsdev
cb6227e14e Remove error that Dictionary starts with 1000 records. 2020-06-23 08:36:59 -05:00
Rémi Verschelde
80957b8581 Merge branch 'master' into 3.2 2020-06-22 13:05:41 +02:00
Hugo Locurcio
c822ecff82 Add a style guide for project organization
This closes #3104.
2020-06-15 10:33:22 +02:00
Matthew
8d7e85a26a Update JDK installation instructions in Exporting for Android (#3653) 2020-06-11 14:51:58 +02:00
Max Hilbrunner
9ef48e22cf Merge pull request #3639 from skyace65/AssetWorkflow
Update import process images
2020-06-11 13:54:27 +02:00
Matthew
9bf6080991 Update Exporting Projects page for Godot 3.2 (#3654) 2020-06-09 14:42:40 +02:00
Max Hilbrunner
39b256be4f Merge pull request #3651 from justin-calleja/patch-3
Add minor doc improvements
2020-06-08 21:32:26 +02:00
Matthew
18cd7466b9 Update Importing 3D scenes to add information about exporters (#3657) 2020-06-08 16:21:41 +02:00
Hugo Locurcio
251b86949c Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.

This closes #2980.
2020-06-08 11:22:55 +02:00
Justin
c56b36c897 Add minor doc improvements 2020-06-06 18:44:51 +02:00
skyace65
a96fc8b6a6 Update import process images 2020-06-05 13:11:27 -04:00
Rémi Verschelde
f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Hugo Locurcio
5da8ed9b84 Improve writing style and fix formatting in Version control systems 2020-06-05 10:25:00 +02:00
Matthew
053e93565e Add VCS documentation (#3580)
* Add VCS documentation
2020-06-03 13:10:42 +02:00
Rémi Verschelde
8f6b4a2ace Merge branch 'master' into 3.2 2020-05-27 13:45:21 +02:00
skyace65
7de66577d2 Document automatic signing of UWP apps 2020-05-23 16:47:04 -04:00
skyace65
0b8269935c Mention Open JDK in step by step exporting 2020-05-22 13:22:37 -04:00
Rémi Verschelde
10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio
ec77f48d5e Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
SkyLucilfer
522e8e21b3 Update "Download the command-line tools" section
Remove the unrelevant image under "Download the command-line tools" section.

Update the information under this section too as I believe it is outdated. 
I couldn't execute the sdkmanager following the outlined directory structure.
The problem I faced and the solution I found is in this link
https://stackoverflow.com/questions/60440509/android-command-line-tools-sdkmanager-always-shows-warning-could-not-create-se
2020-05-17 18:33:21 +02:00
Mochii Moth
a16f29d628 Fixed typo
Changed "then" into "when" on line 19.
2020-05-17 09:37:51 -04:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
jluini
17c0c078c1 Fix in note about adaptive icons ('radius' changed to 'diameter') 2020-05-15 20:12:16 -03:00
Hugo Locurcio
e95568bc12 Add a note about case sensitivity in Project organization
See https://github.com/godotengine/godot/issues/19592.
2020-05-14 22:23:34 +02:00
Marcel Admiraal
a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Ivan Tsoninski
46fe0e181d How to fix "Could not create settings" (#3350)
* How to fix "Could not create settings"

I added an explanation for what to do if you get an error "Warning: Could not create settings".

* Update getting_started/workflow/export/android_custom_build.rst

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-04 19:01:17 +02:00
Andrii Doroshenko
387882f458 Document GDScript export category and property grouping (#3444)
* Document GDScript export category and property grouping

* Update getting_started/scripting/gdscript/gdscript_exports.rst

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-04 16:26:18 +02:00
Hugo Locurcio
ab2f52baf0 Document how to opt-out of replacing files when loading a PCK file
This feature was added in Godot 3.2.
2020-05-04 10:00:23 +02:00
Rémi Verschelde
31a288783c Merge branch 'master' into 3.2 2020-05-04 09:08:34 +02:00
Hugo Locurcio
53eedbfdd0 Mention the normal map coordinate system expected by Godot 2020-05-03 21:23:14 +02:00
Hugo Locurcio
b99bcb2bbd Document BMP loading limitations in Importing images 2020-04-29 18:02:48 +02:00
Rémi Verschelde
0a9fc75dc0 Merge branch 'master' into 3.2 2020-04-27 12:18:11 +02:00
Rémi Verschelde
e6b00ca97a Misc formatting fixes 2020-04-27 12:17:47 +02:00
Rémi Verschelde
17a6dd311b Fix reference to 4.0-renamed WorldMarginShape 2020-04-27 11:24:27 +02:00
Yuri Sizov
135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Rémi Verschelde
c0cc4698f8 Merge branch 'master' into 3.2 2020-04-27 09:58:35 +02:00
Max Hilbrunner
b935b0fd5b Merge pull request #3358 from Calinou/best-practices-clarify-enum-string
Clarify how string enums are created in the Data preferences page
2020-04-26 18:10:38 +02:00
Max Hilbrunner
2c1d18148c Merge pull request #3406 from Calinou/add-html5-ios-warning
Warn about outstanding bugs in the HTML5 export when running on iOS
2020-04-26 18:03:13 +02:00
Hugo Locurcio
a70630b924 Fix duplicate colon in Exporting for Android 2020-04-24 11:54:47 +02:00
Hugo Locurcio
e7e869afe5 Warn about outstanding bugs in the HTML5 export when running on iOS 2020-04-18 15:11:28 +02:00
Rémi Verschelde
997fc68e78 Merge branch 'master' into 3.2 2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73 Merge branch 'master' into 3.2 2020-04-17 19:09:11 +02:00
Michael Alexsander
a01b8d208c Fix small mistakes in "Importing 3D scenes" page (#3393) 2020-04-17 18:57:26 +02:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Matthew
8cb50de863 Update info on creating clips for imported animations (#3379) 2020-04-15 16:42:51 +02:00
Yuri Sizov
4acf7a6563 Fix syntax highlighting for various languages (#3387) 2020-04-15 16:33:20 +02:00